#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 17
#define SETUP_TOKEN_QUICK_SWITCH 18
#define SETUP_TOKEN_INPUT_ON_FOCUS 19
-#define SETUP_TOKEN_GRAPHICS_SET 20
-#define SETUP_TOKEN_SOUNDS_SET 21
-#define SETUP_TOKEN_MUSIC_SET 22
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 23
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 24
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 25
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 20
+#define SETUP_TOKEN_GRAPHICS_SET 21
+#define SETUP_TOKEN_SOUNDS_SET 22
+#define SETUP_TOKEN_MUSIC_SET 23
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 24
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 25
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 26
-#define NUM_GLOBAL_SETUP_TOKENS 26
+#define NUM_GLOBAL_SETUP_TOKENS 27
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
+ { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
+ si->prefer_aga_graphics = TRUE;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);