#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 1 /* unused level header bytes */
+#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
int i, j, x, y;
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->game_engine_type = getFile8Bit(file);
+
ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
return chunk_size;
case LEVEL_FILE_TYPE_EM:
LoadLevelFromFileInfo_EM(level, level_file_info);
+ level->game_engine_type = GAME_ENGINE_TYPE_EM;
break;
case LEVEL_FILE_TYPE_SP:
LoadLevelFromFileInfo_RND(level, level_file_info);
break;
}
+
+ if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
}
void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
+ putFile8Bit(file, level->game_engine_type);
+
WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
}