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rocksndiamonds.git
2016-06-29
Holger Schemel
changed error handling and messages when loading images
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2016-06-29
Holger Schemel
cleanup of function for zooming bitmap (with masked...
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2016-06-29
Holger Schemel
cleanup of function for creating opaque surface from...
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2016-06-29
Holger Schemel
fixed zooming surfaces to keep alpha channel
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2016-06-29
Holger Schemel
changed zooming bitmaps to use masked surface for zooming
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2016-06-29
Holger Schemel
cleanup code for zooming bitmaps and creating correspon...
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2016-06-27
Holger Schemel
fixed loading images with alpha channel or transparent...
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2016-06-27
Holger Schemel
fixed converting surfaces with alpha channel for SDL 1.2
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2016-06-27
Holger Schemel
replaced SDL/SDL2 specific alpha blending by newly...
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2016-06-27
Holger Schemel
added abstractions for alpha blending and color key...
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2016-06-27
Holger Schemel
changed setting native surface to use internal conversi...
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2016-06-27
Holger Schemel
changed setting native surface to use internal conversi...
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2016-06-27
Holger Schemel
changed pixel format check to ignore alpha channel
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2016-06-24
Holger Schemel
added output of command-line level conversion to standa...
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2016-06-24
Holger Schemel
added output of automatic tape playing to standard...
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2016-06-24
Holger Schemel
fixed and extended auto-replay modes from command line
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2016-06-22
Holger Schemel
version number set to 4.0.0.0 RC3
4.0.0.0-rc3
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2016-06-17
Holger Schemel
added scrolling any scrollbars under the mouse pointer...
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2016-06-16
Holger Schemel
added recognizing keypad keys +/-/0 as window scaling...
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2016-06-16
Holger Schemel
fixed handling of modifier keys for debug key shortcuts
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2016-06-14
Holger Schemel
added debug key handling to request dialog event loop
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2016-06-14
Holger Schemel
moved key event handling for debug keys to separate...
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2016-06-14
Holger Schemel
small fix to prevent compiler warning
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2016-06-14
Holger Schemel
small fix to prevent compiler warning
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2016-06-14
Holger Schemel
fixed problem with mixed use of game pause and tape...
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2016-06-14
Holger Schemel
changed behaviour of key shortcut to start/pause/contin...
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2016-06-14
Holger Schemel
added mouse wheel support also for SDL2 target
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2016-06-13
Holger Schemel
removed debug key shortcut to enable/disable Supaplex...
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2016-06-13
Holger Schemel
added configurable debug key shortcuts for changing...
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2016-06-12
Holger Schemel
added easier accessible shortcuts for scaling up or...
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2016-06-12
Holger Schemel
added gadget key for editor zoom button handling (funct...
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2016-06-12
Holger Schemel
added setup value for maximum allowed engine snapshot...
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2016-06-10
Holger Schemel
added automatic memory usage limitation to engine snaps...
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2016-06-09
Holger Schemel
fixed bugs that happen under certain conditions when...
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2016-06-07
Holger Schemel
added missing recording modes to tape recorder display...
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2016-06-07
Holger Schemel
fixed bug with re-mapping snapshot buttons after pause
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2016-06-03
Holger Schemel
small change for setting background image
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2016-06-03
Holger Schemel
fixed bug with wrong high score list width when using...
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2016-06-02
Holger Schemel
fixed changing viewport properties not before fading...
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2016-06-02
Holger Schemel
minor code cleanup
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2016-06-02
Holger Schemel
changed tape recorder logic to separate speed and ...
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2016-06-02
Holger Schemel
cleanup of tape recorder warp start/stop handling
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2016-06-02
Holger Schemel
changed updating tape recorder display more generically
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2016-06-02
Holger Schemel
cleanup of tape recorder display activation/deactivation
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2016-06-02
Holger Schemel
small move of code block
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2016-06-02
Holger Schemel
small move of code block
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2016-06-02
Holger Schemel
added function to draw tape recorder play state
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2016-06-02
Holger Schemel
changed tape control graphic positions to prepare for...
