Holger Schemel [Thu, 30 Mar 2023 19:36:06 +0000 (21:36 +0200)]
fixed several bugs with shared playfield bitmap in MM game engine
This fixes several bugs that resulted from using the normal background
bitmap for the Mirror Magic game engine (which was possible because
this game engine does not support scrolling levels and therefore only
uses the visible playfield viewport).
The main bugs fixed by this change are preventing MM engine levels
that are larger than the visible playfield area drawing over the
border area, and some problems with envelope style requests (like
restoring an outdated copy of the backbuffer after an envelope
request was answered after a game was lost).
While fixing these visible bugs, this change also brings a cleanup of
the MM engine code, which used three different bitmap pointers before
(that all pointed to the same backbuffer bitmap).
Holger Schemel [Wed, 29 Mar 2023 06:02:33 +0000 (08:02 +0200)]
added respecting user-configured screen orientation locking on Android
On Android, locking the screen orientation to portrait or landscape
as configured by the user of the device was completely ignored so far.
This change adds respecting this device setting by using the setting
"fullUser" for the app's screen orientation activity (always use user
defined screen orientation) instead of the previously used setting
"fullSensor" (always use sensor-based rotation, regardless of any
user-configured locking of screen rotation).
The corresponding entry in the Android Manifest file was added only to
document this changed behaviour, even though it is in fact ignored, as
this activity setting is finally hard-coded in the Java activity code,
where it was changed to use the new behaviour.
Holger Schemel [Mon, 27 Mar 2023 07:48:35 +0000 (09:48 +0200)]
added support for tile size for game elements info screen
This adds support for the following two graphics configuration options
to customize the element tile size and the space between element
graphic and element description on the game elements info screen:
* menu.tile_size.INFO[ELEMENTS] - tile size of element graphics
* menu.middle_spacing.INFO[ELEMENTS] - space between element and text
Supported tile sizes are game tile size as defined by "game.tile_size"
and the usual standard tile sizes 32, 16, 8 and 4 pixels.
Holger Schemel [Mon, 27 Mar 2023 07:39:49 +0000 (09:39 +0200)]
removed unused definitions for menu list entry size
Holger Schemel [Sun, 26 Mar 2023 14:41:24 +0000 (16:41 +0200)]
added support for menu list entry size for game elements info screen
This commit adds support for using the following three graphics
configuration options to customize the available size (height),
spacing between lines of text and spacing between list entries
for the list of game element graphics and descriptions on the
game elements info screen:
* menu.list_entry_size.INFO[ELEMENTS] - available height for text
* menu.line_spacing.INFO[ELEMENTS] - space between lines of text
* menu.extra_spacing.INFO[ELEMENTS] - space between list entries
Holger Schemel [Sun, 26 Mar 2023 14:20:21 +0000 (16:20 +0200)]
added variable to cleanup code
Holger Schemel [Sun, 26 Mar 2023 14:02:16 +0000 (16:02 +0200)]
added definitions for menu list entry size (not used yet)
Holger Schemel [Sun, 26 Mar 2023 13:46:25 +0000 (15:46 +0200)]
added functions to enable and disable drawing text
Holger Schemel [Sat, 25 Mar 2023 08:54:24 +0000 (09:54 +0100)]
fixed crumbling graphics bug when player explodes after digging sand
Holger Schemel [Fri, 24 Mar 2023 09:59:46 +0000 (10:59 +0100)]
fixed bug with short delay in crumbling border elements around explosion
Holger Schemel [Thu, 23 Mar 2023 19:42:55 +0000 (20:42 +0100)]
fixed playfield redraw bug when closing envelope after asking to play again
Holger Schemel [Thu, 23 Mar 2023 11:53:08 +0000 (12:53 +0100)]
