int element = EL_CUSTOM_START + i;
/* order of checking and copying events to be mapped is important */
+ /* (do not change the start and end value -- they are constant) */
for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
{
if (HAS_CHANGE_EVENT(element, j - 2))
}
/* order of checking and copying events to be mapped is important */
+ /* (do not change the start and end value -- they are constant) */
for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
{
if (HAS_CHANGE_EVENT(element, j - 1))