# uncomment to install game in single-user environment (default)
# SCORE_ENTRIES = MANY_PER_NAME
-# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
-CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp
+# path for cross-compiling (only needed for non-native Windows build)
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# compile special edition of R'n'D instead of the normal (classic) version
mac2-static:
@$(MAKE_CMD) PLATFORM=macosx TARGET=sdl2-static
-msdos:
- @$(MAKE_CMD) PLATFORM=msdos
-
os2:
@$(MAKE_CMD) PLATFORM=os2
-cross-msdos:
- @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
-
cross-win32:
@PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
dist-build-unix:
@BUILD_DIST=TRUE $(MAKE)
-dist-build-msdos:
- @BUILD_DIST=TRUE $(MAKE) cross-msdos
-
dist-build-win32:
@BUILD_DIST=TRUE $(MAKE) cross-win32
dist-package-unix:
./Scripts/make_dist.sh unix .
-dist-package-msdos:
- ./Scripts/make_dist.sh dos .
-
dist-package-win32:
./Scripts/make_dist.sh win .
dist-upload-unix:
./Scripts/make_dist.sh unix . upload
-dist-upload-msdos:
- ./Scripts/make_dist.sh dos . upload
-
dist-upload-win32:
./Scripts/make_dist.sh win . upload
$(MAKE) clean
$(MAKE) dist-build-unix ; $(MAKE) dist-clean
$(MAKE) dist-build-win32 ; $(MAKE) dist-clean
-# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean
dist-package-all:
$(MAKE) dist-package-unix
$(MAKE) dist-package-win32
$(MAKE) dist-package-macosx
$(MAKE) dist-package-macosx-ppc
-# $(MAKE) dist-package-msdos
dist-upload-all:
$(MAKE) dist-upload-unix
$(MAKE) dist-upload-win32
$(MAKE) dist-upload-macosx
$(MAKE) dist-upload-macosx-ppc
-# $(MAKE) dist-upload-msdos
dist-all: dist-build-all dist-package-all