From: Holger Schemel Date: Sun, 24 Oct 1999 21:34:30 +0000 (+0200) Subject: rnd-19991024-2-src X-Git-Tag: 1.4.0^2~1 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=c8dd3c1abd6a1daf4f7431a59db721ae7fba3d17;p=rocksndiamonds.git rnd-19991024-2-src --- diff --git a/Makefile b/Makefile index 2d575c76..d1bc33a8 100644 --- a/Makefile +++ b/Makefile @@ -1,28 +1,71 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds 1.4.0 # +# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # #=============================================================================# #-----------------------------------------------------------------------------# # configuration section # #-----------------------------------------------------------------------------# +# specify your favorite ANSI C compiler +CC = gcc + +# explicitely choose your platform, if defaults doesn't work right +# needed for SUN/Solaris; Linux and DOS work fine with auto detection +# PLATFORM = solaris +# PLATFORM = unix +# PLATFORM = dos + +# specify path to X11 on your system +# if undefined, use system defaults (works with Linux/gcc/libc5) +# X11_PATH = /usr/X11 + +# specify directory for read-only game data (like graphics, sounds, levels) +# default is '.', so you can play without installing game data somewhere +# RO_GAME_DIR = /usr/games + +# specify directory for writable game data (like highscore files) +# default is '.', so you can play without installing game data somewhere +# RW_GAME_DIR = /var/games + +# uncomment this if your system has no joystick include file +# JOYSTICK = -DNO_JOYSTICK + +# uncomment this if your system has no sound +# SOUNDS = -DNO_SOUNDS + +# choose if you want to allow many global score file entries for one player +# default is 'MANY_PER_NAME' +# when installing the game in a multi user environment, choose this +# SCORE_ENTRIES = ONE_PER_NAME +# when installing the game in a single user environment, choose this +# SCORE_ENTRIES = MANY_PER_NAME + #-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # +# you should not need to change anything below # #-----------------------------------------------------------------------------# +.EXPORT_ALL_VARIABLES: + MAKE = make SRC_DIR = src MAKE_CMD = @$(MAKE) -C $(SRC_DIR) - all: $(MAKE_CMD) +solaris: + $(MAKE_CMD) PLATFORM=solaris + clean: $(MAKE_CMD) clean + +#-----------------------------------------------------------------------------# +# development only stuff # +#-----------------------------------------------------------------------------# + backup: ./Scripts/make_backup.sh src @@ -33,10 +76,10 @@ backup_gfx: ./Scripts/make_backup.sh gfx dist-unix: - ./Scripts/make_dist_unix.sh . + ./Scripts/make_dist.sh unix . dist-dos: - ./Scripts/make_dist_dos.sh . + ./Scripts/make_dist.sh dos . dist: dist-unix dist-dos diff --git a/src/Makefile b/src/Makefile index 4a065da3..f9c1e232 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,111 +1,71 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds 1.4.0 # +# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # #=============================================================================# -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# change this to your favorite ANSI C compiler -CC = gcc - -# on Solaris and similar systems, you'll need to uncomment this -# EXTRA_LIBS = -lnsl -lsocket - -# specify X11 library path on your system -XLIB_PATH = /usr/X11/lib - -# choose directory for read-only game data (like graphics, sounds, levels) -# RO_GAME_DIR = /usr/games - -# choose directory for writable game data (like highscore files) -# RW_GAME_DIR = /var/games - -# uncomment this if your system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK - -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS - -# choose if you want to allow many global score file entries for one player -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this (default) -# SCORE_ENTRIES = MANY_PER_NAME - -# The XPM-Library is no longer needed to build this program, -# but is used to load graphics if XPM_INCLUDE_FILE is defined, -# because the GIF loading routines are still a bit beta. -# If you want to use the Xpm library, convert the GIF files to Xpm -# files (and you need corresponding mask files in xbm format). - -# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" -# EXTRA_X11_LIBS = -lXpm - -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# - +ifndef PLATFORM # platform not specified -- try auto detection ifdef COMSPEC PLATFORM = dos else PLATFORM = unix endif +endif + +ifdef X11_PATH # path to X11 specified by top level Makefile +XINC_PATH = $(X11_PATH)/include +XLIB_PATH = $(X11_PATH)/lib +X11_INCL = -I$(XINC_PATH) +X11_LIBS = -L$(XLIB_PATH) +endif + + +ifeq ($(PLATFORM),dos) # DOS / Windows -ifeq ($(PLATFORM),unix) -RM = rm -f -PROGNAME = ../rocksndiamonds -LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) -else RM = del PROGNAME = ../rocks.exe LIBS = -s -lm -lalleg + +else # Unix + +RM = rm -f +PROGNAME = ../rocksndiamonds + +ifeq ($(PLATFORM),solaris) +EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH) endif -CPP = $(CC) -E +INCL = $(X11_INCL) +LIBS = $(X11_LIBS) -lX11 -lm $(EXTRA_LIBS) -ifdef RO_GAME_DIR +endif + + +ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" endif -ifdef RW_GAME_DIR +ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif -ifdef SCORE_ENTRIES +ifdef SCORE_ENTRIES # number of score entries per player specified CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) endif CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) -CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \ - $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE) - -# DEBUG = -DDEBUG -g -Wall -ansi -pedantic -DEBUG = -DDEBUG -g -Wall -# DEBUG = -O3 -Wall -ansi -pedantic -# DEBUG = -O3 -Wall -# DEBUG = -O3 - -# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) -# SYSTEM = -DSYSV -Ae # for HP-UX -# INCL = -I/usr/include/X11R5 # for HP-UX and others -# INCL = -I/usr/local/X11/include # for SunOS and others -# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm -# # for HP-UX and others -# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib -# # for SunOS and others -# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm -# LIBS = -L/usr/X11R6/lib -lX11 -lm +CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK) -# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +# OPTIONS = -DDEBUG -g -Wall -ansi -pedantic # only for debugging purposes +OPTIONS = -DDEBUG -g -Wall # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 -# LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +# SYSTEM = -DSYSV -Ae # may be needed for HP-UX -# CFLAGS = -O2 $(CONFIG) $(SYSTEM) -CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) +CFLAGS = $(OPTIONS) $(SYSTEM) $(INCL) $(CONFIG) SRCS = main.c \ init.c \ @@ -161,6 +121,11 @@ clean: $(RM) *.o $(RM) $(PROGNAME) + +#-----------------------------------------------------------------------------# +# development only stuff # +#-----------------------------------------------------------------------------# + depend: for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend diff --git a/src/main.h b/src/main.h index b3783268..add49d76 100644 --- a/src/main.h +++ b/src/main.h @@ -455,6 +455,7 @@ struct GameInfo struct GlobalInfo { + int dummy; }; extern Display *display; @@ -1661,7 +1662,7 @@ extern char *element_info[]; #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" -#define PROGRAM_VERSION_STRING "1.3.5" +#define PROGRAM_VERSION_STRING "1.4.0" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING diff --git a/src/misc.c b/src/misc.c index b6f8f940..c32aa555 100644 --- a/src/misc.c +++ b/src/misc.c @@ -443,7 +443,7 @@ void GetOptions(char *argv[]) "Options:\n" " -d, --display machine:0 X server display\n" " -b, --basepath directory alternative base directory\n" - " -l, --levels directory alternative level directory\n" + " -l, --level directory alternative level directory\n" " -s, --serveronly only start network server\n" " -n, --network network multiplayer game\n" " -v, --verbose verbose mode\n",