fixed MM wall tiles in dynamic element list in level editor
Holger Schemel [Thu, 23 Mar 2023 11:43:03 +0000 (12:43 +0100)]
fixed sort order for empty elements in dynamic element list in level editor
Holger Schemel [Thu, 23 Mar 2023 11:32:04 +0000 (12:32 +0100)]
added count of MM wall tiles to element properties page in level editor
Holger Schemel [Thu, 23 Mar 2023 11:16:51 +0000 (12:16 +0100)]
minor code cleanup
Holger Schemel [Thu, 23 Mar 2023 08:00:50 +0000 (09:00 +0100)]
added count of similar elements to element properties page in level editor
Holger Schemel [Wed, 22 Mar 2023 18:22:22 +0000 (19:22 +0100)]
moved getting restart message to request function
Holger Schemel [Wed, 22 Mar 2023 18:21:25 +0000 (19:21 +0100)]
moved function to other code location (no functional change)
Holger Schemel [Wed, 22 Mar 2023 18:17:46 +0000 (19:17 +0100)]
changed function to static
Holger Schemel [Wed, 22 Mar 2023 18:13:54 +0000 (19:13 +0100)]
removed variable that was not required
Holger Schemel [Wed, 22 Mar 2023 18:09:03 +0000 (19:09 +0100)]
removed variable that always had the same value when checked
Holger Schemel [Wed, 22 Mar 2023 17:16:26 +0000 (18:16 +0100)]
fixed graphics of McDuffin for MM engine
Holger Schemel [Wed, 22 Mar 2023 17:12:49 +0000 (18:12 +0100)]
moved requesting game restart to function that checks for game over
Holger Schemel [Tue, 21 Mar 2023 04:48:56 +0000 (05:48 +0100)]
fixed playing "game.losing" sound also when playing tape
Holger Schemel [Tue, 21 Mar 2023 04:43:41 +0000 (05:43 +0100)]
fixed playing "game.losing" sound also if not asking to play again
Holger Schemel [Mon, 20 Mar 2023 20:33:35 +0000 (21:33 +0100)]
version number set to 4.3.5.3
Holger Schemel [Sun, 12 Mar 2023 20:40:48 +0000 (21:40 +0100)]
changed sound effect "game.losing" to be undefined by default
This sound effect (evil laughter after the player has died) was not
played anymore due to a bug (fixed with commit
ca4a7685) for about
twenty years and is deactivated by default now as it was not used in
a lot of custom level sets anymore.
Holger Schemel [Sun, 12 Mar 2023 20:18:03 +0000 (21:18 +0100)]
added game over messages for Deflektor style levels in MM game engine
Holger Schemel [Sun, 12 Mar 2023 14:55:49 +0000 (15:55 +0100)]
moved handling game over condition from MM game engine to main engine
Holger Schemel [Sun, 12 Mar 2023 14:52:50 +0000 (15:52 +0100)]
moved code to create restart message to separate function
Holger Schemel [Sun, 12 Mar 2023 14:23:27 +0000 (15:23 +0100)]
added variable to store if level uses McDuffin in MM game engine
Holger Schemel [Sun, 12 Mar 2023 13:00:54 +0000 (14:00 +0100)]
added sound loop debug output (deactivated)
Holger Schemel [Sun, 12 Mar 2023 12:58:13 +0000 (13:58 +0100)]
fixed loop mode for some sound effects
Holger Schemel [Sun, 12 Mar 2023 12:55:14 +0000 (13:55 +0100)]
fixed closing doors simultaneously when aborting restart from level editor
Holger Schemel [Sun, 12 Mar 2023 12:38:54 +0000 (13:38 +0100)]
added short delay before playing "game.losing" sound effect
Holger Schemel [Sun, 12 Mar 2023 12:31:30 +0000 (13:31 +0100)]
added playing "game.losing" sound effect for all game engines
Holger Schemel [Sun, 12 Mar 2023 12:17:40 +0000 (13:17 +0100)]
fixed bug with playing two global game sounds as game element sounds
The two game sounds "game.losing" and "game.sokoban_solving" were
played as playfield position related, game element specific sounds
before (which especially caused problems with "game.losing" being
defined as a loop sound, but which was stopped after a very short
time, because loop sounds have to be regularly re-initiated to keep
playing, which was not the case here).
As a result, the sound effect "game.losing" (an evil laughter after
the player has died) could effectively not be heard anymore after a
game was lost for many years.
