From: Holger Schemel Date: Sat, 15 Feb 2020 21:01:47 +0000 (+0100) Subject: minor comments changes X-Git-Tag: 4.2.0.0~112 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=8bcfb5f59474c6f95075317ff29574446b89625d;p=rocksndiamonds.git minor comments changes --- diff --git a/src/game_em/emerald.h b/src/game_em/emerald.h index 05f42035..8ddda6d3 100644 --- a/src/game_em/emerald.h +++ b/src/game_em/emerald.h @@ -63,6 +63,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. the element names (mostly) have the following properties: - elements that start with 'X' can be stored in a level file - elements that start with 'Y' indicate moving or active elements + - elements that start with 'Z' are internal elements without graphics - elements that end with 'B' are the "backside" of moving elements ----------------------------------------------------------------------------- */ @@ -526,28 +527,18 @@ enum Ygrass_blank, Ydirt_blank, - Xboom_bug, /* passed from explode to synchro (linked explosion); - transition to explode_normal */ - Xboom_bomb, /* passed from explode to synchro (linked explosion); - transition to explode_normal */ - Xboom_android, /* passed from explode to synchro; - transition to boom_2 */ - Xboom_1, /* passed from explode to synchro; - transition to boom_2 */ + Xboom_bug, /* bug explosion; transition to Zbug */ + Xboom_bomb, /* tank/alien/bomb explosion; transition to Ztank */ + Xboom_android, /* android explosion; transition to Xboom_2 */ + Xboom_1, /* tile explosion; transition to Xboom_2 */ Xboom_2, /* transition to boom[] */ - Zbug, /* passed from synchro to explode, only in next[]; - no picture */ - Ztank, /* passed from synchro to explode, only in next[]; - no picture */ - Zeater, /* passed from synchro to explode, only in next[]; - no picture */ - Zdynamite, /* passed from synchro to explode, only in next[]; - no picture */ - Zplayer, /* special code to indicate player; - no picture */ - Zborder, /* special code to indicate border; - no picture */ + Zbug, /* internal bug explosion */ + Ztank, /* internal tank/alien/bomb explosion */ + Zeater, /* internal eater explosion */ + Zdynamite, /* internal dynamite explosion */ + Zplayer, /* special code to indicate player */ + Zborder, /* special code to indicate border */ TILE_MAX };