From: Holger Schemel Date: Thu, 13 Feb 2020 17:12:19 +0000 (+0100) Subject: completed setting runtime from initial level structure for EM engine X-Git-Tag: 4.2.0.0~122 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=786af77160f348a927c0bd40f6ebf55d2e773727;p=rocksndiamonds.git completed setting runtime from initial level structure for EM engine --- diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 6a36cc06..3510b25f 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -9,17 +9,17 @@ void prepare_em_level(void) { - int i, x, y; + int i, j, x, y; int players_left; boolean team_mode; - /* initialize runtime level structure */ - lev = cav; - /* reset all runtime variables to their initial values */ game_init_cave_buffers(); + lev.width = cav.width; + lev.height = cav.height; + lev.left = CAVE_BUFFER_XOFFSET; lev.top = CAVE_BUFFER_YOFFSET; lev.right = lev.left + lev.width; @@ -47,37 +47,75 @@ void prepare_em_level(void) for (y = lev.top; y < lev.bottom; y++) lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y]; - lev.time_initial = cav.time_seconds; - lev.time = cav.time_initial; + lev.time = cav.time_seconds; lev.required = cav.required_initial; lev.score = 0; + lev.eater_score = cav.eater_score; + lev.alien_score = cav.alien_score; + lev.bug_score = cav.bug_score; + lev.tank_score = cav.tank_score; + lev.emerald_score = cav.emerald_score; + lev.diamond_score = cav.diamond_score; + lev.nut_score = cav.nut_score; + lev.slurp_score = cav.slurp_score; + lev.dynamite_score = cav.dynamite_score; + lev.key_score = cav.key_score; + lev.lenses_score = cav.lenses_score; + lev.magnify_score = cav.magnify_score; + lev.exit_score = cav.exit_score; + + lev.amoeba_time = cav.amoeba_time; + + lev.android_move_time = cav.android_move_time; lev.android_move_cnt = cav.android_move_time; - lev.android_clone_cnt = cav.android_clone_time; - lev.ball_pos = 0; - lev.ball_state = cav.ball_state_initial; - lev.ball_cnt = cav.ball_time; + lev.android_clone_time = cav.android_clone_time; + lev.android_clone_cnt = cav.android_clone_time; + + lev.ball_time = cav.ball_time; + lev.ball_cnt = cav.ball_time; + lev.ball_state = cav.ball_state_initial; + lev.ball_random = cav.ball_random; + lev.ball_pos = 0; lev.eater_pos = 0; lev.shine_cnt = 0; - lev.lenses_cnt = cav.lenses_cnt_initial; - lev.magnify_cnt = cav.magnify_cnt_initial; + lev.lenses_time = cav.lenses_time; + lev.lenses_cnt = cav.lenses_cnt_initial; - lev.wheel_cnt = cav.wheel_cnt_initial; - lev.wheel_x = cav.wheel_x_initial; - lev.wheel_y = cav.wheel_y_initial; + lev.magnify_time = cav.magnify_time; + lev.magnify_cnt = cav.magnify_cnt_initial; - lev.wind_direction = cav.wind_direction_initial; + lev.wheel_time = cav.wheel_time; + lev.wheel_cnt = cav.wheel_cnt_initial; + lev.wheel_x = cav.wheel_x_initial; + lev.wheel_y = cav.wheel_y_initial; + + lev.wind_time = cav.wind_time; lev.wind_cnt = cav.wind_cnt_initial; + lev.wind_direction = cav.wind_direction_initial; - lev.wonderwall_state = cav.wonderwall_state_initial; lev.wonderwall_time = cav.wonderwall_time_initial; + lev.wonderwall_state = cav.wonderwall_state_initial; lev.killed_out_of_time = FALSE; + lev.num_ball_arrays = cav.num_ball_arrays; + + for (i = 0; i < 8; i++) + for (j = 0; j < 9; j++) + lev.eater_array[i][j] = cav.eater_array[i][j]; + + for (i = 0; i < 8; i++) + for (j = 0; j < 8; j++) + lev.ball_array[i][j] = cav.ball_array[i][j]; + + for (i = 0; i < TILE_MAX; i++) + lev.android_array[i] = cav.android_array[i]; + /* determine number of players in this level */ lev.home_initial = 0;