"game.panel.time_ss.draw_order",
&game.panel.time_ss.sort_priority
},
+ {
+ "game.panel.frame.x",
+ &game.panel.frame.x
+ },
+ {
+ "game.panel.frame.y",
+ &game.panel.frame.y
+ },
+ {
+ "game.panel.frame.align",
+ &game.panel.frame.align
+ },
+ {
+ "game.panel.frame.valign",
+ &game.panel.frame.valign
+ },
+ {
+ "game.panel.frame.digits",
+ &game.panel.frame.size
+ },
+ {
+ "game.panel.frame.font",
+ &game.panel.frame.font
+ },
+ {
+ "game.panel.frame.draw_masked",
+ &game.panel.frame.draw_masked
+ },
+ {
+ "game.panel.frame.draw_order",
+ &game.panel.frame.sort_priority
+ },
{
"game.panel.shield_normal.x",
&game.panel.shield_normal.x
"[player].sleeping_delay_random",
&game.player_sleeping_delay_random
},
+ {
+ "global.screen.width",
+ &global.screen.width
+ },
+ {
+ "global.screen.height",
+ &global.screen.height
+ },
{
NULL,
NULL