Holger Schemel [Sat, 11 Mar 2023 11:23:41 +0000 (12:23 +0100)]
fixed bug with scaled down background bitmaps
This change makes sure to always use the original sized bitmaps for
backgrounds, instead of the "standard size" bitmap size, which can
indeed be scaled down if the same image file was used not only for
a background bitmap, but also for a game element, but with a tile
size larger than 32x32 (which results in the image being scaled down
to also get a 32x32 tile size). When using the same image for
background graphics, the unmodified original bitmap size must be used
instead of the "normalized" or "standard" (scaled down) bitmap size.
Holger Schemel [Wed, 8 Mar 2023 20:39:56 +0000 (21:39 +0100)]
added dirty workaround to erase text if input gadget font has draw offset
Holger Schemel [Wed, 8 Mar 2023 20:13:46 +0000 (21:13 +0100)]
removed disabling music if no unconfigured music found
Holger Schemel [Wed, 8 Mar 2023 20:12:58 +0000 (21:12 +0100)]
added initializing pointer
Holger Schemel [Wed, 8 Mar 2023 19:56:54 +0000 (20:56 +0100)]
added checking pointer
Holger Schemel [Mon, 6 Mar 2023 23:10:11 +0000 (00:10 +0100)]
fixed reading music from directory if music configured for all levels
When collecting music files that may have music info available for the
music info screen, do not add music files from music directory if game
music is configured for all levels of a level set.
This fixes a bug with showing music info for music files that is never
played in the game, which happens if there is no "unconfigured" music
in a custom music directory (because all contained music is configured
in the custom music configuration), so the program falls back to the
default music directory (which contains unconfigured music files which
can be played as in-game music, but which is never used in this case).
Holger Schemel [Mon, 6 Mar 2023 23:04:23 +0000 (00:04 +0100)]
fixed returning from function with incomplete list pointers
Holger Schemel [Sat, 4 Mar 2023 11:27:26 +0000 (12:27 +0100)]
fixed bug with wind not working in R'n'D levels using EM engine
Holger Schemel [Wed, 1 Mar 2023 17:08:22 +0000 (18:08 +0100)]
increased number of level sets in the "last played" menu to 100
Holger Schemel [Wed, 1 Mar 2023 15:55:42 +0000 (16:55 +0100)]
added storing if last level set was selected from "last played" menu
Holger Schemel [Wed, 1 Mar 2023 14:34:28 +0000 (15:34 +0100)]
added functions to check/force using "last played level sets" sub-menu
Holger Schemel [Tue, 28 Feb 2023 19:12:46 +0000 (20:12 +0100)]
fixed redrawing element corners left and right from laser in MM engine
Holger Schemel [Tue, 28 Feb 2023 19:09:51 +0000 (20:09 +0100)]
fixed redrawing redefined graphics for steel or wooden grid in MM engine
Holger Schemel [Fri, 24 Feb 2023 20:22:57 +0000 (21:22 +0100)]
fixed bug with rotating elements twice in editor with pressed Shift key
Holger Schemel [Fri, 24 Feb 2023 19:51:53 +0000 (20:51 +0100)]
fixed rotating MM game elements in editor with pressed Shift key
When holding the Shift key pressed, MM style rotatable game elements
can be rotated on the playfield (instead of drawing with the element
selected for this mouse button). However, if the drawing element is
an MM style wall, this element is placed on the playfield instead of
rotating the existing element on the playfield.
This usually happened when editing a level using the MM game engine
and trying to rotate an existing element to the right using the right
mouse button, as the default drawing element for the right mouse
button is the wooden MM style wall.
This change fixes this problem, so all three mouse button can now
be used to rotate elements on the playfield, regardless of current
drawing element.
Holger Schemel [Fri, 24 Feb 2023 19:22:29 +0000 (20:22 +0100)]
fixed asking to play again on player input after tape with game over
Holger Schemel [Fri, 24 Feb 2023 19:19:14 +0000 (20:19 +0100)]
fixed asking to play again in case of tape replaying in MM engine
Holger Schemel [Fri, 24 Feb 2023 17:32:09 +0000 (18:32 +0100)]
replaced expressions using preprocessor definitions
Holger Schemel [Fri, 24 Feb 2023 17:10:22 +0000 (18:10 +0100)]
improved handling laser on two diagonally adjacent elements even more
This also correctly handles the case of the laser hitting the inner
corner of two diagonally adjacent game elements with a third game
element behind these two elements (in the direction of the laser).