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2016-06-02
Holger Schemel
added missing definitions
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2016-06-02
Holger Schemel
removed unused definitions
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2016-06-02
Holger Schemel
changed order of tape controls
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2016-06-02
Holger Schemel
renamed variable
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2016-05-31
Holger Schemel
fixed 'skip next fade' logic for cross-fading buffers
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2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
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2016-05-31
Holger Schemel
fixed changing viewport properties not before fading...
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2016-05-31
Holger Schemel
fixed re-creating window-sized buffers only if window...
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2016-05-31
Holger Schemel
removed unneeded tape recorder display update
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2016-05-31
Holger Schemel
fixed small tape recorder state display bug
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2016-05-31
Holger Schemel
cleanup of tape recorder state handling
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2016-05-31
Holger Schemel
small cleanup for drawing tape recorder labels and...
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2016-05-31
Holger Schemel
fixed some tape recorder display update problems
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2016-05-31
Holger Schemel
fixed small bug with wrong video state definition
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2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
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2016-05-30
Holger Schemel
improved tape button logic (mainly warp modes) of the...
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2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
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2016-05-29
Holger Schemel
fixed removing potential multiple screen redraw in...
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2016-05-29
Holger Schemel
fixed redrawing playfield and doors when drawing playfi...
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2016-05-29
Holger Schemel
removed potential multiple screen redraw in the same...
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2016-05-29
Holger Schemel
removed forcing next screen redraw after handling globa...
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2016-05-25
Holger Schemel
renamed variables which changed their meaning after...
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2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
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2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
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2016-05-24
Holger Schemel
fixed global animations from moving again immediately...
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2016-05-24
Holger Schemel
prepared global animation functions to store animation...
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2016-05-23
Holger Schemel
prepared global animation functions to update different...
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2016-05-23
Holger Schemel
fixed doing global animation stuff when it is disabled...
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2016-05-23
Holger Schemel
added value to constants for global animations control
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-05-10
Holger Schemel
added music support for global animations
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2016-05-09
Holger Schemel
fixed default screen fading for the first title screen
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2016-05-01
Holger Schemel
version number set to 4.0.0.0 RC2
4.0.0.0-rc2
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2016-04-28
Holger Schemel
removed 'target texture only' rendering mode from non...
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2016-04-27
Holger Schemel
added support for meta/windows/command key for window...
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2016-04-26
Holger Schemel
changed playing music to prevent 'plop' sound for certa...
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2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
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2016-04-24
Holger Schemel
removed obsolete toon animation code (done by global...
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2016-04-24
Holger Schemel
added check if rendering to target texture is supported...
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2016-04-22
Holger Schemel
removed empty (obsolete) functions to init/do/stop...
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2016-04-22
Holger Schemel
fixed using unsupported rendering mode from config...
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2016-04-22
Holger Schemel
removed unused variables
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2016-04-22
Holger Schemel
small fix to prevent compilation warning for SDL1 target
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2016-04-21
Holger Schemel
changed maximum window size to 400% of unscaled window...
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2016-04-21
Holger Schemel
fixed setting effective window scaling value in window...
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2016-04-21
Holger Schemel
removed unneeded additional screen redraws when window...
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2016-04-21
Holger Schemel
fixed setting effective window scaling value when windo...
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2016-04-21
Holger Schemel
fixed bug with window scaling selection list not update...
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2016-04-21
Holger Schemel
changed minimum window size to 30% of unscaled window...
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2016-04-21
Holger Schemel
changed screen update function name to be explicit...
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2016-04-21
Holger Schemel
fixed title screen sound handling to not also stop...
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2016-04-21
Holger Schemel
fixed custom graphics for dragon flames not being corre...
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