+2010-03-09
+ * added (hidden) function to save native Supaplex levels with tape as
+ native *.sp file containing level with demo (saved with a file name
+ similar to native R'n'D levels, but with ".sp" extension instead of
+ ".level"); to use this functionality, enter ":save-native-level" or
+ ":snl" from the main menu with the native Supaplex level loaded and
+ the appropriate tape loaded to the tape recorder
+
+2010-03-03
+ * added updating of game values on the panel to Supaplex game engine
+
+2010-02-23
+ * finished integrating R'n'D graphics engine into Supaplex game engine
+ (although some animations do not support full customizability yet)
+
+2010-02-22
+ * done integrating R'n'D graphics engine into file "Infotron.c"
+ * done integrating R'n'D graphics engine into file "OrangeDisk.c"
+
2010-02-19
- * started integrating snapshot functionality into Supaplex game engine
+ * integrated engine snapshot functionality into Supaplex game engine
2010-02-16
* fixed bug in native Supaplex engine that broke several demo solutions