+2010-04-02
+ * added initial, experimental support for different screen sizes
+
2010-03-27
* added support for native Sokoban solution files in pure 'udlrUDLR'
format with extension ".sln" instead of ".tape" for solution tapes
static walls, not for in-game dynamically changing walls using CEs.)
2010-03-16
- * continued code cleanup of native Supaplex game engine
-
-2010-03-15
- * continued code cleanup of native Supaplex game engine
+ * finished code cleanup of native Supaplex game engine
2010-03-14
* started code cleanup of native Supaplex game engine