rocksndiamonds.git
19 months agoadded support for menu list entry size for game elements info screen
Holger Schemel [Sun, 26 Mar 2023 14:41:24 +0000 (16:41 +0200)]
added support for menu list entry size for game elements info screen

This commit adds support for using the following three graphics
configuration options to customize the available size (height),
spacing between lines of text and spacing between list entries
for the list of game element graphics and descriptions on the
game elements info screen:

* menu.list_entry_size.INFO[ELEMENTS] - available height for text
* menu.line_spacing.INFO[ELEMENTS]    - space between lines of text
* menu.extra_spacing.INFO[ELEMENTS]   - space between list entries

19 months agoadded variable to cleanup code
Holger Schemel [Sun, 26 Mar 2023 14:20:21 +0000 (16:20 +0200)]
added variable to cleanup code

19 months agoadded definitions for menu list entry size (not used yet)
Holger Schemel [Sun, 26 Mar 2023 14:02:16 +0000 (16:02 +0200)]
added definitions for menu list entry size (not used yet)

19 months agoadded functions to enable and disable drawing text
Holger Schemel [Sun, 26 Mar 2023 13:46:25 +0000 (15:46 +0200)]
added functions to enable and disable drawing text

19 months agofixed crumbling graphics bug when player explodes after digging sand
Holger Schemel [Sat, 25 Mar 2023 08:54:24 +0000 (09:54 +0100)]
fixed crumbling graphics bug when player explodes after digging sand

19 months agofixed bug with short delay in crumbling border elements around explosion
Holger Schemel [Fri, 24 Mar 2023 09:59:46 +0000 (10:59 +0100)]
fixed bug with short delay in crumbling border elements around explosion

19 months agofixed playfield redraw bug when closing envelope after asking to play again
Holger Schemel [Thu, 23 Mar 2023 19:42:55 +0000 (20:42 +0100)]
fixed playfield redraw bug when closing envelope after asking to play again

19 months agofixed MM wall tiles in dynamic element list in level editor
Holger Schemel [Thu, 23 Mar 2023 11:53:08 +0000 (12:53 +0100)]
fixed MM wall tiles in dynamic element list in level editor

19 months agofixed sort order for empty elements in dynamic element list in level editor
Holger Schemel [Thu, 23 Mar 2023 11:43:03 +0000 (12:43 +0100)]
fixed sort order for empty elements in dynamic element list in level editor

19 months agoadded count of MM wall tiles to element properties page in level editor
Holger Schemel [Thu, 23 Mar 2023 11:32:04 +0000 (12:32 +0100)]
added count of MM wall tiles to element properties page in level editor

19 months agominor code cleanup
Holger Schemel [Thu, 23 Mar 2023 11:16:51 +0000 (12:16 +0100)]
minor code cleanup

19 months agoadded count of similar elements to element properties page in level editor
Holger Schemel [Thu, 23 Mar 2023 08:00:50 +0000 (09:00 +0100)]
added count of similar elements to element properties page in level editor

19 months agomoved getting restart message to request function
Holger Schemel [Wed, 22 Mar 2023 18:22:22 +0000 (19:22 +0100)]
moved getting restart message to request function

19 months agomoved function to other code location (no functional change)
Holger Schemel [Wed, 22 Mar 2023 18:21:25 +0000 (19:21 +0100)]
moved function to other code location (no functional change)

19 months agochanged function to static
Holger Schemel [Wed, 22 Mar 2023 18:17:46 +0000 (19:17 +0100)]
changed function to static

19 months agoremoved variable that was not required
Holger Schemel [Wed, 22 Mar 2023 18:13:54 +0000 (19:13 +0100)]
removed variable that was not required

19 months agoremoved variable that always had the same value when checked
Holger Schemel [Wed, 22 Mar 2023 18:09:03 +0000 (19:09 +0100)]
removed variable that always had the same value when checked

19 months agofixed graphics of McDuffin for MM engine
Holger Schemel [Wed, 22 Mar 2023 17:16:26 +0000 (18:16 +0100)]
fixed graphics of McDuffin for MM engine

