rnd-20091211-1-src
[rocksndiamonds.git] / src / files.c
index 954fb3e4a0f4e4e322843bbc03b6d8c374cb0bbb..b16bc6ca5162f709f799680056cdc331ca62ba17 100644 (file)
@@ -6331,6 +6331,71 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
 /* functions for loading SB level                                            */
 /* ------------------------------------------------------------------------- */
 
+#if 1
+
+static boolean check_special_flags(char *flag)
+{
+#if 0
+  printf("::: '%s', '%s', '%s'\n",
+        flag,
+        options.special_flags,
+        leveldir_current->special_flags);
+#endif
+
+  if (strEqual(options.special_flags, flag) ||
+      strEqual(leveldir_current->special_flags, flag))
+    return TRUE;
+
+  return FALSE;
+}
+
+#else
+
+#define SPECIAL_FLAG_LOAD_XSB_TO_CES   (1 << 0)
+
+static unsigned long get_special_flags(char *flags_string)
+{
+  unsigned long flags_value = 0;
+
+  if (strEqual(flags_string, "load_xsb_to_ces"))
+    flags_value = SPECIAL_FLAG_LOAD_XSB_TO_CES;
+
+  return flags_value;
+}
+
+#endif
+
+int getMappedElement_SB(int element_ascii, boolean use_ces)
+{
+  static struct
+  {
+    int ascii;
+    int sb;
+    int ce;
+  }
+  sb_element_mapping[] =
+  {
+    { ' ', EL_EMPTY,                EL_CUSTOM_1 },  /* floor (space) */
+    { '#', EL_STEELWALL,            EL_CUSTOM_2 },  /* wall */
+    { '@', EL_PLAYER_1,             EL_CUSTOM_3 },  /* player */
+    { '$', EL_SOKOBAN_OBJECT,       EL_CUSTOM_4 },  /* box */
+    { '.', EL_SOKOBAN_FIELD_EMPTY,  EL_CUSTOM_5 },  /* goal square */
+    { '*', EL_SOKOBAN_FIELD_FULL,   EL_CUSTOM_6 },  /* box on goal square */
+    { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 },  /* player on goal square */
+    { '_', EL_INVISIBLE_STEELWALL,  EL_CUSTOM_8 },  /* floor beyond border */
+
+    { 0,   -1,                      -1          },
+  };
+
+  int i;
+
+  for (i = 0; sb_element_mapping[i].ascii != 0; i++)
+    if (element_ascii == sb_element_mapping[i].ascii)
+      return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
+
+  return EL_UNDEFINED;
+}
+
 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
                                     struct LevelFileInfo *level_file_info)
 {
@@ -6345,10 +6410,23 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
   boolean reading_playfield = FALSE;
   boolean got_valid_playfield_line = FALSE;
   boolean invalid_playfield_char = FALSE;
+#if 1
+  boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
+#else
+  boolean load_xsb_to_ces = options.special_flags & SPECIAL_FLAG_LOAD_XSB_TO_CES;
+#endif
   int file_level_nr = 0;
   int line_nr = 0;
   int x, y;
 
+#if 0
+  printf("::: looking for level number %d [%d]\n",
+        level_file_info->nr, num_levels_to_skip);
+#endif
+
+  last_comment[0] = '\0';
+  level_name[0] = '\0';
+
   if (!(file = fopen(filename, MODE_READ)))
   {
     level->no_valid_file = TRUE;
@@ -6358,14 +6436,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
     return;
   }
 
-#if 0
-  printf("::: looking for level number %d [%d]\n",
-        level_file_info->nr, num_levels_to_skip);
-#endif
-
-  last_comment[0] = '\0';
-  level_name[0] = '\0';
-
   while (!feof(file))
   {
     /* level successfully read, but next level may follow here */
@@ -6487,7 +6557,7 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
 
       for (x = 0; x < MAX_LEV_FIELDX; x++)
        for (y = 0; y < MAX_LEV_FIELDY; y++)
-         level->field[x][y] = EL_EMPTY;
+         level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
 
       level->fieldx = 0;
       level->fieldy = 0;
@@ -6506,47 +6576,20 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
     /* read playfield elements from line */
     for (line_ptr = line; *line_ptr; line_ptr++)
     {
+      int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
+
       /* stop parsing playfield line if larger column than allowed */
       if (x >= MAX_LEV_FIELDX)
        break;
 
