From: Holger Schemel Date: Sat, 15 Feb 2020 20:53:01 +0000 (+0100) Subject: added internal explosion objects in EM engine X-Git-Tag: 4.2.0.0~113 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=bb5351e2289159babb15e8506736de061bf424e2;p=rocksndiamonds.git added internal explosion objects in EM engine --- diff --git a/src/game_em/emerald.h b/src/game_em/emerald.h index b3f285a9..05f42035 100644 --- a/src/game_em/emerald.h +++ b/src/game_em/emerald.h @@ -536,7 +536,11 @@ enum transition to boom_2 */ Xboom_2, /* transition to boom[] */ - Znormal, /* passed from synchro to explode, only in next[]; + Zbug, /* passed from synchro to explode, only in next[]; + no picture */ + Ztank, /* passed from synchro to explode, only in next[]; + no picture */ + Zeater, /* passed from synchro to explode, only in next[]; no picture */ Zdynamite, /* passed from synchro to explode, only in next[]; no picture */ diff --git a/src/game_em/logic.c b/src/game_em/logic.c index b76bac67..42166ebb 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -115,7 +115,7 @@ static void Lboom_generic(int x, int y, int element, int element_middle) static void Lboom_bug(int x, int y, int by_element) { - next[x][y] = Znormal; + next[x][y] = Zbug; Lboom_generic(x, y, Xemerald, Xdiamond); @@ -126,7 +126,7 @@ static void Lboom_bug(int x, int y, int by_element) static void Lboom_tank(int x, int y, int by_element) { - next[x][y] = Znormal; + next[x][y] = Ztank; Lboom_generic(x, y, Xblank, Xblank); @@ -137,7 +137,7 @@ static void Lboom_tank(int x, int y, int by_element) static void Lboom_eater(int x, int y, int by_element) { - next[x][y] = Znormal; + next[x][y] = Zeater; boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0]; boom[x][y-1] = lev.eater_array[lev.eater_pos][1]; @@ -5571,7 +5571,9 @@ static void Lpush_emerald_e(int x, int y) switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5609,7 +5611,9 @@ static void Lpush_emerald_w(int x, int y) switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5647,7 +5651,9 @@ static void Lpush_diamond_e(int x, int y) switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5685,7 +5691,9 @@ static void Lpush_diamond_w(int x, int y) switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5723,7 +5731,9 @@ static void Lpush_stone_e(int x, int y) switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5761,7 +5771,9 @@ static void Lpush_stone_w(int x, int y) switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5799,7 +5811,9 @@ static void Lpush_bomb_e(int x, int y) switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5837,7 +5851,9 @@ static void Lpush_bomb_w(int x, int y) switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5875,7 +5891,9 @@ static void Lpush_nut_e(int x, int y) switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5913,7 +5931,9 @@ static void Lpush_nut_w(int x, int y) switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5951,7 +5971,9 @@ static void Lpush_spring_e(int x, int y) switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -5989,7 +6011,9 @@ static void Lpush_spring_w(int x, int y) switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -6786,7 +6810,9 @@ static void Lboom_one(int x, int y, boolean by_dynamite) switch (cave[x][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: case Xboom_bomb: @@ -6882,7 +6908,15 @@ static void Lexplode(int x, int y) { switch (cave[x][y]) { - case Znormal: + case Zbug: + Lboom_nine(x, y, FALSE); + break; + + case Ztank: + Lboom_nine(x, y, FALSE); + break; + + case Zeater: Lboom_nine(x, y, FALSE); break; diff --git a/src/tools.c b/src/tools.c index 3f8c3adf..e4be893c 100644 --- a/src/tools.c +++ b/src/tools.c @@ -7443,7 +7443,15 @@ em_object_mapping_list[] = EL_DEFAULT, ACTION_EXPLODING, -1 }, { - Znormal, FALSE, FALSE, + Zbug, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Ztank, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zeater, FALSE, FALSE, EL_EMPTY, -1, -1 }, {