19 months agomoved requesting game restart to function that checks for game over
Holger Schemel [Wed, 22 Mar 2023 17:12:49 +0000 (18:12 +0100)]
moved requesting game restart to function that checks for game over

19 months agofixed playing "game.losing" sound also when playing tape
Holger Schemel [Tue, 21 Mar 2023 04:48:56 +0000 (05:48 +0100)]
fixed playing "game.losing" sound also when playing tape

19 months agofixed playing "game.losing" sound also if not asking to play again
Holger Schemel [Tue, 21 Mar 2023 04:43:41 +0000 (05:43 +0100)]
fixed playing "game.losing" sound also if not asking to play again

19 months agoversion number set to 4.3.5.3
Holger Schemel [Mon, 20 Mar 2023 20:33:35 +0000 (21:33 +0100)]
version number set to 4.3.5.3

19 months agochanged sound effect "game.losing" to be undefined by default 4.3.5.2
Holger Schemel [Sun, 12 Mar 2023 20:40:48 +0000 (21:40 +0100)]
changed sound effect "game.losing" to be undefined by default

This sound effect (evil laughter after the player has died) was not
played anymore due to a bug (fixed with commit ca4a7685) for about
twenty years and is deactivated by default now as it was not used in
a lot of custom level sets anymore.

19 months agoadded game over messages for Deflektor style levels in MM game engine
Holger Schemel [Sun, 12 Mar 2023 20:18:03 +0000 (21:18 +0100)]
added game over messages for Deflektor style levels in MM game engine

19 months agomoved handling game over condition from MM game engine to main engine
Holger Schemel [Sun, 12 Mar 2023 14:55:49 +0000 (15:55 +0100)]
moved handling game over condition from MM game engine to main engine

19 months agomoved code to create restart message to separate function
Holger Schemel [Sun, 12 Mar 2023 14:52:50 +0000 (15:52 +0100)]
moved code to create restart message to separate function

19 months agoadded variable to store if level uses McDuffin in MM game engine
Holger Schemel [Sun, 12 Mar 2023 14:23:27 +0000 (15:23 +0100)]
added variable to store if level uses McDuffin in MM game engine

19 months agoadded sound loop debug output (deactivated)
Holger Schemel [Sun, 12 Mar 2023 13:00:54 +0000 (14:00 +0100)]
added sound loop debug output (deactivated)

19 months agofixed loop mode for some sound effects
Holger Schemel [Sun, 12 Mar 2023 12:58:13 +0000 (13:58 +0100)]
fixed loop mode for some sound effects

19 months agofixed closing doors simultaneously when aborting restart from level editor
Holger Schemel [Sun, 12 Mar 2023 12:55:14 +0000 (13:55 +0100)]
fixed closing doors simultaneously when aborting restart from level editor

19 months agoadded short delay before playing "game.losing" sound effect
Holger Schemel [Sun, 12 Mar 2023 12:38:54 +0000 (13:38 +0100)]
added short delay before playing "game.losing" sound effect

19 months agoadded playing "game.losing" sound effect for all game engines
Holger Schemel [Sun, 12 Mar 2023 12:31:30 +0000 (13:31 +0100)]
added playing "game.losing" sound effect for all game engines

19 months agofixed bug with playing two global game sounds as game element sounds
Holger Schemel [Sun, 12 Mar 2023 12:17:40 +0000 (13:17 +0100)]
fixed bug with playing two global game sounds as game element sounds

The two game sounds "game.losing" and "game.sokoban_solving" were
played as playfield position related, game element specific sounds
before (which especially caused problems with "game.losing" being
defined as a loop sound, but which was stopped after a very short
time, because loop sounds have to be regularly re-initiated to keep
playing, which was not the case here).

As a result, the sound effect "game.losing" (an evil laughter after
the player has died) could effectively not be heard anymore after a
game was lost for many years.

19 months agofixed bug with scaled down background bitmaps
Holger Schemel [Sat, 11 Mar 2023 11:23:41 +0000 (12:23 +0100)]
fixed bug with scaled down background bitmaps

This change makes sure to always use the original sized bitmaps for
backgrounds, instead of the "standard size" bitmap size, which can
indeed be scaled down if the same image file was used not only for
a background bitmap, but also for a game element, but with a tile
size larger than 32x32 (which results in the image being scaled down
to also get a 32x32 tile size). When using the same image for
background graphics, the unmodified original bitmap size must be used
instead of the "normalized" or "standard" (scaled down) bitmap size.

