rnd-20070427-1-src
[rocksndiamonds.git] / ChangeLog
index d817ef0deee15026e3c2db2d6e54f589ef928f8d..3908154ee47f4ab887f0ea1680b9b7d5efac9fef 100644 (file)
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+2007-04-26
+       * added "busy" animation when initializing program and loading artwork
+       * added initialization profiling for program startup (debugging only)
+
+2007-04-25
+       * fixed(?) very strange bug apparently triggered by memset() when code
+         was cross-compiled with MinGW cross-compiler for Windows XP platform
+         (this only happened when using SDL.dll also self-compiled with MinGW)
+
+2007-04-19
+       * added graphics engine directive "border.draw_masked_when_fading" that
+         enables/disables drawing of border mask over screen that is just faded
+
+2007-04-18
+       * fixed small problem with separate fading definition for game screen
+
 2007-04-14
        * added additional configuration directives for setup screen draw offset
          menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX