added setting correct default editor tile size (depending on game engine)
[rocksndiamonds.git] / src / editor.c
index ce772508756c57a322a451fec2dc922d1601fc4a..702646426b6a0d5ba9a652c9d20578295366d98f 100644 (file)
 #define INFOTEXT_XSIZE         SXSIZE
 #define INFOTEXT_YSIZE         getFontHeight(INFOTEXT_FONT)
 #define INFOTEXT_YSIZE_FULL    (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
-#define INFOTEXT_XPOS          SX
-#define INFOTEXT_YPOS          (SY + SYSIZE - INFOTEXT_YSIZE)
+#define INFOTEXT_X             (editor.settings.tooltip.x)
+#define INFOTEXT_Y             (editor.settings.tooltip.y)
+#define INFOTEXT_XY_REDEFINED  (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
+#define INFOTEXT_XPOS          SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
+#define INFOTEXT_YPOS          SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
+                                     SYSIZE - INFOTEXT_YSIZE)
 
 
 /*
 
 /* default value for element tile size in drawing area */
 #define DEFAULT_EDITOR_TILESIZE                MINI_TILESIZE
+#define DEFAULT_EDITOR_TILESIZE_MM     TILESIZE
 
 
 /*
@@ -1297,7 +1302,6 @@ static struct ElementInfo custom_element;
 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
 static int levelset_num_levels = 100;
-static int levelset_first_level_nr = 1;
 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
 
 static struct
@@ -3688,6 +3692,7 @@ static int level_xpos = -1, level_ypos = -1;
 
 /* actual tile size used to display playfield drawing area */
 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
+static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
 
 #define IN_ED_FIELD(x,y)       IN_FIELD(x, y, ed_fieldx, ed_fieldy)
 
@@ -3719,7 +3724,9 @@ static void ModifyEditorDrawingArea(int, int, int);
 static void ModifyEditorElementList();
 static void AdjustElementListScrollbar();
 static void RedrawDrawingElements();
+static void DrawDrawingWindowExt(boolean);
 static void DrawDrawingWindow();
+static void DrawDrawingWindow_PlayfieldOnly();
 static void DrawLevelInfoWindow();
 static void DrawPropertiesWindow();
 static void DrawPaletteWindow();
@@ -3742,6 +3749,9 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *);
 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
 static boolean AskToCopyAndModifyLevelTemplate();
 static boolean getDrawModeHiRes();
+static int getTabulatorBarWidth();
+static int getTabulatorBarHeight();
+static Pixel getTabulatorBarColor();
 
 static int num_editor_gadgets = 0;     /* dynamically determined */
 
@@ -5431,6 +5441,13 @@ char *getElementDescriptionFilename(int element)
   return NULL;
 }
 
+static boolean suppressBorderElement()
+{
+  return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
+         lev_fieldx <= MAX_ED_FIELDX &&
+         lev_fieldy <= MAX_ED_FIELDY);
+}
+
 static void InitDynamicEditorElementList(int **elements, int *num_elements)
 {
   boolean element_found[NUM_FILE_ELEMENTS];
@@ -5689,6 +5706,10 @@ static void ReinitializeElementList()
 
     num_editor_elements += num_editor_el_empty;
   }
+  else
+  {
+    num_editor_el_empty = 0;
+  }
 
   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
 
@@ -5869,6 +5890,45 @@ static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
 }
 
+static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
+{
+  int xsize_tile = MAX(ed_tilesize, xsize);
+  int ysize_tile = MAX(ed_tilesize, ysize);
+  int xsize_full = xsize + 1;
+  int ysize_full = ysize + 1;
+  int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
+  int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
+  Pixel line_color = getTabulatorBarColor();
+
+  if (line_color == BLACK_PIXEL)               /* black => transparent */
+    return;
+
+  FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
+  FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
+  FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
+}
+
+static void DrawEditorLevelBorderLinesIfNeeded()
+{
+  int xsize = lev_fieldx * ed_tilesize;
+  int ysize = lev_fieldy * ed_tilesize;
+  int line_size = getTabulatorBarHeight();
+
+  if (!suppressBorderElement())
+    return;
+
+  /* draw little border line around editable level playfield */
+
+  if (xsize < SXSIZE)
+    DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
+
+  if (ysize < SYSIZE)
+    DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
+
+  if (xsize < SXSIZE && ysize < SYSIZE)
+    DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
+}
+
 static void DrawEditorElement(int x, int y, int element)
 {
   DrawSizedElement(x, y, element, ed_tilesize);
@@ -5887,6 +5947,7 @@ static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
 {
   DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
+  DrawEditorLevelBorderLinesIfNeeded();
 }
 
 static void DrawDrawingArea(int id)
@@ -7339,6 +7400,12 @@ static void MapMainDrawingArea()
   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
   int i;
 
