From: Holger Schemel Date: Tue, 13 Sep 2016 18:30:00 +0000 (+0200) Subject: fixed bug with frozen zonks when using engine snapshots with Supaplex engine X-Git-Tag: 4.0.0.0~48 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=f585bab94637506eec06b81b8919fedcd3e63a1e;p=rocksndiamonds.git fixed bug with frozen zonks when using engine snapshots with Supaplex engine --- diff --git a/src/game_sp/init.c b/src/game_sp/init.c index c1dbc3e4..e86e3185 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -134,6 +134,8 @@ void SaveEngineSnapshotValues_SP(ListNode **buffers) SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar)); SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles)); SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));