-      switch (*line_ptr)
+      if (mapped_sb_element == EL_UNDEFINED)
       {
-        case '#':              /* wall */
-         level->field[x][y] = EL_STEELWALL;
-         break;
-
-        case '@':              /* player */
-         level->field[x][y] = EL_PLAYER_1;
-         break;
-
-        case '+':              /* player on goal square */
-         level->field[x][y] = EL_SOKOBAN_FIELD_PLAYER;
-         break;
-
-        case '$':              /* box */
-         level->field[x][y] = EL_SOKOBAN_OBJECT;
-         break;
-
-        case '*':              /* box on goal square */
-         level->field[x][y] = EL_SOKOBAN_FIELD_FULL;
-         break;
-
-        case '.':              /* goal square */
-         level->field[x][y] = EL_SOKOBAN_FIELD_EMPTY;
-         break;
+       invalid_playfield_char = TRUE;
 
-        case ' ':              /* floor (space) */
-         level->field[x][y] = EL_EMPTY;
-         break;
-
-        default:
-         invalid_playfield_char = TRUE;
-         break;
+       break;
       }
 
-      if (invalid_playfield_char)
-       break;
+      level->field[x][y] = mapped_sb_element;
 
       /* continue with next tile column */
       x++;
@@ -6567,13 +6610,13 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
     y++;
   }
 
+  fclose(file);
+
   level->fieldy = y;
 
   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
 
-  fclose(file);
-
   if (!reading_playfield)
   {
     level->no_valid_file = TRUE;
@@ -6605,6 +6648,26 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
   {
     sprintf(level->name, "--> Level %d <--", level_file_info->nr);
   }
+
+  /* set all empty fields beyond the border walls to invisible steel wall */
+  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+  {
+    if ((x == 0 || x == level->fieldx - 1 ||
+        y == 0 || y == level->fieldy - 1) &&
+       level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
+      FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
+                    level->field, level->fieldx, level->fieldy);
+  }
+
+  if (load_xsb_to_ces)
+  {
+    level->time = 0;
+    level->use_step_counter = TRUE;
+
+    level->initial_player_stepsize[0] = STEPSIZE_SLOW;
+
+    level->use_custom_template = TRUE;
+  }
 }
 
 
@@ -7077,8 +7140,7 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
   lev_fieldy = level->fieldy;
 
   /* determine border element for this level */
-  if (level->file_info.type == LEVEL_FILE_TYPE_DC ||
-      level->file_info.type == LEVEL_FILE_TYPE_SB)
+  if (level->file_info.type == LEVEL_FILE_TYPE_DC)
     BorderElement = EL_EMPTY;  /* (in editor, SetBorderElement() is used) */
   else
     SetBorderElement();
@@ -8677,14 +8739,15 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_INPUT_ON_FOCUS             22
 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS                23
 #define SETUP_TOKEN_GAME_FRAME_DELAY           24
-#define SETUP_TOKEN_GRAPHICS_SET               25
-#define SETUP_TOKEN_SOUNDS_SET                 26
-#define SETUP_TOKEN_MUSIC_SET                  27
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    28
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      29
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       30
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    25
+#define SETUP_TOKEN_GRAPHICS_SET               26
+#define SETUP_TOKEN_SOUNDS_SET                 27
+#define SETUP_TOKEN_MUSIC_SET                  28
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    29
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      30
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       31
 
-#define NUM_GLOBAL_SETUP_TOKENS                        31
+#define NUM_GLOBAL_SETUP_TOKENS                        32
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -8781,34 +8844,35 @@ static struct OptionInfo soi;
 
