"menu.draw_yoffset.SETUP[INPUT]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
},
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+ },
{
"menu.draw_xoffset.SETUP[SHORTCUTS_1]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
"menu.draw_yoffset.SETUP[SHORTCUTS_2]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
},
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_3]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_3]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_4]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_4]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+ },
{
"menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
"game.panel.time_ss.draw_order",
&game.panel.time_ss.sort_priority
},
+ {
+ "game.panel.frame.x",
+ &game.panel.frame.x
+ },
+ {
+ "game.panel.frame.y",
+ &game.panel.frame.y
+ },
+ {
+ "game.panel.frame.align",
+ &game.panel.frame.align
+ },
+ {
+ "game.panel.frame.valign",
+ &game.panel.frame.valign
+ },
+ {
+ "game.panel.frame.digits",
+ &game.panel.frame.size
+ },
+ {
+ "game.panel.frame.font",
+ &game.panel.frame.font
+ },
+ {
+ "game.panel.frame.draw_masked",
+ &game.panel.frame.draw_masked
+ },
+ {
+ "game.panel.frame.draw_order",
+ &game.panel.frame.sort_priority
+ },
{
"game.panel.shield_normal.x",
&game.panel.shield_normal.x
"[player].sleeping_delay_random",
&game.player_sleeping_delay_random
},
+ {
+ "viewport.window.width",
+ &viewport.window.width
+ },
+ {
+ "viewport.window.height",
+ &viewport.window.height
+ },
+ {
+ "viewport.playfield.menu.width",
+ &viewport.playfield.menu.width
+ },
+ {
+ "viewport.playfield.menu.height",
+ &viewport.playfield.menu.height
+ },
+ {
+ "viewport.playfield.game.width",
+ &viewport.playfield.game.width
+ },
+ {
+ "viewport.playfield.game.height",
+ &viewport.playfield.game.height
+ },
+ {
+ "viewport.playfield.editor.width",
+ &viewport.playfield.editor.width
+ },
+ {
+ "viewport.playfield.editor.height",
+ &viewport.playfield.editor.height
+ },
+ {
+ "viewport.door_1.menu.x",
+ &viewport.door_1.menu.x
+ },
+ {
+ "viewport.door_1.menu.y",
+ &viewport.door_1.menu.y
+ },
+ {
+ "viewport.door_1.game.x",
+ &viewport.door_1.game.x
+ },
+ {
+ "viewport.door_1.game.y",
+ &viewport.door_1.game.y
+ },
+ {
+ "viewport.door_1.editor.x",
+ &viewport.door_1.editor.x
+ },
+ {
+ "viewport.door_1.editor.y",
+ &viewport.door_1.editor.y
+ },
+ {
+ "viewport.door_2.menu.x",
+ &viewport.door_2.menu.x
+ },
+ {
+ "viewport.door_2.menu.y",
+ &viewport.door_2.menu.y
+ },
+ {
+ "viewport.door_2.game.x",
+ &viewport.door_2.game.x
+ },
+ {
+ "viewport.door_2.game.y",
+ &viewport.door_2.game.y
+ },
+ {
+ "viewport.door_2.editor.x",
+ &viewport.door_2.editor.x
+ },
+ {
+ "viewport.door_2.editor.y",
+ &viewport.door_2.editor.y
+ },
{
NULL,
NULL