static struct ToonInfo toons[MAX_NUM_TOONS];
static unsigned int anim_sync_frame = 0;
-static unsigned int anim_sync_frame_delay = 0;
-static unsigned int anim_sync_frame_delay_value = GAME_FRAME_DELAY;
static int game_mode_anim_classes[NUM_GAME_MODES];
static int anim_class_game_modes[NUM_ANIM_CLASSES];
anim_sync_frame = 0;
- ResetDelayCounter(&anim_sync_frame_delay);
-
for (m = 0; m < NUM_GAME_MODES; m++)
{
mode_nr = m;
HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action);
}
-void InitAnimation()
-{
-}
-
-void StopAnimation()
-{
-}
-
static void DoAnimationExt()
{
int i;
redraw_mask = REDRAW_ALL;
#endif
}
-
-void DoAnimation()
-{
- // HandleAnimation(ANIM_CONTINUE);
-
-#if 1
- // force screen redraw in next frame to continue drawing global animations
- redraw_mask = REDRAW_ALL;
-#endif
-}