fixed bug with handling networking packets if request dialog is active
authorHolger Schemel <info@artsoft.org>
Fri, 12 Oct 2018 16:04:30 +0000 (18:04 +0200)
committerHolger Schemel <info@artsoft.org>
Fri, 12 Oct 2018 16:04:35 +0000 (18:04 +0200)
Before, it was possible for a network client to start a new game while
another client was still about answering a request dialog (like asking
if a tape for a solved level should be saved), causing synchronization
problems with network packet handling.

With this bugfix, handling network packets is paused during a request.


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