19 months agoadded dirty workaround to erase text if input gadget font has draw offset
Holger Schemel [Wed, 8 Mar 2023 20:39:56 +0000 (21:39 +0100)]
added dirty workaround to erase text if input gadget font has draw offset

19 months agoremoved disabling music if no unconfigured music found
Holger Schemel [Wed, 8 Mar 2023 20:13:46 +0000 (21:13 +0100)]
removed disabling music if no unconfigured music found

19 months agoadded initializing pointer
Holger Schemel [Wed, 8 Mar 2023 20:12:58 +0000 (21:12 +0100)]
added initializing pointer

19 months agoadded checking pointer
Holger Schemel [Wed, 8 Mar 2023 19:56:54 +0000 (20:56 +0100)]
added checking pointer

19 months agofixed reading music from directory if music configured for all levels
Holger Schemel [Mon, 6 Mar 2023 23:10:11 +0000 (00:10 +0100)]
fixed reading music from directory if music configured for all levels

When collecting music files that may have music info available for the
music info screen, do not add music files from music directory if game
music is configured for all levels of a level set.

This fixes a bug with showing music info for music files that is never
played in the game, which happens if there is no "unconfigured" music
in a custom music directory (because all contained music is configured
in the custom music configuration), so the program falls back to the
default music directory (which contains unconfigured music files which
can be played as in-game music, but which is never used in this case).

19 months agofixed returning from function with incomplete list pointers
Holger Schemel [Mon, 6 Mar 2023 23:04:23 +0000 (00:04 +0100)]
fixed returning from function with incomplete list pointers

19 months agofixed bug with wind not working in R'n'D levels using EM engine
Holger Schemel [Sat, 4 Mar 2023 11:27:26 +0000 (12:27 +0100)]
fixed bug with wind not working in R'n'D levels using EM engine

20 months agoincreased number of level sets in the "last played" menu to 100
Holger Schemel [Wed, 1 Mar 2023 17:08:22 +0000 (18:08 +0100)]
increased number of level sets in the "last played" menu to 100

20 months agoadded storing if last level set was selected from "last played" menu
Holger Schemel [Wed, 1 Mar 2023 15:55:42 +0000 (16:55 +0100)]
added storing if last level set was selected from "last played" menu

20 months agoadded functions to check/force using "last played level sets" sub-menu
Holger Schemel [Wed, 1 Mar 2023 14:34:28 +0000 (15:34 +0100)]
added functions to check/force using "last played level sets" sub-menu

20 months agofixed redrawing element corners left and right from laser in MM engine
Holger Schemel [Tue, 28 Feb 2023 19:12:46 +0000 (20:12 +0100)]
fixed redrawing element corners left and right from laser in MM engine

20 months agofixed redrawing redefined graphics for steel or wooden grid in MM engine
Holger Schemel [Tue, 28 Feb 2023 19:09:51 +0000 (20:09 +0100)]
fixed redrawing redefined graphics for steel or wooden grid in MM engine

20 months agofixed bug with rotating elements twice in editor with pressed Shift key
Holger Schemel [Fri, 24 Feb 2023 20:22:57 +0000 (21:22 +0100)]
fixed bug with rotating elements twice in editor with pressed Shift key

20 months agofixed rotating MM game elements in editor with pressed Shift key
Holger Schemel [Fri, 24 Feb 2023 19:51:53 +0000 (20:51 +0100)]
fixed rotating MM game elements in editor with pressed Shift key

When holding the Shift key pressed, MM style rotatable game elements
can be rotated on the playfield (instead of drawing with the element
selected for this mouse button). However, if the drawing element is
an MM style wall, this element is placed on the playfield instead of
rotating the existing element on the playfield.

This usually happened when editing a level using the MM game engine
and trying to rotate an existing element to the right using the right
mouse button, as the default drawing element for the right mouse
button is the wooden MM style wall.