It also makes sure that no "inner corners" of diagonally adjacent
mini tiles (MM wall tiles) are handled, which are not interesting
here (as they are always the same type of wall), but only diagonal
corners between full tile positions.
This change also makes sure that randomly selecting which element to
handle is only done if really necessary (to not break existing tapes
by additional calls to the random number generator).
Holger Schemel [Fri, 24 Feb 2023 00:08:56 +0000 (01:08 +0100)]
improved handling laser on two diagonally adjacent elements in MM engine
Holger Schemel [Thu, 23 Feb 2023 18:06:59 +0000 (19:06 +0100)]
added option to explode gray ball instead of melting for MM engine
Holger Schemel [Thu, 23 Feb 2023 18:01:21 +0000 (19:01 +0100)]
changed code for more generic explosion for MM engine
Holger Schemel [Thu, 23 Feb 2023 17:21:52 +0000 (18:21 +0100)]
changed text in editor for gray ball element
Holger Schemel [Thu, 23 Feb 2023 16:15:36 +0000 (17:15 +0100)]
added resetting animation frame for active game elements in MM engine
Holger Schemel [Thu, 23 Feb 2023 15:47:35 +0000 (16:47 +0100)]
renamed functions
Holger Schemel [Thu, 23 Feb 2023 15:18:10 +0000 (16:18 +0100)]
renamed preprocessor constants for wall elements in MM engine
Holger Schemel [Thu, 23 Feb 2023 12:57:21 +0000 (13:57 +0100)]
removed unused code
Holger Schemel [Thu, 23 Feb 2023 12:36:55 +0000 (13:36 +0100)]
added declaring static functions as static
Holger Schemel [Thu, 23 Feb 2023 12:31:14 +0000 (13:31 +0100)]
removed unused code
Holger Schemel [Thu, 23 Feb 2023 11:59:36 +0000 (12:59 +0100)]
renamed function for game element in MM engine
Holger Schemel [Thu, 23 Feb 2023 11:58:05 +0000 (12:58 +0100)]
renamed preprocessor constant for game element in MM engine
Holger Schemel [Thu, 23 Feb 2023 11:52:30 +0000 (12:52 +0100)]
added active animation for gray ball in MM engine
Holger Schemel [Wed, 22 Feb 2023 18:05:19 +0000 (19:05 +0100)]
moved code to separate function
Holger Schemel [Wed, 22 Feb 2023 17:51:19 +0000 (18:51 +0100)]
fixed using wall tiles as gray ball content elements in MM engine
Holger Schemel [Mon, 20 Feb 2023 21:49:58 +0000 (22:49 +0100)]
version number set to 4.3.5.2
Holger Schemel [Sun, 19 Feb 2023 00:30:03 +0000 (01:30 +0100)]
fixed bug that could cause an endless loop (freeze) in the MM engine
This is a workaround for a regression bug of commit
f8aec447 (that
fixed overloading the laser due to duplicated tiles in damage list).
The problem that could cause an endless loop already existed before
the above commit, but without that commit, scanning the laser was
stopped by the damage list completely filling up, stopping the loop.
The above commit prevents adding the same tile again and again to the
damage list, therefore not stopping the endless loop anymore.
This commit should prevent the endless loop from happening at all.
The problem (and how to reproduce it) was described by Eizzoux in the
following post in the R'n'D web forum:
https://www.artsoft.org/forum/viewtopic.php?p=18214
Holger Schemel [Sat, 18 Feb 2023 16:55:08 +0000 (17:55 +0100)]
added unmapping (invisible) scrollbar gadgets on info sub-screens
Scrollbars and scrollbar up and down buttons were always invisible on
info sub-screens, but could be made visible by blindly clicking on
them if the game window was customized to a small enough height that
the main info screen had a scrollbar and scroll buttons (which were
then not removed again on the info sub-screens, which generally never
have scrollbars and scroll buttons).
