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added ignoring screen navigation events if text input gadgets are active
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
2018-09-26
Holger Schemel
added support for (normal and adaptive) vertical sync...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-06-27
Holger Schemel
added delay function that regularly updates the screen...
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2018-06-05
Holger Schemel
added option to draw pressed virtual buttons highlighted
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2018-06-05
Holger Schemel
added option to draw virtual buttons outlined
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2018-06-05
Holger Schemel
code cleanup
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2018-06-05
Holger Schemel
added configurability of transparency for virtual buttons
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2018-06-05
Holger Schemel
added empty borders between different virtual buttons
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2018-06-05
Holger Schemel
added using configurable virtual buttons while playing
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2018-06-05
Holger Schemel
added grid buttons to virtual buttons setup screen
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2018-06-05
Holger Schemel
added grid to (not yet functional) setup screen to...
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2018-04-26
Holger Schemel
fixed potential bug with alpha blending when using...
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-01-31
Holger Schemel
renamed function 'NextEvent' to 'WaitEvent'
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2017-09-29
Holger Schemel
deactivated game controller debug messages
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2017-09-26
Holger Schemel
fixed assertion warning when building with SDL 2.0...
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2017-09-12
Holger Schemel
moved game controller base mappings file to new 'conf...
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2017-07-25
Holger Schemel
added comment
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2017-07-25
Holger Schemel
replaced obsolete joystick calibration with game contro...
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2017-07-17
Holger Schemel
moved clearing joystick state from closing to initializ...
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2017-07-16
Holger Schemel
added enabling/disabling virtual button overlay dependi...
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2017-07-11
Holger Schemel
fixed and added some range checks for joysticks
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2017-07-03
Holger Schemel
fixed joystick naming convention from file descriptor...
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2017-07-03
Holger Schemel
added using global and personal game controller mapping...
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2017-06-30
Holger Schemel
added hot-plug support for game controllers and joysticks
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2017-06-30
Holger Schemel
improved support for game controllers and joysticks
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2017-02-01
Holger Schemel
added headless mode (no window) for automated tape...
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2016-12-12
Holger Schemel
fixed some compilation errors for SDL 1.2 target
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2016-12-12
Holger Schemel
improved virtual buttons for touch devices (Android)
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2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
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2016-11-29
Holger Schemel
adjust drawable screen size to cover the whole device...
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2016-10-27
Holger Schemel
improved shifting up video display when activating...
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2016-10-26
Holger Schemel
added shifting up video display when activating screen...
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2016-06-29
Holger Schemel
changed loading images to use function for creating...
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2016-06-29
Holger Schemel
changed error handling and messages when loading images
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2016-06-29
Holger Schemel
cleanup of function for zooming bitmap (with masked...
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2016-06-29
Holger Schemel
cleanup of function for creating opaque surface from...
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2016-06-29
Holger Schemel
fixed zooming surfaces to keep alpha channel
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2016-06-29
Holger Schemel
changed zooming bitmaps to use masked surface for zooming
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2016-06-27
Holger Schemel
fixed loading images with alpha channel or transparent...
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2016-06-27
Holger Schemel
fixed converting surfaces with alpha channel for SDL 1.2
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2016-06-27
Holger Schemel
replaced SDL/SDL2 specific alpha blending by newly...
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2016-06-27
Holger Schemel
added abstractions for alpha blending and color key...
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2016-06-27
Holger Schemel
changed setting native surface to use internal conversi...
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2016-06-27
Holger Schemel
changed setting native surface to use internal conversi...
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2016-06-27
Holger Schemel
changed pixel format check to ignore alpha channel
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2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
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2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
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2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
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2016-05-23
Holger Schemel
prepared global animation functions to update different...
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-04-24
Holger Schemel
added check if rendering to target texture is supported...
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2016-04-22
Holger Schemel
fixed using unsupported rendering mode from config...
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2016-04-22
Holger Schemel
small fix to prevent compilation warning for SDL1 target
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2016-04-21
Holger Schemel
changed screen update function name to be explicit...
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-05
Holger Schemel
added screen rendering mode to be configurable via...
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2016-04-03
Holger Schemel
changed screen rendering mode from preprocessor to...
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2016-04-02
Holger Schemel
moved redundant code to new function
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2016-04-02
Holger Schemel
removed redundant code (again)
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2016-04-02
Holger Schemel
removed some global variables from function parameters
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2016-04-02
Holger Schemel
cleanup of screen initialization code
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2016-04-02
Holger Schemel
fixed (reactivated) global animations (toons) for SDL...
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2016-04-01
Holger Schemel
cleanup of warning messages if setting up SDL 1.2 video...
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2016-03-31
Holger Schemel
removed redundant code
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed support for non-renderer graphics for SDL2...
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2016-03-31
Holger Schemel
added target texture rendering to suppress scaling...
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2016-03-22
Holger Schemel
added drawing global borders when fading screens
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
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2016-03-22
Holger Schemel
cleanup of fade bitmap handling (after screen size...
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2016-03-10
Holger Schemel
added support for alpha channel transparency for global...
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2016-03-08
Holger Schemel
reduced minimum required screen frame rate at startup...
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-17
Holger Schemel
added drawing global animations below and above masked...
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2016-02-09
Holger Schemel
fixed re-initialization of textures after change of...
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2016-02-08
Holger Schemel
small cleanup of variables usage
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2016-02-08
Holger Schemel
added drawing global animations during post delay of...
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2016-02-08
Holger Schemel
added test code for using bitmaps instead of textures...
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2016-02-07
Holger Schemel
added re-initialization of textures after change of...
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2016-01-19
Holger Schemel
added blitting of textures for global animations
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2016-01-19
Holger Schemel
added initialization of config and textures for global...
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2015-12-08
Holger Schemel
added 'curtain' style screen transition effect
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2015-12-04
Holger Schemel
fixed switching from fullscreen to window when using...
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2015-11-25
Holger Schemel
removed redundant preprocessor directives
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2015-06-09
Holger Schemel
added some (currently deactivated) frame rate debugging...
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2015-04-15
Holger Schemel
added option for window icon file to run-time special...
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2015-03-18
Holger Schemel
changed experimental drag and drop code to be only...
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2015-03-03
Holger Schemel
fixed using SDL_DisplayFormat() even if video is not...
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2015-03-02
Holger Schemel
removed unused function
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2015-03-02
Holger Schemel
improved error tolerance of SDL native surface conversion
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2014-10-12
Holger Schemel
Merge branch 'convert-src-to-7bit'
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2014-10-09
Holger Schemel
eliminated ISO-8859-1 characters from source code files
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2014-09-16
Holger Schemel
major cleanup of preprocessor hell
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2014-09-14
Holger Schemel
updated contact info in source file headers
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2014-09-11
Holger Schemel
Merge branch 'topic-tilesize-cleanup'
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