This change fixes this problem, so all three mouse button can now
be used to rotate elements on the playfield, regardless of current
drawing element.

20 months agofixed asking to play again on player input after tape with game over
Holger Schemel [Fri, 24 Feb 2023 19:22:29 +0000 (20:22 +0100)]
fixed asking to play again on player input after tape with game over

20 months agofixed asking to play again in case of tape replaying in MM engine
Holger Schemel [Fri, 24 Feb 2023 19:19:14 +0000 (20:19 +0100)]
fixed asking to play again in case of tape replaying in MM engine

20 months agoreplaced expressions using preprocessor definitions
Holger Schemel [Fri, 24 Feb 2023 17:32:09 +0000 (18:32 +0100)]
replaced expressions using preprocessor definitions

20 months agoimproved handling laser on two diagonally adjacent elements even more
Holger Schemel [Fri, 24 Feb 2023 17:10:22 +0000 (18:10 +0100)]
improved handling laser on two diagonally adjacent elements even more

This also correctly handles the case of the laser hitting the inner
corner of two diagonally adjacent game elements with a third game
element behind these two elements (in the direction of the laser).

It also makes sure that no "inner corners" of diagonally adjacent
mini tiles (MM wall tiles) are handled, which are not interesting
here (as they are always the same type of wall), but only diagonal
corners between full tile positions.

This change also makes sure that randomly selecting which element to
handle is only done if really necessary (to not break existing tapes
by additional calls to the random number generator).

20 months agoimproved handling laser on two diagonally adjacent elements in MM engine
Holger Schemel [Fri, 24 Feb 2023 00:08:56 +0000 (01:08 +0100)]
improved handling laser on two diagonally adjacent elements in MM engine

20 months agoadded option to explode gray ball instead of melting for MM engine
Holger Schemel [Thu, 23 Feb 2023 18:06:59 +0000 (19:06 +0100)]
added option to explode gray ball instead of melting for MM engine

20 months agochanged code for more generic explosion for MM engine
Holger Schemel [Thu, 23 Feb 2023 18:01:21 +0000 (19:01 +0100)]
changed code for more generic explosion for MM engine

20 months agochanged text in editor for gray ball element
Holger Schemel [Thu, 23 Feb 2023 17:21:52 +0000 (18:21 +0100)]
changed text in editor for gray ball element

20 months agoadded resetting animation frame for active game elements in MM engine
Holger Schemel [Thu, 23 Feb 2023 16:15:36 +0000 (17:15 +0100)]
added resetting animation frame for active game elements in MM engine

20 months agorenamed functions
Holger Schemel [Thu, 23 Feb 2023 15:47:35 +0000 (16:47 +0100)]
renamed functions

20 months agorenamed preprocessor constants for wall elements in MM engine
Holger Schemel [Thu, 23 Feb 2023 15:18:10 +0000 (16:18 +0100)]
renamed preprocessor constants for wall elements in MM engine

20 months agoremoved unused code
Holger Schemel [Thu, 23 Feb 2023 12:57:21 +0000 (13:57 +0100)]
removed unused code

20 months agoadded declaring static functions as static
Holger Schemel [Thu, 23 Feb 2023 12:36:55 +0000 (13:36 +0100)]
added declaring static functions as static

20 months agoremoved unused code
Holger Schemel [Thu, 23 Feb 2023 12:31:14 +0000 (13:31 +0100)]
removed unused code

20 months agorenamed function for game element in MM engine
Holger Schemel [Thu, 23 Feb 2023 11:59:36 +0000 (12:59 +0100)]
renamed function for game element in MM engine

20 months agorenamed preprocessor constant for game element in MM engine
Holger Schemel [Thu, 23 Feb 2023 11:58:05 +0000 (12:58 +0100)]
renamed preprocessor constant for game element in MM engine

20 months agoadded active animation for gray ball in MM engine
Holger Schemel [Thu, 23 Feb 2023 11:52:30 +0000 (12:52 +0100)]
added active animation for gray ball in MM engine

20 months agomoved code to separate function
Holger Schemel [Wed, 22 Feb 2023 18:05:19 +0000 (19:05 +0100)]
moved code to separate function

