From: Holger Schemel Date: Sat, 15 Feb 2020 17:37:00 +0000 (+0100) Subject: changed handling of pushed objects in EM engine X-Git-Tag: 4.2.0.0~114 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=1dd2190dd53aaa693b39239b7fe0680317ae6548;p=rocksndiamonds.git changed handling of pushed objects in EM engine --- diff --git a/src/game_em/logic.c b/src/game_em/logic.c index e149fc6f..b76bac67 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -5565,9 +5565,11 @@ static void Lspring_fall(int x, int y) static void Lpush_emerald_e(int x, int y) { + cave[x][y] = Yemerald_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5575,8 +5577,6 @@ static void Lpush_emerald_e(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xemerald; - next[x][y] = Xemerald; return; #ifdef ACID_ROLL @@ -5588,8 +5588,6 @@ static void Lpush_emerald_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Yemerald_eB; - next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5597,21 +5595,19 @@ static void Lpush_emerald_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Yemerald_eB; - next[x][y] = Xblank; - cave[x+1][y] = Yemerald_e; - next[x+1][y] = Xemerald_pause; - return; } + + cave[x+1][y] = Yemerald_e; + next[x+1][y] = Xemerald_pause; } static void Lpush_emerald_w(int x, int y) { + cave[x][y] = Yemerald_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5619,8 +5615,6 @@ static void Lpush_emerald_w(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xemerald; - next[x][y] = Xemerald; return; #ifdef ACID_ROLL @@ -5632,8 +5626,6 @@ static void Lpush_emerald_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Yemerald_wB; - next[x][y] = Xblank; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -5641,21 +5633,19 @@ static void Lpush_emerald_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Yemerald_wB; - next[x][y] = Xblank; - cave[x-1][y] = Yemerald_w; - next[x-1][y] = Xemerald_pause; - return; } + + cave[x-1][y] = Yemerald_w; + next[x-1][y] = Xemerald_pause; } static void Lpush_diamond_e(int x, int y) { + cave[x][y] = Ydiamond_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5663,8 +5653,6 @@ static void Lpush_diamond_e(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xdiamond; - next[x][y] = Xdiamond; return; #ifdef ACID_ROLL @@ -5676,8 +5664,6 @@ static void Lpush_diamond_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Ydiamond_eB; - next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5685,21 +5671,19 @@ static void Lpush_diamond_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Ydiamond_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ydiamond_e; - next[x+1][y] = Xdiamond_pause; - return; } + + cave[x+1][y] = Ydiamond_e; + next[x+1][y] = Xdiamond_pause; } static void Lpush_diamond_w(int x, int y) { + cave[x][y] = Ydiamond_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5707,8 +5691,6 @@ static void Lpush_diamond_w(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xdiamond; - next[x][y] = Xdiamond; return; #ifdef ACID_ROLL @@ -5720,8 +5702,6 @@ static void Lpush_diamond_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Ydiamond_wB; - next[x][y] = Xblank; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -5729,21 +5709,19 @@ static void Lpush_diamond_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Ydiamond_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ydiamond_w; - next[x-1][y] = Xdiamond_pause; - return; } + + cave[x-1][y] = Ydiamond_w; + next[x-1][y] = Xdiamond_pause; } static void Lpush_stone_e(int x, int y) { + cave[x][y] = Ystone_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5751,8 +5729,6 @@ static void Lpush_stone_e(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xstone; - next[x][y] = Xstone; return; #ifdef ACID_ROLL @@ -5764,8 +5740,6 @@ static void Lpush_stone_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Ystone_eB; - next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5773,21 +5747,19 @@ static void Lpush_stone_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Ystone_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ystone_e; - next[x+1][y] = Xstone_pause; - return; } + + cave[x+1][y] = Ystone_e; + next[x+1][y] = Xstone_pause; } static void Lpush_stone_w(int x, int y) { + cave[x][y] = Ystone_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5795,8 +5767,6 @@ static void Lpush_stone_w(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xstone; - next[x][y] = Xstone; return; #ifdef ACID_ROLL @@ -5808,8 +5778,6 @@ static void Lpush_stone_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Ystone_wB; - next[x][y] = Xblank; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -5817,21 +5785,19 @@ static void Lpush_stone_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Ystone_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ystone_w; - next[x-1][y] = Xstone_pause; - return; } + + cave[x-1][y] = Ystone_w; + next[x-1][y] = Xstone_pause; } static void Lpush_bomb_e(int x, int y) { + cave[x][y] = Ybomb_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5839,8 +5805,6 @@ static void Lpush_bomb_e(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xbomb; - next[x][y] = Xbomb; return; #ifdef ACID_ROLL @@ -5852,8 +5816,6 @@ static void Lpush_bomb_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Ybomb_eB; - next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5861,21 +5823,19 @@ static void Lpush_bomb_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Ybomb_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ybomb_e; - next[x+1][y] = Xbomb_pause; - return; } + + cave[x+1][y] = Ybomb_e; + next[x+1][y] = Xbomb_pause; } static void Lpush_bomb_w(int x, int y) { + cave[x][y] = Ybomb_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5883,8 +5843,6 @@ static void Lpush_bomb_w(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xbomb; - next[x][y] = Xbomb; return; #ifdef ACID_ROLL @@ -5896,8 +5854,6 @@ static void Lpush_bomb_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Ybomb_wB; - next[x][y] = Xblank; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -5905,21 +5861,19 @@ static void Lpush_bomb_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Ybomb_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ybomb_w; - next[x-1][y] = Xbomb_pause; - return; } + + cave[x-1][y] = Ybomb_w; + next[x-1][y] = Xbomb_pause; } static void Lpush_nut_e(int x, int y) { + cave[x][y] = Ynut_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5927,8 +5881,6 @@ static void Lpush_nut_e(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xnut; - next[x][y] = Xnut; return; #ifdef ACID_ROLL @@ -5940,8 +5892,6 @@ static void Lpush_nut_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Ynut_eB; - next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5949,21 +5899,19 @@ static void Lpush_nut_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Ynut_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ynut_e; - next[x+1][y] = Xnut_pause; - return; } + + cave[x+1][y] = Ynut_e; + next[x+1][y] = Xnut_pause; } static void Lpush_nut_w(int x, int y) { + cave[x][y] = Ynut_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -5971,8 +5919,6 @@ static void Lpush_nut_w(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xnut; - next[x][y] = Xnut; return; #ifdef ACID_ROLL @@ -5984,8 +5930,6 @@ static void Lpush_nut_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Ynut_wB; - next[x][y] = Xblank; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -5993,21 +5937,19 @@ static void Lpush_nut_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Ynut_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ynut_w; - next[x-1][y] = Xnut_pause; - return; } + + cave[x-1][y] = Ynut_w; + next[x-1][y] = Xnut_pause; } static void Lpush_spring_e(int x, int y) { + cave[x][y] = Yspring_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -6015,8 +5957,6 @@ static void Lpush_spring_e(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xspring; - next[x][y] = Xspring; return; #ifdef ACID_ROLL @@ -6028,8 +5968,6 @@ static void Lpush_spring_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Yspring_eB; - next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -6037,21 +5975,19 @@ static void Lpush_spring_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Yspring_eB; - next[x][y] = Xblank; - cave[x+1][y] = Yspring_e; - next[x+1][y] = Xspring_e; - return; } + + cave[x+1][y] = Yspring_e; + next[x+1][y] = Xspring_e; } static void Lpush_spring_w(int x, int y) { + cave[x][y] = Yspring_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: case Znormal: case Zdynamite: @@ -6059,8 +5995,6 @@ static void Lpush_spring_w(int x, int y) case Xboom_bomb: case Xboom_android: case Xboom_1: - cave[x][y] = Xspring; - next[x][y] = Xspring; return; #ifdef ACID_ROLL @@ -6072,8 +6006,6 @@ static void Lpush_spring_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - cave[x][y] = Yspring_wB; - next[x][y] = Xblank; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -6081,14 +6013,10 @@ static void Lpush_spring_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; #endif - - default: - cave[x][y] = Yspring_wB; - next[x][y] = Xblank; - cave[x-1][y] = Yspring_w; - next[x-1][y] = Xspring_w; - return; } + + cave[x-1][y] = Yspring_w; + next[x-1][y] = Xspring_w; } static void Ldynamite_1(int x, int y)