From ce64737e3650f38dc6c05fbd315308244297cc45 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sun, 4 Jan 2004 18:08:10 +0100 Subject: [PATCH] rnd-20040104-1-src * level loader can now load native Emerald Mine levels * changes for "shooting" style CE movement * Happy New Year! ;-) --- ChangeLog | 9 +++++++++ src/conftime.h | 2 +- src/files.c | 2 +- 3 files changed, 11 insertions(+), 2 deletions(-) diff --git a/ChangeLog b/ChangeLog index e41fb393..b3e2aeb9 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,4 +1,13 @@ +2004-01-03 + * level loader can now load native Emerald Mine levels + +2004-01-02 + * changes for "shooting" style CE movement + +2004-01-01 + * Happy New Year! ;-) + 2003-12-27 * changed default snap/drop keys from left/right Shift to Control keys diff --git a/src/conftime.h b/src/conftime.h index 87863205..be9034fb 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2004-01-03 01:58]" +#define COMPILE_DATE_STRING "[2004-01-03 13:42]" diff --git a/src/files.c b/src/files.c index ae43afc8..d7182242 100644 --- a/src/files.c +++ b/src/files.c @@ -1603,7 +1603,7 @@ void LoadLevelTemplate(int nr) struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); char *filename = level_file_info->filename; - LoadLevelFromFileInfo(&level, level_file_info); + LoadLevelFromFileInfo(&level_template, level_file_info); #else char *filename = getDefaultLevelFilename(nr); -- 2.34.1