Merge branch 'master' into releases
[rocksndiamonds.git] / src / Makefile
index 9820c4de195670fd162259a870b40b1b3e58470c..a67cd14c4be5ef0159e110b809cc2ccfb162c1a9 100644 (file)
@@ -110,7 +110,7 @@ endif
 
 ifeq ($(TARGET),sdl-static)            # compiling for SDL target (static)
 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
 endif
 
@@ -146,7 +146,7 @@ CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
 
 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
-DEBUG = -DDEBUG -g
+DEBUG = -DDEBUG -g
 # PROFILING = $(PROFILING_FLAGS)
 
 # OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
@@ -220,7 +220,7 @@ CNFS =      conf_gfx.h      \
        conf_var.c      \
        conf_act.c
 
-CNFS_CMD = ../Scripts/create_element_defs.pl
+CNFS_CMD = ../build-scripts/create_element_defs.pl
 
 TIMESTAMP_FILE = conftime.h
 
@@ -327,13 +327,13 @@ clean: clean-obj clean-ico clean-bin
 # run and test targets
 # -----------------------------------------------------------------------------
 
-run: all
+run:
        cd .. && ./$(PROGBASE) --verbose
 
-gdb: all
+gdb:
        cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
 
-valgrind: all
+valgrind:
        cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out