#define SETUP_TOKEN_QUICK_DOORS 10
#define SETUP_TOKEN_TEAM_MODE 11
#define SETUP_TOKEN_HANDICAP 12
-#define SETUP_TOKEN_TIME_LIMIT 13
-#define SETUP_TOKEN_FULLSCREEN 14
-#define SETUP_TOKEN_ASK_ON_ESCAPE 15
-#define SETUP_TOKEN_GRAPHICS_SET 16
-#define SETUP_TOKEN_SOUNDS_SET 17
-#define SETUP_TOKEN_MUSIC_SET 18
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
-
-#define NUM_GLOBAL_SETUP_TOKENS 22
+#define SETUP_TOKEN_SKIP_LEVELS 13
+#define SETUP_TOKEN_TIME_LIMIT 14
+#define SETUP_TOKEN_FULLSCREEN 15
+#define SETUP_TOKEN_ASK_ON_ESCAPE 16
+#define SETUP_TOKEN_GRAPHICS_SET 17
+#define SETUP_TOKEN_SOUNDS_SET 18
+#define SETUP_TOKEN_MUSIC_SET 19
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
+
+#define NUM_GLOBAL_SETUP_TOKENS 23
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.quick_doors, "quick_doors" },
{ TYPE_SWITCH, &si.team_mode, "team_mode" },
{ TYPE_SWITCH, &si.handicap, "handicap" },
+ { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
si->quick_doors = FALSE;
si->team_mode = FALSE;
si->handicap = TRUE;
+ si->skip_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;