20 months agofixed using wall tiles as gray ball content elements in MM engine
Holger Schemel [Wed, 22 Feb 2023 17:51:19 +0000 (18:51 +0100)]
fixed using wall tiles as gray ball content elements in MM engine

20 months agoversion number set to 4.3.5.2
Holger Schemel [Mon, 20 Feb 2023 21:49:58 +0000 (22:49 +0100)]
version number set to 4.3.5.2

20 months agofixed bug that could cause an endless loop (freeze) in the MM engine 4.3.5.1
Holger Schemel [Sun, 19 Feb 2023 00:30:03 +0000 (01:30 +0100)]
fixed bug that could cause an endless loop (freeze) in the MM engine

This is a workaround for a regression bug of commit f8aec447 (that
fixed overloading the laser due to duplicated tiles in damage list).

The problem that could cause an endless loop already existed before
the above commit, but without that commit, scanning the laser was
stopped by the damage list completely filling up, stopping the loop.
The above commit prevents adding the same tile again and again to the
damage list, therefore not stopping the endless loop anymore.

This commit should prevent the endless loop from happening at all.

The problem (and how to reproduce it) was described by Eizzoux in the
following post in the R'n'D web forum:
https://www.artsoft.org/forum/viewtopic.php?p=18214

20 months agoadded unmapping (invisible) scrollbar gadgets on info sub-screens
Holger Schemel [Sat, 18 Feb 2023 16:55:08 +0000 (17:55 +0100)]
added unmapping (invisible) scrollbar gadgets on info sub-screens

Scrollbars and scrollbar up and down buttons were always invisible on
info sub-screens, but could be made visible by blindly clicking on
them if the game window was customized to a small enough height that
the main info screen had a scrollbar and scroll buttons (which were
then not removed again on the info sub-screens, which generally never
have scrollbars and scroll buttons).

20 months agoadded initializing gray ball content elements in MM engine
Holger Schemel [Sat, 18 Feb 2023 16:18:10 +0000 (17:18 +0100)]
added initializing gray ball content elements in MM engine

20 months agoimproved forced restart of global animations when restarting game
Holger Schemel [Sat, 18 Feb 2023 15:53:25 +0000 (16:53 +0100)]
improved forced restart of global animations when restarting game

20 months agoadded forced restart of global animations when restarting game
Holger Schemel [Sat, 18 Feb 2023 12:00:49 +0000 (13:00 +0100)]
added forced restart of global animations when restarting game

20 months agoadded function to force restarting global animations
Holger Schemel [Sat, 18 Feb 2023 11:59:15 +0000 (12:59 +0100)]
added function to force restarting global animations

20 months agoadded support for clickable stacked global animations
Holger Schemel [Sat, 18 Feb 2023 09:42:00 +0000 (10:42 +0100)]
added support for clickable stacked global animations

20 months agofixed unneccessarily complex code
Holger Schemel [Sat, 18 Feb 2023 09:15:56 +0000 (10:15 +0100)]
fixed unneccessarily complex code

20 months agofixed explosion graphics for bomb and McDuffin for MM engine
Holger Schemel [Sat, 18 Feb 2023 09:07:43 +0000 (10:07 +0100)]
fixed explosion graphics for bomb and McDuffin for MM engine

20 months agoadded option to rotate newly created gray ball content for MM engine
Holger Schemel [Fri, 17 Feb 2023 20:15:00 +0000 (21:15 +0100)]
added option to rotate newly created gray ball content for MM engine

20 months agofixed drawing laser when opening gray balls in MM engine
Holger Schemel [Fri, 17 Feb 2023 19:50:55 +0000 (20:50 +0100)]
fixed drawing laser when opening gray balls in MM engine

20 months agofixed bug with gray ball creating wrong game elements in MM engine
Holger Schemel [Fri, 17 Feb 2023 19:33:12 +0000 (20:33 +0100)]
fixed bug with gray ball creating wrong game elements in MM engine

20 months agominor whitespace change
Holger Schemel [Fri, 17 Feb 2023 19:26:39 +0000 (20:26 +0100)]
minor whitespace change

