#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
#define SETUP_TOKEN_GAME_FRAME_DELAY 24
#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
-#define SETUP_TOKEN_GRAPHICS_SET 26
-#define SETUP_TOKEN_SOUNDS_SET 27
-#define SETUP_TOKEN_MUSIC_SET 28
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 26
+#define SETUP_TOKEN_GRAPHICS_SET 27
+#define SETUP_TOKEN_SOUNDS_SET 28
+#define SETUP_TOKEN_MUSIC_SET 29
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 30
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 31
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 32
-#define NUM_GLOBAL_SETUP_TOKENS 32
+#define NUM_GLOBAL_SETUP_TOKENS 33
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
{ TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
{ TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
+ { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
si->prefer_aga_graphics = TRUE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
+ si->small_game_graphics = FALSE;
si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);