From: Holger Schemel Date: Tue, 18 Feb 2020 15:37:17 +0000 (+0100) Subject: changed frame counter for EM engine counting upward instead of downward X-Git-Tag: 4.2.0.0~101 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=0905202c794032166116c29c20c46c0464c57ef4;p=rocksndiamonds.git changed frame counter for EM engine counting upward instead of downward --- diff --git a/src/game_em/game.c b/src/game_em/game.c index 48d1bfc1..7842a89c 100644 --- a/src/game_em/game.c +++ b/src/game_em/game.c @@ -83,7 +83,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) game_em.random = game_em.random * 129 + 1; - frame = (frame - 1) & 7; + frame = (frame + 1) % 8; for (i = 0; i < MAX_PLAYERS; i++) readjoy(action[i], &ply[i]); diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 15b70660..972e0d94 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -25,11 +25,11 @@ #define VALID_SCREEN_Y(y) ((y) < MIN_SCREEN_Y ? MIN_SCREEN_Y : \ (y) > MAX_SCREEN_Y ? MAX_SCREEN_Y : (y)) -#define PLAYER_SCREEN_X(p) ((( frame) * ply[p].oldx + \ - (8 - frame) * ply[p].x) * TILEX / 8 \ +#define PLAYER_SCREEN_X(p) (((7 - frame) * ply[p].oldx + \ + (1 + frame) * ply[p].x) * TILEX / 8 \ - ((SCR_FIELDX - 1) * TILEX) / 2) -#define PLAYER_SCREEN_Y(p) ((( frame) * ply[p].oldy + \ - (8 - frame) * ply[p].y) * TILEY / 8 \ +#define PLAYER_SCREEN_Y(p) (((7 - frame) * ply[p].oldy + \ + (1 + frame) * ply[p].y) * TILEY / 8 \ - ((SCR_FIELDY - 1) * TILEY) / 2) #define USE_EXTENDED_GRAPHICS_ENGINE 1 @@ -122,7 +122,7 @@ static struct GraphicInfo_EM *getObjectGraphic(int x, int y) struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; if (!game.use_native_emc_graphics_engine) - getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - lev.left, y - lev.top); + getGraphicSourceObjectExt_EM(g, tile, frame, x - lev.left, y - lev.top); return g; } @@ -132,7 +132,7 @@ static struct GraphicInfo_EM *getPlayerGraphic(int player_nr, int anim) struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; if (!game.use_native_emc_graphics_engine) - getGraphicSourcePlayerExt_EM(g, player_nr, anim, 7 - frame); + getGraphicSourcePlayerExt_EM(g, player_nr, anim, frame); return g; } @@ -312,7 +312,7 @@ static void animscreen(void) for (y = lev.top; y < lev.bottom; y++) for (x = lev.left; x < lev.right; x++) SetGfxAnimation_EM(&graphic_info_em_object[lev.draw[x][y]][frame], - lev.draw[x][y], 7 - frame, + lev.draw[x][y], frame, x - lev.left, y - lev.top); for (y = top; y < top + MAX_BUF_YSIZE; y++) @@ -377,8 +377,8 @@ static void blitplayer(struct PLAYER *ply) return; /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */ - x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; - y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; + x1 = ((7 - frame) * ply->oldx + (1 + frame) * ply->x) * TILEX / 8; + y1 = ((7 - frame) * ply->oldy + (1 + frame) * ply->y) * TILEY / 8; x2 = x1 + TILEX - 1; y2 = y1 + TILEY - 1; @@ -388,8 +388,8 @@ static void blitplayer(struct PLAYER *ply) /* some casts to "int" are needed because of negative calculation values */ int dx = (int)ply->x - (int)ply->oldx; int dy = (int)ply->y - (int)ply->oldy; - int old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8; - int old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8; + int old_x = (int)ply->oldx + (int)frame * dx / 8; + int old_y = (int)ply->oldy + (int)frame * dy / 8; int new_x = old_x + SIGN(dx); int new_y = old_y + SIGN(dy); int old_sx = old_x % MAX_BUF_XSIZE; @@ -436,7 +436,7 @@ void game_initscreen(void) int player_nr; int x,y; - frame = 6; + frame = 1; player_nr = (game.centered_player_nr != -1 ? game.centered_player_nr : 0); diff --git a/src/game_em/logic.c b/src/game_em/logic.c index bbac90d2..2e959ffe 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -7435,13 +7435,13 @@ static void logic_globals(void) void logic(void) { - if (frame == 7) + if (frame == 0) { logic_players(); logic_objects(); } - if (frame == 6) + if (frame == 1) { logic_globals(); } diff --git a/src/tools.c b/src/tools.c index 83620631..8b8f2a95 100644 --- a/src/tools.c +++ b/src/tools.c @@ -8701,7 +8701,7 @@ void InitGraphicInfo_EM(void) boolean has_action_graphics = (graphic != base_graphic); boolean has_crumbled_graphics = (base_crumbled != base_graphic); struct GraphicInfo *g = &graphic_info[graphic]; - struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j]; Bitmap *src_bitmap; int src_x, src_y; // ensure to get symmetric 3-frame, 2-delay animations as used in EM @@ -8932,8 +8932,8 @@ void InitGraphicInfo_EM(void) Xspring); // no separate animation for "smashed by rock" -- use rock instead - struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; - struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j]; + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j]; + struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j]; g_em->bitmap = g_xx->bitmap; g_em->src_x = g_xx->src_x; @@ -8969,7 +8969,7 @@ void InitGraphicInfo_EM(void) el_act_dir2img(effective_element, effective_action, direction)); struct GraphicInfo *g = &graphic_info[graphic]; - struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j]; + struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j]; Bitmap *src_bitmap; int src_x, src_y; int sync_frame = j;