removed unused variables
[rocksndiamonds.git] / src / cartoons.c
index e90b2e58f9228644446b08233649f91a75c2a8fb..101d0ef1c5614298e06f35db36eecca853136684 100644 (file)
 
 #define ANIM_CLASS_BIT_TITLE_INITIAL   0
 #define ANIM_CLASS_BIT_TITLE           1
-#define ANIM_CLASS_BIT_SUBMENU         2
-#define ANIM_CLASS_BIT_MENU            3
-#define ANIM_CLASS_BIT_TOONS           4
+#define ANIM_CLASS_BIT_MAIN            2
+#define ANIM_CLASS_BIT_SUBMENU         3
+#define ANIM_CLASS_BIT_MENU            4
+#define ANIM_CLASS_BIT_TOONS           5
 
-#define NUM_ANIM_CLASSES               5
+#define NUM_ANIM_CLASSES               6
 
 #define ANIM_CLASS_NONE                        0
 #define ANIM_CLASS_TITLE_INITIAL       (1 << ANIM_CLASS_BIT_TITLE_INITIAL)
 #define ANIM_CLASS_TITLE               (1 << ANIM_CLASS_BIT_TITLE)
+#define ANIM_CLASS_MAIN                        (1 << ANIM_CLASS_BIT_MAIN)
 #define ANIM_CLASS_SUBMENU             (1 << ANIM_CLASS_BIT_SUBMENU)
 #define ANIM_CLASS_MENU                        (1 << ANIM_CLASS_BIT_MENU)
 #define ANIM_CLASS_TOONS               (1 << ANIM_CLASS_BIT_TOONS)
 
-#define ANIM_CLASS_TOONS_MENU          (ANIM_CLASS_TOONS |     \
-                                        ANIM_CLASS_MENU)
+#define ANIM_CLASS_TOONS_MENU_MAIN     (ANIM_CLASS_TOONS |     \
+                                        ANIM_CLASS_MENU  |     \
+                                        ANIM_CLASS_MAIN)
 
 #define ANIM_CLASS_TOONS_MENU_SUBMENU  (ANIM_CLASS_TOONS |     \
                                         ANIM_CLASS_MENU  |     \
@@ -130,7 +133,8 @@ struct GameModeAnimClass
   { GAME_MODE_LEVELNR,                 ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_INFO,                    ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_SETUP,                   ANIM_CLASS_TOONS_MENU_SUBMENU   },
-  { GAME_MODE_MAIN,                    ANIM_CLASS_TOONS_MENU           },
+  { GAME_MODE_PSEUDO_MAINONLY,         ANIM_CLASS_TOONS_MENU_MAIN      },
+  { GAME_MODE_PSEUDO_TYPENAME,         ANIM_CLASS_TOONS_MENU_MAIN      },
   { GAME_MODE_SCORES,                  ANIM_CLASS_TOONS                },
 
   { -1,                                        -1                              }
@@ -144,6 +148,7 @@ struct AnimClassGameMode
 {
   { ANIM_CLASS_BIT_TITLE_INITIAL,      GAME_MODE_TITLE_INITIAL         },
   { ANIM_CLASS_BIT_TITLE,              GAME_MODE_TITLE                 },
+  { ANIM_CLASS_BIT_MAIN,               GAME_MODE_MAIN                  },
   { ANIM_CLASS_BIT_SUBMENU,            GAME_MODE_PSEUDO_SUBMENU        },
   { ANIM_CLASS_BIT_MENU,               GAME_MODE_PSEUDO_MENU           },
   { ANIM_CLASS_BIT_TOONS,              GAME_MODE_PSEUDO_TOONS          },
@@ -159,8 +164,6 @@ static struct GlobalAnimControlInfo global_anim_ctrl[NUM_GAME_MODES];
 static struct ToonInfo toons[MAX_NUM_TOONS];
 
 static unsigned int anim_sync_frame = 0;
-static unsigned int anim_sync_frame_delay = 0;
-static unsigned int anim_sync_frame_delay_value = GAME_FRAME_DELAY;
 
 static int game_mode_anim_classes[NUM_GAME_MODES];
 static int anim_class_game_modes[NUM_ANIM_CLASSES];
@@ -349,8 +352,6 @@ void InitGlobalAnimControls()
 
   anim_sync_frame = 0;
 
-  ResetDelayCounter(&anim_sync_frame_delay);
-
   for (m = 0; m < NUM_GAME_MODES; m++)
   {
     mode_nr = m;
@@ -1122,13 +1123,8 @@ static void DoAnimationExt()
   printf("::: DoAnimation [%d, %d]\n", anim_sync_frame, Counter());
 #endif
 
-#if 1
-  WaitUntilDelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value);
+  // global animations now synchronized with frame delay of screen update
   anim_sync_frame++;
-#else
-  if (DelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value))
-    anim_sync_frame++;
-#endif
 
   for (i = 0; i < NUM_GAME_MODES; i++)
     HandleGlobalAnim(ANIM_CONTINUE, i);