+  if (suppressBorderElement())
+  {
+    no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
+    no_vertical_scrollbar   = (lev_fieldy <= ed_fieldy);
+  }
+
   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
   {
     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
@@ -7591,7 +7658,7 @@ static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
   }
 
   if (level_nr > leveldir_current->last_level)
-    UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9, -1);
+    UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
 
   // else: allow the save even if annotation failed
 
@@ -8201,7 +8268,8 @@ static int getMaxEdFieldX(boolean has_scrollbar)
 
 static int getMaxEdFieldY(boolean has_scrollbar)
 {
-  int infotext_height = INFOTEXT_YSIZE_FULL;
+  int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
+                        INFOTEXT_YSIZE_FULL : 0);
   int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
   int sysize = SYSIZE - scrollbar_height - infotext_height;
   int max_ed_fieldy = sysize / ed_tilesize;
@@ -8212,12 +8280,23 @@ static int getMaxEdFieldY(boolean has_scrollbar)
 void InitZoomLevelSettings(int zoom_tilesize)
 {
   if (zoom_tilesize == -1)
-    zoom_tilesize = setup.auto_setup.editor_zoom_tilesize;
+  {
+    ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
+    ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
+
+    if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+    {
+      ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
+      ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
+    }
+  }
 
   // limit zoom tilesize by upper and lower bound
-  zoom_tilesize = MIN(MAX(MICRO_TILESIZE, zoom_tilesize), TILESIZE);
+  ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
 
-  ed_tilesize = setup.auto_setup.editor_zoom_tilesize = zoom_tilesize;
+  // store zoom tilesize in auto setup file only if it was manually changed
+  if (zoom_tilesize != -1)
+    setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
 
   MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
   MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
@@ -8230,19 +8309,90 @@ static void InitLevelSetInfo()
   snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
           "%s", leveldir_current->author);
 
-  levelset_num_levels     = leveldir_current->levels;
-  levelset_first_level_nr = leveldir_current->first_level;
+  levelset_num_levels = leveldir_current->levels;
 
   levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
 }
 
+static void ChangeEditorToLevelSet(char *levelset_subdir)
+{
+  leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
+
+  // the previous level set might have used custom artwork
+  ReloadCustomArtwork(0);
+
+  LoadLevelSetup_SeriesInfo();
+
+  SaveLevelSetup_LastSeries();
+  SaveLevelSetup_SeriesInfo();
+
+  TapeErase();
+
+  LoadLevel(level_nr);
+  LoadScore(level_nr);
+
+  DrawLevelEd();
+}
+
+static boolean useEditorDoorAnimation()
+{
+  struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
+  boolean door_1_viewport_unchanged =
+    (vp_door_1->x      == DX     &&
+     vp_door_1->y      == DY     &&
+     vp_door_1->width  == DXSIZE &&
+     vp_door_1->height == DYSIZE);
+  boolean door_1_contains_toolbox =
+    (EX >= DX &&
+     EY >= DY &&
+     EX + EXSIZE <= DX + DXSIZE &&
+     EY + EYSIZE <= DY + DYSIZE);
+
+  return (door_1_viewport_unchanged && door_1_contains_toolbox);
+}
+
+void DrawEditorDoorContent()
+{
+  /* needed for gadgets drawn on background (like palette scrollbar) */
+  SetDoorBackgroundImage(IMG_UNDEFINED);
+
+  /* copy default editor door content to main double buffer */
+  BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
+            graphic_info[IMG_BACKGROUND_PALETTE].src_x,
+            graphic_info[IMG_BACKGROUND_PALETTE].src_y,
+            MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width),
+            MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height),
+            DX, DY);
+
+  /* draw bigger door */
+  DrawSpecialEditorDoor();
+
+  /* draw new control window */
+  BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto,
+            graphic_info[IMG_BACKGROUND_TOOLBOX].src_x,
+            graphic_info[IMG_BACKGROUND_TOOLBOX].src_y,
+            MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width),
+            MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height),
+            EX, EY);
+
+  /* draw all toolbox gadgets to editor doors */
+  MapControlButtons();
+
+  /* draw all palette gadgets to editor doors */
+  ModifyEditorElementList();
+  RedrawDrawingElements();
+
+  /* copy actual editor door content to door double buffer for OpenDoor() */
+  BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+}
+
 void DrawLevelEd()
 {
   int fade_mask = REDRAW_FIELD;
 
