From: Holger Schemel Date: Mon, 30 May 2005 22:33:24 +0000 (+0200) Subject: rnd-20050531-1-src X-Git-Tag: 3.1.1^2~15 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=d1cc94cad14b78a9722c1c021a619b6363ae97fe;p=rocksndiamonds.git rnd-20050531-1-src * uploaded pre-release (test) version 3.2.0-2 binary and source code * fixed small bug with "linear" animation not working for active lamp --- diff --git a/ChangeLog b/ChangeLog index 0f4e570a..3f569927 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,12 +1,15 @@ +2005-05-31 + * uploaded pre-release (test) version 3.2.0-2 binary and source code + +2005-05-27 + * fixed small bug with "linear" animation not working for active lamp + 2005-05-24 * fixed bug with moving up despite gravity due to "block last field" * fixed small bug with wrong draw offset when typing name in main menu * when reading user names from "passwd", ignore data after first comma * when creating new "levelinfo.conf", only write some selected entries -2005-05-15 - * added setup option "skip levels" and possibility to skip levels - 2005-04-28 * fixed displaying "imported from/by" on preview with empty string * fixed ignoring draw offset for fonts used for level preview texts @@ -15,6 +18,9 @@ * fixed a delay problem with SDL and too many mouse motion events * added setup option "skip levels" and level skipping functionality +2005-03-19 + * added move speed "not moving" for non-moving CEs, but with direction + 2005-03-06 * fixed mapping of obsolete element token names in "editorsetup.conf" * fixed bug with sound "acid.splashing" treated as a loop sound diff --git a/src/conftime.h b/src/conftime.h index 31aef8cd..0bbfda57 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2005-05-25 01:17]" +#define COMPILE_DATE_STRING "[2005-05-31 00:09]" diff --git a/src/game.c b/src/game.c index bac83725..af07f9bf 100644 --- a/src/game.c +++ b/src/game.c @@ -11993,6 +11993,7 @@ int DigField(struct PlayerInfo *player, Feld[x][y] = EL_LAMP_ACTIVE; local_player->lights_still_needed--; + ResetGfxAnimation(x, y); DrawLevelField(x, y); } else if (element == EL_TIME_ORB_FULL) @@ -12001,6 +12002,7 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawGameValue_Time(TimeLeft); + ResetGfxAnimation(x, y); DrawLevelField(x, y); #if 0