20 months agoadded cropping text area gadgets that do not fit to the current viewport
Holger Schemel [Fri, 17 Feb 2023 19:22:41 +0000 (20:22 +0100)]
added cropping text area gadgets that do not fit to the current viewport

20 months agoadded variables for gadget values when drawing text area gadgets
Holger Schemel [Fri, 17 Feb 2023 19:14:34 +0000 (20:14 +0100)]
added variables for gadget values when drawing text area gadgets

20 months agoadded functions for setting and getting screen borders for gadgets
Holger Schemel [Fri, 17 Feb 2023 19:02:53 +0000 (20:02 +0100)]
added functions for setting and getting screen borders for gadgets

20 months agofixed redraw bug with closed text envelope in MM engine
Holger Schemel [Fri, 17 Feb 2023 19:01:58 +0000 (20:01 +0100)]
fixed redraw bug with closed text envelope in MM engine

20 months agoversion number set to 4.3.5.1
Holger Schemel [Fri, 17 Feb 2023 19:01:35 +0000 (20:01 +0100)]
version number set to 4.3.5.1

20 months agoversion number set to 4.3.5.0 4.3.5.0
Holger Schemel [Tue, 14 Feb 2023 20:24:05 +0000 (21:24 +0100)]
version number set to 4.3.5.0

20 months agoswapped active/pressed logic for level set info button graphics
Holger Schemel [Tue, 14 Feb 2023 20:19:37 +0000 (21:19 +0100)]
swapped active/pressed logic for level set info button graphics

20 months agoupdated title text and border graphic to show current year
Holger Schemel [Mon, 13 Feb 2023 22:55:49 +0000 (23:55 +0100)]
updated title text and border graphic to show current year

20 months agoadded setup file options for debug mode
Holger Schemel [Sat, 11 Feb 2023 11:32:57 +0000 (12:32 +0100)]
added setup file options for debug mode

20 months agoadded preprocessor constant for undefined string parameter
Holger Schemel [Sat, 11 Feb 2023 11:15:34 +0000 (12:15 +0100)]
added preprocessor constant for undefined string parameter

20 months agomoved code to different function where it belongs to
Holger Schemel [Wed, 8 Feb 2023 22:19:09 +0000 (23:19 +0100)]
moved code to different function where it belongs to

20 months agoadded support for stacked global animations
Holger Schemel [Wed, 8 Feb 2023 21:49:12 +0000 (22:49 +0100)]
added support for stacked global animations

This extension of global animations adds "stacked animations" that are
created by "stacking" the same global animation multiple times, either
horizontally, vertically, or both, with additional options to use some
empty space between two adjacent stacked animations, as follows:

global.anim_X.stacked_xfactor: <x-factor>
global.anim_X.stacked_yfactor: <y-factor>
global.anim_X.stacked_xoffset: <x-offset>
global.anim_X.stacked_yoffset: <y-offset>

This would stack global animation X <x-factor> times horizontally and
<y-factor> times vertically, while adding empty space between stacked
animations of <x-offset> pixels horizontally and <y-offset> vertically.

20 months agomoved code to separate function
Holger Schemel [Wed, 8 Feb 2023 19:53:07 +0000 (20:53 +0100)]
moved code to separate function

20 months agorenamed program log file to use program basename
Holger Schemel [Wed, 8 Feb 2023 12:47:15 +0000 (13:47 +0100)]
renamed program log file to use program basename

20 months agochanged logging to write to one single log file
Holger Schemel [Wed, 8 Feb 2023 12:27:30 +0000 (13:27 +0100)]
changed logging to write to one single log file

20 months agorenamed variable
Holger Schemel [Wed, 8 Feb 2023 12:06:38 +0000 (13:06 +0100)]
renamed variable

20 months agoadded internal variable for program basename
Holger Schemel [Wed, 8 Feb 2023 12:04:58 +0000 (13:04 +0100)]
added internal variable for program basename

20 months agoremoved unused variable
Holger Schemel [Wed, 8 Feb 2023 12:00:22 +0000 (13:00 +0100)]
removed unused variable

20 months agorenamed variable
Holger Schemel [Wed, 8 Feb 2023 11:55:23 +0000 (12:55 +0100)]
renamed variable