{
viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
- viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
+ if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */
+ viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
}
}