Holger Schemel [Sat, 18 Feb 2023 16:18:10 +0000 (17:18 +0100)]
added initializing gray ball content elements in MM engine
Holger Schemel [Sat, 18 Feb 2023 15:53:25 +0000 (16:53 +0100)]
improved forced restart of global animations when restarting game
Holger Schemel [Sat, 18 Feb 2023 12:00:49 +0000 (13:00 +0100)]
added forced restart of global animations when restarting game
Holger Schemel [Sat, 18 Feb 2023 11:59:15 +0000 (12:59 +0100)]
added function to force restarting global animations
Holger Schemel [Sat, 18 Feb 2023 09:42:00 +0000 (10:42 +0100)]
added support for clickable stacked global animations
Holger Schemel [Sat, 18 Feb 2023 09:15:56 +0000 (10:15 +0100)]
fixed unneccessarily complex code
Holger Schemel [Sat, 18 Feb 2023 09:07:43 +0000 (10:07 +0100)]
fixed explosion graphics for bomb and McDuffin for MM engine
Holger Schemel [Fri, 17 Feb 2023 20:15:00 +0000 (21:15 +0100)]
added option to rotate newly created gray ball content for MM engine
Holger Schemel [Fri, 17 Feb 2023 19:50:55 +0000 (20:50 +0100)]
fixed drawing laser when opening gray balls in MM engine
Holger Schemel [Fri, 17 Feb 2023 19:33:12 +0000 (20:33 +0100)]
fixed bug with gray ball creating wrong game elements in MM engine
Holger Schemel [Fri, 17 Feb 2023 19:26:39 +0000 (20:26 +0100)]
minor whitespace change
Holger Schemel [Fri, 17 Feb 2023 19:22:41 +0000 (20:22 +0100)]
added cropping text area gadgets that do not fit to the current viewport
Holger Schemel [Fri, 17 Feb 2023 19:14:34 +0000 (20:14 +0100)]
added variables for gadget values when drawing text area gadgets
Holger Schemel [Fri, 17 Feb 2023 19:02:53 +0000 (20:02 +0100)]
added functions for setting and getting screen borders for gadgets
Holger Schemel [Fri, 17 Feb 2023 19:01:58 +0000 (20:01 +0100)]
fixed redraw bug with closed text envelope in MM engine
Holger Schemel [Fri, 17 Feb 2023 19:01:35 +0000 (20:01 +0100)]
version number set to 4.3.5.1
Holger Schemel [Tue, 14 Feb 2023 20:24:05 +0000 (21:24 +0100)]
version number set to 4.3.5.0
Holger Schemel [Tue, 14 Feb 2023 20:19:37 +0000 (21:19 +0100)]
swapped active/pressed logic for level set info button graphics
Holger Schemel [Mon, 13 Feb 2023 22:55:49 +0000 (23:55 +0100)]
updated title text and border graphic to show current year
Holger Schemel [Sat, 11 Feb 2023 11:32:57 +0000 (12:32 +0100)]
added setup file options for debug mode
Holger Schemel [Sat, 11 Feb 2023 11:15:34 +0000 (12:15 +0100)]
added preprocessor constant for undefined string parameter
Holger Schemel [Wed, 8 Feb 2023 22:19:09 +0000 (23:19 +0100)]
moved code to different function where it belongs to
Holger Schemel [Wed, 8 Feb 2023 21:49:12 +0000 (22:49 +0100)]
added support for stacked global animations
This extension of global animations adds "stacked animations" that are
created by "stacking" the same global animation multiple times, either
horizontally, vertically, or both, with additional options to use some
empty space between two adjacent stacked animations, as follows:
global.anim_X.stacked_xfactor: <x-factor>
global.anim_X.stacked_yfactor: <y-factor>
global.anim_X.stacked_xoffset: <x-offset>
global.anim_X.stacked_yoffset: <y-offset>
This would stack global animation X <x-factor> times horizontally and
<y-factor> times vertically, while adding empty space between stacked
animations of <x-offset> pixels horizontally and <y-offset> vertically.
Holger Schemel [Wed, 8 Feb 2023 19:53:07 +0000 (20:53 +0100)]
moved code to separate function
Holger Schemel [Wed, 8 Feb 2023 12:47:15 +0000 (13:47 +0100)]
renamed program log file to use program basename
Holger Schemel [Wed, 8 Feb 2023 12:27:30 +0000 (13:27 +0100)]
changed logging to write to one single log file