   FadeSoundsAndMusic();
 
-  if (CheckIfGlobalBorderHasChanged())
+  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
     fade_mask = REDRAW_ALL;
 
   FadeOut(fade_mask);
@@ -8255,8 +8405,6 @@ void DrawLevelEd()
   InitZoomLevelSettings(-1);
   InitLevelSetInfo();
 
-  OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
-
 #if DEBUG
   CheckElementDescriptions();
 #endif
@@ -8280,28 +8428,6 @@ void DrawLevelEd()
     level_ypos = -1;
   }
 
-  /* needed for gadgets drawn on background (like palette scrollbar) */
-  SetDoorBackgroundImage(IMG_UNDEFINED);
-
-  /* copy default editor door content to main double buffer */
-  BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
-            graphic_info[IMG_BACKGROUND_PALETTE].src_x,
-            graphic_info[IMG_BACKGROUND_PALETTE].src_y,
-            MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width),
-            MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height),
-            DX, DY);
-
-  /* draw bigger door */
-  DrawSpecialEditorDoor();
-
-  /* draw new control window */
-  BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto,
-            graphic_info[IMG_BACKGROUND_TOOLBOX].src_x,
-            graphic_info[IMG_BACKGROUND_TOOLBOX].src_y,
-            MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width),
-            MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height),
-            EX, EY);
-
   // redraw_mask |= REDRAW_ALL;
 
   FreeLevelEditorGadgets();
@@ -8313,16 +8439,28 @@ void DrawLevelEd()
   InitElementPropertiesGfxElement();
 
   UnmapAllGadgets();
-  MapControlButtons();
 
-  DrawEditModeWindow();
+  DrawDrawingWindow_PlayfieldOnly();
 
   DrawMaskedBorder(fade_mask);
 
-  FadeIn(fade_mask);
+  // use door animation if door 1 viewport is unchanged and contains toolbox
+  if (useEditorDoorAnimation())
+  {
+    FadeIn(fade_mask);
 
-  /* copy actual editor door content to door double buffer for OpenDoor() */
-  BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+    DrawEditorDoorContent();
+
+    OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
+  }
+  else
+  {
+    DrawEditorDoorContent();
+
+    FadeIn(fade_mask);
+  }
+
+  SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
 }
 
 static void AdjustDrawingAreaGadgets()
@@ -8335,6 +8473,12 @@ static void AdjustDrawingAreaGadgets()
   boolean vertical_scrollbar_needed;
   int x, y, width, height;
 
+  if (suppressBorderElement())
+  {
+    ed_xsize = max_ed_fieldx;
+    ed_ysize = max_ed_fieldy;
+  }
+
   /* check if we need any scrollbars */
   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
   vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);
@@ -8410,6 +8554,12 @@ static void AdjustLevelScrollPosition()
     level_ypos = lev_fieldy - ed_fieldy + 1;
   if (lev_fieldy < ed_fieldy - 2)
     level_ypos = -1;
+
+  if (suppressBorderElement())
+  {
+    level_xpos = 0;
+    level_ypos = 0;
+  }
 }
 
 static void AdjustEditorScrollbar(int id)
@@ -8607,7 +8757,7 @@ static void RedrawDrawingElements()
   PickDrawingElement(3, new_element3);
 }
 
-static void DrawDrawingWindow()
+static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
 {
   stick_element_properties_window = FALSE;
 
@@ -8615,7 +8765,6 @@ static void DrawDrawingWindow()
   ClearField();
 
   UnmapLevelEditorFieldGadgets();
-  UnmapLevelEditorToolboxCustomGadgets();
 
   AdjustDrawingAreaGadgets();
   AdjustLevelScrollPosition();
@@ -8625,7 +8774,22 @@ static void DrawDrawingWindow()
   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
 
