if (game_status != GAME_MODE_PLAYING)
return;
- if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
return;
if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
return;
}
+ if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+ return;
+
// use touch direction control
if (event->type == EVENT_FINGERPRESS)
void HandleNoEvent()
{
HandleMouseCursor();
+
+ switch (game_status)
+ {
+#if defined(TARGET_SDL2)
+ case GAME_MODE_PLAYING:
+ HandleFollowFinger(-1, -1, -1);
+ break;
+#endif
+ }
}
void HandleEventActions()
HandleLevelEditorIdle();
break;
-#if defined(TARGET_SDL2)
- case GAME_MODE_PLAYING:
- HandleFollowFinger(-1, -1, -1);
- break;
-#endif
-
default:
break;
}