fixed bug with keyboard/joystick events unpausing MM style games
[rocksndiamonds.git] / src / events.c
index 349d75fb21ffc5f74c83baf9733e996da12fc1f7..846527641a28506f152f75fd380bc3ff52bc4252 100644 (file)
@@ -1824,7 +1824,7 @@ void HandleKey(Key key, int key_status)
       else
        stored_player[pnr].action &= ~key_action;
 
-      if (tape.single_step && tape.recording && tape.pausing)
+      if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
       {
        if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
        {
@@ -2328,7 +2328,7 @@ void HandleJoystick()
        return;
       }
 
-      if (tape.recording && tape.pausing)
+      if (tape.recording && tape.pausing && !tape.use_mouse)
       {
        if (joystick & JOY_ACTION)
          TapeTogglePause(TAPE_TOGGLE_MANUAL);