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added delay function that regularly updates the screen (to redraw toons)
[rocksndiamonds.git]
/
src
/
game.c
2018-06-21
Holger Schemel
added setup option to skip displaying the high scores...
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2018-06-21
Holger Schemel
added setup option to directly play the next level...
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2018-06-21
Holger Schemel
removed duplicate code
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2018-06-21
Holger Schemel
added explicit level number parameter to high-score...
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2018-06-18
Holger Schemel
moved debug output for player status to separate function
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2018-06-18
Holger Schemel
fixed selecting correct player in single player mode...
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2018-06-18
Holger Schemel
removed preprocessor definition for network mode that...
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2018-06-18
Holger Schemel
added separate network info structure for network optio...
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2018-06-17
Holger Schemel
added storing image identifier in internal gadget structure
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2018-05-18
Holger Schemel
fixed network games, part 4: added debug output for...
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2018-05-18
Holger Schemel
fixed network games, part 2: set player focus after...
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2018-05-18
Holger Schemel
fixed network games, part 1: separate locally and netwo...
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2018-04-17
Holger Schemel
changed starting music for MM game engine after chargin...
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2018-04-02
Holger Schemel
added support for non-button touch pads for MM game...
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2018-03-23
Holger Schemel
removed shortly visible video display when starting...
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2018-03-23
Holger Schemel
removed short black screen when starting test game...
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2018-03-23
Holger Schemel
added message 'level solved' after solving a level
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2018-03-23
Holger Schemel
added asking for restart after game was lost (MM game...
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2018-03-23
Holger Schemel
fixed bug when loading game engine snapshot values...
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2018-03-23
Holger Schemel
fixed closing door 2 after door 1 when no tape is to...
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2018-03-23
Holger Schemel
fixed bug causing crash when playing levels with 'time...
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2018-03-23
Holger Schemel
fixed fading complete screen if playfield viewport...
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2018-03-23
Holger Schemel
fixed bug with playing level music in main menu when...
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2018-03-23
Holger Schemel
added game-panel-only buttons for stop/play/pause and...
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2018-03-23
Holger Schemel
changed counting down time with the same step size...
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2018-03-23
Holger Schemel
added check to only count down time/health if this...
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2018-03-23
Holger Schemel
added counting remaining health to score after solved...
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2018-03-23
Holger Schemel
fixed bug with using last mouse actions when tape finis...
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2018-03-23
Holger Schemel
fixed nasty bug with mouse actions breaking non-mouse...
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2018-03-23
Holger Schemel
added using MM default action sound for unknown MM...
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2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
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2018-03-23
Holger Schemel
added loading/saving mouse actions from/to tape (for...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
moved initial cycling of mirrors from 'after fading...
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2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
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2018-03-23
Holger Schemel
fixed bug with using wrong values for 'level solved...
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2018-03-23
Holger Schemel
fixed fading in game screen before playing for Mirror...
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2018-03-23
Holger Schemel
added basic game engine integration for Mirror Magic...
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2018-03-16
Holger Schemel
fixed bug with playing "timeout" and "player dies"...
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2018-02-06
Holger Schemel
added some performance tuning for "autotest" and warp...
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2018-02-04
Holger Schemel
fixed broken tapes caused by a bugfix (with TAS snap...
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2018-02-02
Holger Schemel
added function to get music filename by music ID
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2018-01-28
Holger Schemel
fixed bug with fading menu music on 'start game' if...
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2017-10-07
Holger Schemel
changed displaying FPS by cheat code ':fps' instead...
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2017-10-07
Holger Schemel
improved displaying FPS (debug mode only)
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2017-10-07
Holger Schemel
fixed bug with FPS display forcing redraw for every...
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2017-09-23
Holger Schemel
fixed and improved single step mode for all game engines
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2017-09-23
Holger Schemel
fixed bug in single button handling causing broken...
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2017-09-08
Holger Schemel
added using single button for snap and drop when using...
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2017-06-30
Holger Schemel
improved support for game controllers and joysticks
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2017-02-01
Holger Schemel
added setup option to enable/disable auto-incrementing...
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2017-01-30
Holger Schemel
removed preprocessor definition for single or multiple...
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2017-01-20
Holger Schemel
added preprocessor macro for enhanced readability of...
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2016-11-28
Holger Schemel
fixed acid animation for elements falling/moving into...
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2016-11-28
Holger Schemel
moved drawing graphic from frame reset function (no...
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2016-11-23
Holger Schemel
added function to get the size of a player's inventory...
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2016-11-07
Holger Schemel
added functions to get current player position for...
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2016-09-17
Holger Schemel
fixed saving game engine snapshots (save after game...
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2016-09-17
Holger Schemel
replaced local static variables with variables stored...
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2016-06-14
Holger Schemel
fixed problem with mixed use of game pause and tape...
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2016-06-14
Holger Schemel
changed behaviour of key shortcut to start/pause/contin...
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2016-06-07
Holger Schemel
fixed bug with re-mapping snapshot buttons after pause
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2016-06-02
Holger Schemel
fixed changing viewport properties not before fading...
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2016-05-31
Holger Schemel
cleanup of tape recorder state handling
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2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-18
Holger Schemel
added generic solution for naming conventions of extra...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-13
Holger Schemel
fade sounds and music for main menu when entering other...
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2016-04-10
Holger Schemel
changed sound handling to only expire loop sounds durin...
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2016-03-20
Holger Schemel
fixed order of some drawing operations to be related...
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2016-03-06
Holger Schemel
added dedicated setter function for setting game status
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-03-01
Holger Schemel
fixed bug where player actions were incorrectly mapped...
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-23
Holger Schemel
added collecting-based engine snapshot mode to step...
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2016-01-03
Holger Schemel
fixed switching from inactive to active Supaplex terminal
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2015-11-07
Holger Schemel
removed redundant code
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2015-10-27
Holger Schemel
changed some variable names
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2015-10-27
Holger Schemel
removed some more redundant code
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2015-10-27
Holger Schemel
removed redundant code ('if' and 'else' block with...
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2015-10-27
Holger Schemel
fixed graphical bug when fading out screen after player...
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2015-10-15
Holger Schemel
removed debug output for 'wrong animation frames' bug
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2015-10-15
Holger Schemel
added workaround for 'wrong animation frames' bug ...
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2015-09-01
Holger Schemel
added new level option to only redraw off-screen player...
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2015-08-13
Holger Schemel
fixed fading door areas when using different masked...
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2015-06-26
Holger Schemel
fixed using parameters not defined in function signature
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2015-06-26
Holger Schemel
fixed inline function definitions
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2015-06-25
Holger Schemel
fixed a lot of bugs when using custom global borders...
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2015-06-24
Holger Schemel
fixed movement-based engine snapshots when playing...
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2015-06-21
Holger Schemel
fixed initial state of game button 'pause2' on game...
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2015-06-14
Holger Schemel
fixed and enhanced screen fading and global border...
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2015-06-09
Holger Schemel
small cleanup of screen fading code
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2015-06-09
Holger Schemel
cleanup of screen fading code
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2015-06-09
Holger Schemel
fixed and enhanced screen fading and global border...
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2015-06-09
Holger Schemel
added some (currently deactivated) frame rate debugging...
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2015-05-31
Holger Schemel
added setup option to enable/disable (now optional...
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2015-05-19
Holger Schemel
cleanup of redraw masks
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2015-05-19
Holger Schemel
fixed displaying frames per second (debug mode only)
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2015-05-18
Holger Schemel
cleanup of some common and specific game engine functio...
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