From 3ca52442121dc311d2ead0dbf3b366ea367fcdeb Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 19 Jan 2023 09:08:22 +0100 Subject: [PATCH] fixed crash bug when running in headless mode --- src/libgame/sdl.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index baa53340..9f97f536 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -69,6 +69,9 @@ static void FinalizeScreen(int draw_target) static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) { + if (program.headless) + return; + static DelayCounter update_screen_delay = { 50 }; // (milliseconds) SDL_Surface *screen = backbuffer->surface; -- 2.34.1