#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
-#define SETUP_TOKEN_AUTO_OVERRIDE_ARTWORK 31
-#define NUM_GLOBAL_SETUP_TOKENS 32
+#define NUM_GLOBAL_SETUP_TOKENS 31
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
- { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
- { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
- { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
- { TYPE_SWITCH, &si.auto_override_artwork, "auto_override_artwork" },
+ { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
+ { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
+ { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
};
static boolean not_used = FALSE;
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
- si->auto_override_artwork = FALSE;
si->editor.el_boulderdash = TRUE;
si->editor.el_emerald_mine = TRUE;
#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
si->handicap = FALSE;
si->fullscreen = TRUE;
- si->auto_override_artwork = TRUE;
+ si->override_level_graphics = AUTO;
+ si->override_level_sounds = AUTO;
+ si->override_level_music = AUTO;
#endif
}