rnd-20100609-1-src
[rocksndiamonds.git] / src / events.c
index 8c7aecae91f65ec4d95c5b8880f250062120704b..6c8cf2f0aaecfceb87f894b8eb2577cb4c17b9f7 100644 (file)
@@ -630,12 +630,12 @@ void HandleKey(Key key, int key_status)
   if (game_status == GAME_MODE_PLAYING)
   {
     /* only needed for single-step tape recording mode */
-    static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
+    static boolean clear_snap_button[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
+    static boolean clear_drop_button[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
+    static boolean element_snapped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
     static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
     int pnr;
 
-    ssi = setup.shortcut;
-
     for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
     {
       byte key_action = 0;
@@ -649,14 +649,30 @@ void HandleKey(Key key, int key_status)
        if (key == *key_info[i].key_custom)
          key_action |= key_info[i].action;
 
-      for (i = 0; i < NUM_DIRECTIONS; i++)
-       if (key == *key_info[i].key_snap)
-         key_action |= key_info[i].action | JOY_BUTTON_SNAP;
+      /* use combined snap+direction keys for the first player only */
+      if (pnr == 0)
+      {
+       ssi = setup.shortcut;
+
+       for (i = 0; i < NUM_DIRECTIONS; i++)
+         if (key == *key_info[i].key_snap)
+           key_action |= key_info[i].action | JOY_BUTTON_SNAP;
+      }
 
-      if (tape.single_step && clear_button_2[pnr])
+      /* clear delayed snap and drop actions in single step mode (see below) */
+      if (tape.single_step)
       {
-       stored_player[pnr].action &= ~KEY_BUTTON_2;
-       clear_button_2[pnr] = FALSE;
+       if (clear_snap_button[pnr])
+       {
+         stored_player[pnr].action &= ~KEY_BUTTON_SNAP;
+         clear_snap_button[pnr] = FALSE;
+       }
+
+       if (clear_drop_button[pnr])
+       {
+         stored_player[pnr].action &= ~KEY_BUTTON_DROP;
+         clear_drop_button[pnr] = FALSE;
+       }
       }
 
       if (key_status == KEY_PRESSED)
@@ -666,43 +682,82 @@ void HandleKey(Key key, int key_status)
 
       if (tape.single_step && tape.recording && tape.pausing)
       {
-       if (key_status == KEY_PRESSED &&
-           (key_action & (KEY_MOTION | KEY_BUTTON_1)))
+       if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
        {
          TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
-         if (key_action & KEY_MOTION)
+         /* if snap key already pressed, don't snap when releasing (below) */
+         if (stored_player[pnr].action & KEY_BUTTON_SNAP)
+           element_snapped[pnr] = TRUE;
+
+         /* if drop key already pressed, don't drop when releasing (below) */
+         if (stored_player[pnr].action & KEY_BUTTON_DROP)
+           element_dropped[pnr] = TRUE;
+       }
+#if 1
+       else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP)
+       {
+         if (level.game_engine_type == GAME_ENGINE_TYPE_EM ||
+             level.game_engine_type == GAME_ENGINE_TYPE_SP)
          {
-           if (stored_player[pnr].action & KEY_BUTTON_2)
-             element_dropped[pnr] = TRUE;
+#if 0
+           printf("::: drop key pressed\n");
+#endif
+
+           if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+               getRedDiskReleaseFlag_SP() == 0)
+             stored_player[pnr].action &= ~KEY_BUTTON_DROP;
+
+           TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
          }
        }
-       else if (key_status == KEY_RELEASED &&
-                (key_action & KEY_BUTTON_2))
+#endif
+       else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON)
        {
-         if (!element_dropped[pnr])
+         if (key_action & KEY_BUTTON_SNAP)
          {
-           TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+           /* if snap key was released without moving (see above), snap now */
+           if (!element_snapped[pnr])
+           {
+             TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
-           stored_player[pnr].action |= KEY_BUTTON_2;
-           clear_button_2[pnr] = TRUE;
+             stored_player[pnr].action |= KEY_BUTTON_SNAP;
+
+             /* clear delayed snap button on next event */
+             clear_snap_button[pnr] = TRUE;
+           }
+
+           element_snapped[pnr] = FALSE;
          }
 
-         element_dropped[pnr] = FALSE;
+#if 1
+         if (key_action & KEY_BUTTON_DROP &&
+             level.game_engine_type == GAME_ENGINE_TYPE_RND)
+         {
+           /* if drop key was released without moving (see above), drop now */
+           if (!element_dropped[pnr])
+           {
+             TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+
+             if (level.game_engine_type != GAME_ENGINE_TYPE_SP ||
+                 getRedDiskReleaseFlag_SP() != 0)
+               stored_player[pnr].action |= KEY_BUTTON_DROP;
+
+             /* clear delayed drop button on next event */
+             clear_drop_button[pnr] = TRUE;
+           }
+
+           element_dropped[pnr] = FALSE;
+         }
+#endif
        }
       }
-#if 1
       else if (tape.recording && tape.pausing)
       {
        /* prevent key release events from un-pausing a paused game */
-       if (key_status == KEY_PRESSED &&
-           (key_action & KEY_ACTION))
+       if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
          TapeTogglePause(TAPE_TOGGLE_MANUAL);
       }
-#else
-      else if (tape.recording && tape.pausing && (key_action & KEY_ACTION))
-       TapeTogglePause(TAPE_TOGGLE_MANUAL);
-#endif
     }
   }
   else