   MapMainDrawingArea();
-  MapLevelEditorToolboxDrawingGadgets();
+
+  if (remap_toolbox_gadgets)
+  {
+    UnmapLevelEditorToolboxCustomGadgets();
+    MapLevelEditorToolboxDrawingGadgets();
+  }
+}
+
+static void DrawDrawingWindow()
+{
+  DrawDrawingWindowExt(TRUE);
+}
+
+static void DrawDrawingWindow_PlayfieldOnly()
+{
+  DrawDrawingWindowExt(FALSE);
 }
 
 static int getTabulatorBarWidth()
@@ -8641,13 +8805,20 @@ static int getTabulatorBarHeight()
   return ED_TAB_BAR_HEIGHT;
 }
 
-static void DrawLevelInfoTabulatorGadgets()
+static Pixel getTabulatorBarColor()
 {
   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
   int gd_x = gd->x + gd_gi1->border.width / 2;
   int gd_y = gd->y + gd_gi1->height - 1;
-  Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
+
+  return GetPixel(gd->bitmap, gd_x, gd_y);
+}
+
+static void DrawLevelInfoTabulatorGadgets()
+{
+  struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
+  Pixel tab_color = getTabulatorBarColor();
   int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
   int id_last  = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
   int i;
@@ -8766,10 +8937,18 @@ static void DrawLevelInfoLevel()
     MapTextInputGadget(i);
 }
 
+static char *getLevelSubdirFromSaveMode(int save_mode)
+{
+  if (save_mode == LEVELSET_SAVE_MODE_CREATE)
+    return getNewUserLevelSubdir();
+
+  return leveldir_current->subdir;
+}
+
 static void DrawLevelInfoLevelSet_DirectoryInfo()
 {
   char *directory_text = "Level set directory:";
-  char *directory_name = leveldir_current->subdir;
+  char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
   int font1_nr = FONT_TEXT_1;
   int font2_nr = FONT_TEXT_2;
   int font1_height = getFontHeight(font1_nr);
@@ -8777,9 +8956,6 @@ static void DrawLevelInfoLevelSet_DirectoryInfo()
   int x = ED_LEVEL_SETTINGS_X(0);
   int y = ED_LEVEL_SETTINGS_Y(6);
 
-  if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
-    directory_name = getNewUserLevelSubdir();
-
   PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
   PrintInfoText(directory_name, font2_nr, x, y);
 }
@@ -12586,6 +12762,8 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
   }
   else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
   {
+    char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
+
     if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
        leveldir_current->readonly)
     {
@@ -12610,11 +12788,10 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
 
     if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
     {
-      if (UpdateUserLevelSet(leveldir_current->subdir,
+      if (UpdateUserLevelSet(levelset_subdir,
                             levelset_name,
                             levelset_author,
-                            levelset_num_levels,
-                            levelset_first_level_nr))
+                            levelset_num_levels))
       {
        Request("Level set updated!", REQ_CONFIRM);
       }
@@ -12625,20 +12802,20 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
     }
     else
     {
-      if (CreateUserLevelSet(getNewUserLevelSubdir(),
+      if (CreateUserLevelSet(levelset_subdir,
                             levelset_name,
                             levelset_author,
-                            levelset_num_levels,
-                            levelset_first_level_nr))
+                            levelset_num_levels))
       {
        Request("New level set created!", REQ_CONFIRM);
+
+       AddUserLevelSetToLevelInfo(levelset_subdir);
+       ChangeEditorToLevelSet(levelset_subdir);
       }
       else
       {
        Request("Creating new level set failed!", REQ_CONFIRM);
       }
-
-      DrawLevelInfoWindow();   // update (increment) level set directory name
     }
   }
   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
@@ -13099,7 +13276,7 @@ static void HandleControlButtons(struct GadgetInfo *gi)
     case GADGET_ID_ZOOM:
       // zoom level editor tile size in or out (or reset to default size)
       ed_tilesize = (button == 1 ? ed_tilesize * 2 :
-                    button == 2 ? DEFAULT_EDITOR_TILESIZE :
+                    button == 2 ? ed_tilesize_default :
                     button == 3 ? ed_tilesize / 2 : ed_tilesize);
 
       // limit zoom level by upper and lower bound
@@ -13808,6 +13985,10 @@ void RequestExitLevelEditor(boolean ask_if_level_has_changed,
     /* draw normal door */
     UndrawSpecialEditorDoor();
 
+    // use door animation if door 1 viewport is unchanged and contains toolbox
+    if (useEditorDoorAnimation())
+      CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
+
     // close editor doors if viewport definition is the same as in main menu
     if (vp_door_1->x      == DX     &&
        vp_door_1->y      == DY     &&