 static struct TokenInfo global_setup_tokens[] =
 {
-  { TYPE_STRING, &si.player_name,      "player_name"                   },
-  { TYPE_SWITCH, &si.sound,            "sound"                         },
-  { TYPE_SWITCH, &si.sound_loops,      "repeating_sound_loops"         },
-  { TYPE_SWITCH, &si.sound_music,      "background_music"              },
-  { TYPE_SWITCH, &si.sound_simple,     "simple_sound_effects"          },
-  { TYPE_SWITCH, &si.toons,            "toons"                         },
-  { TYPE_SWITCH, &si.scroll_delay,     "scroll_delay"                  },
-  { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value"           },
-  { TYPE_SWITCH, &si.soft_scrolling,   "soft_scrolling"                },
-  { TYPE_SWITCH, &si.fade_screens,     "fade_screens"                  },
-  { TYPE_SWITCH, &si.autorecord,       "automatic_tape_recording"      },
-  { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen"              },
-  { TYPE_SWITCH, &si.quick_doors,      "quick_doors"                   },
-  { TYPE_SWITCH, &si.team_mode,                "team_mode"                     },
-  { TYPE_SWITCH, &si.handicap,         "handicap"                      },
-  { TYPE_SWITCH, &si.skip_levels,      "skip_levels"                   },
-  { TYPE_SWITCH, &si.time_limit,       "time_limit"                    },
-  { TYPE_SWITCH, &si.fullscreen,       "fullscreen"                    },
-  { TYPE_STRING, &si.fullscreen_mode,  "fullscreen_mode"               },
-  { TYPE_SWITCH, &si.ask_on_escape,    "ask_on_escape"                 },
-  { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor"      },
-  { TYPE_SWITCH, &si.quick_switch,     "quick_player_switch"           },
-  { TYPE_SWITCH, &si.input_on_focus,   "input_on_focus"                },
-  { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics"                },
-  { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay"              },
-  { TYPE_STRING, &si.graphics_set,     "graphics_set"                  },
-  { TYPE_STRING, &si.sounds_set,       "sounds_set"                    },
-  { TYPE_STRING, &si.music_set,                "music_set"                     },
+  { TYPE_STRING, &si.player_name,             "player_name"            },
+  { TYPE_SWITCH, &si.sound,                   "sound"                  },
+  { TYPE_SWITCH, &si.sound_loops,             "repeating_sound_loops"  },
+  { TYPE_SWITCH, &si.sound_music,             "background_music"       },
+  { TYPE_SWITCH, &si.sound_simple,            "simple_sound_effects"   },
+  { TYPE_SWITCH, &si.toons,                   "toons"                  },
+  { TYPE_SWITCH, &si.scroll_delay,            "scroll_delay"           },
+  { TYPE_INTEGER,&si.scroll_delay_value,      "scroll_delay_value"     },
+  { TYPE_SWITCH, &si.soft_scrolling,          "soft_scrolling"         },
+  { TYPE_SWITCH, &si.fade_screens,            "fade_screens"           },
+  { TYPE_SWITCH, &si.autorecord,              "automatic_tape_recording"},
+  { TYPE_SWITCH, &si.show_titlescreen,        "show_titlescreen"       },
+  { TYPE_SWITCH, &si.quick_doors,             "quick_doors"            },
+  { TYPE_SWITCH, &si.team_mode,               "team_mode"              },
+  { TYPE_SWITCH, &si.handicap,                "handicap"               },
+  { TYPE_SWITCH, &si.skip_levels,             "skip_levels"            },
+  { TYPE_SWITCH, &si.time_limit,              "time_limit"             },
+  { TYPE_SWITCH, &si.fullscreen,              "fullscreen"             },
+  { TYPE_STRING, &si.fullscreen_mode,         "fullscreen_mode"                },
+  { TYPE_SWITCH, &si.ask_on_escape,           "ask_on_escape"          },
+  { TYPE_SWITCH, &si.ask_on_escape_editor,    "ask_on_escape_editor"   },
+  { TYPE_SWITCH, &si.quick_switch,            "quick_player_switch"    },
+  { TYPE_SWITCH, &si.input_on_focus,          "input_on_focus"         },
+  { TYPE_SWITCH, &si.prefer_aga_graphics,     "prefer_aga_graphics"    },
+  { TYPE_INTEGER,&si.game_frame_delay,        "game_frame_delay"       },
+  { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements"        },
+  { TYPE_STRING, &si.graphics_set,            "graphics_set"           },
+  { TYPE_STRING, &si.sounds_set,              "sounds_set"             },
+  { TYPE_STRING, &si.music_set,               "music_set"              },
   { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics"        },
   { TYPE_SWITCH3,&si.override_level_sounds,   "override_level_sounds"  },
   { TYPE_SWITCH3,&si.override_level_music,    "override_level_music"   },
@@ -8959,6 +9023,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->input_on_focus = FALSE;
   si->prefer_aga_graphics = TRUE;
   si->game_frame_delay = GAME_FRAME_DELAY;
+  si->sp_show_border_elements = FALSE;
 
   si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
   si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);