fixed bug with handling released game controller buttons
[rocksndiamonds.git] / src / events.c
index dccf50030d251c58bf543a94ee820a4dec3372a9..69d7a2120a6fe78f2c7536f16954c2fb4908cc2d 100644 (file)
@@ -354,6 +354,7 @@ void ClearEventQueue()
 
 #if defined(TARGET_SDL2)
       case SDL_CONTROLLERBUTTONUP:
+       HandleJoystickEvent(&event);
        ClearPlayerAction();
        break;
 #endif
@@ -399,6 +400,7 @@ void SleepWhileUnmapped()
 
 #if defined(TARGET_SDL2)
       case SDL_CONTROLLERBUTTONUP:
+       HandleJoystickEvent(&event);
        key_joystick_mapping = 0;
        break;
 #endif