--- /dev/null
+file_identifier: ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_1.2
+
+name: BoulderDash
+author: Peter Liepa
+imported_from: Original Boulderdash
+
+levels: 100
+
+latest_engine: true
--- /dev/null
+
+# =============================================================================
+# Emerald Mine V4 style info screen animation definitions
+# =============================================================================
+
+player_1.moving.down: 16
+player_1.moving.up: 16
+player_1.moving.left: 16
+player_1.moving.right: 16
+player_1.pushing.left: 16
+player_1.pushing.right: 16
+player_1.snapping.left: 16
+player_1.snapping.right: 16
+end
+
+player_2.moving.down: 16
+player_2.moving.up: 16
+player_2.moving.left: 16
+player_2.moving.right: 16
+player_2.pushing.left: 16
+player_2.pushing.right: 16
+player_2.snapping.left: 16
+player_2.snapping.right: 16
+end
+
+sand: 50
+sand.digging.left: 6
+empty_space: 10
+sand: 50
+sand.digging.right: 6
+empty_space: 10
+sand: 50
+sand.digging.up: 6
+empty_space: 10
+sand: 50
+sand.digging.down: 6
+empty_space: 10
+end
+
+steelwall: -1
+end
+
+wall: -1
+end
+
+wall_slippery: -1
+end
+
+rock: -1
+end
+
+emerald: 50
+emerald.collecting: 6
+empty_space: 10
+end
+
+diamond: 50
+diamond.collecting: 6
+empty_space: 10
+end
+
+empty_space: -1
+end
+
+bomb: 100
+bomb.exploding: 14
+empty_space: 10
+end
+
+nut: 50
+nut.breaking: 6
+emerald: 25
+end
+
+robot: -1
+end
+
+spaceship.up: 2
+spaceship.turning_from_up.right: 6
+spaceship.right: 2
+spaceship.turning_from_right.down: 6
+spaceship.down: 2
+spaceship.turning_from_down.left: 6
+spaceship.left: 2
+spaceship.turning_from_left.up: 6
+end
+
+bug.up: 2
+bug.turning_from_up.left: 6
+bug.left: 2
+bug.turning_from_left.down: 6
+bug.down: 2
+bug.turning_from_down.right: 6
+bug.right: 2
+bug.turning_from_right.up: 6
+end
+
+yamyam: -1
+end
+
+em_key_1: 25
+em_key_2: 25
+em_key_3: 25
+em_key_4: 25
+end
+
+em_gate_1: 25
+em_gate_2: 25
+em_gate_3: 25
+em_gate_4: 25
+end
+
+em_gate_1_gray: 25
+em_gate_2_gray: 25
+em_gate_3_gray: 25
+em_gate_4_gray: 25
+end
+
+empty_space: -1
+end
+
+dynamite: 50
+dynamite.active: 80
+dynamite.exploding: 14
+empty_space: 10
+end
+
+amoeba_wet: -1
+end
+
+quicksand_empty: -1
+end
+
+invisible_wall: -1
+end
+
+magic_wall: 50
+magic_wall.active: 50
+end
+
+robot_wheel: 50
+robot_wheel.active: 50
+end
+
+acid: -1
+end
+
+exit_closed: -1
+end
+
+exit_open: -1
+end
--- /dev/null
+
+# =============================================================================
+# Emerald Mine V4 style info screen text definitions
+# =============================================================================
+
+player_1: The first player: Collect all emeralds and find the exit!
+
+player_2: The second player: In team mode, the second player also has to reach the exit
+
+sand: Sand: Can only be removed by the player and the amoeba
+
+steelwall: Indestructible wall: Nothing can remove or destroy this wall
+
+wall: Normal wall: This kind of wall can be destroyed by explosions
+
+wall_slippery: Slippery wall: This wall is unsteady, so things like rocks or bombs slip down from it
+
+rock: Rock: Can be pushed and used to smash enemies
+
+emerald: Emerald: A certain amount of emeralds must be collected before the exit opens
+
+diamond: Diamond: Counts as 3 emeralds, but can be smashed by rocks or eaten by Yam Yams
+
+bomb: Bomb: Can be pushed and explodes if it falls on the ground or when hit by a rock
+
+nut: Nut: Contains an emerald and can be smashed with a rock
+
+robot: Robot: Always follows the player, but can be distracted by the robot wheel
+
+spaceship: Spaceship: Always tries to follow walls on their left side
+
+bug: Bug: Follows the right side of walls and turns into 8 emeralds and 1 diamond if destroyed
+
+yamyam: Yam Yam: Eats diamonds and turns into 9 new objects when smashed
+
+em_key_1: Keys: Needed to pass the gates of the same color
+
+em_gate_1: Gates: Can only be passed with the right key and if the field behind is empty
+
+em_gate_1_gray: Gray gates: They also require a colored key, but which one?
+
+dynamite: Dynamite: Can be collected and dropped again to destroy objects or kill enemies
+
+amoeba_wet: Amoeba: Spreads all over the level. Spaceships and bugs explode if they touch the amoeba
+
+quicksand_empty: Quicksand: Rocks can float through it, and the amoeba can spread through it
+
+invisible_wall: Invisible wall: Behaves like normal wall, but is invisible
+
+magic_wall: Magic wall: Turns rocks, emeralds and diamonds into each other when they fall on it
+
+robot_wheel: Robot wheel: When pressed by the player, it distracts the robots from the player
+
+acid: Acid: Everything that falls or moves into acid is gone forever -- including the player!
+
+exit_closed: Closed Exit: Does not open before the player has collected enough emeralds
+
+exit_open: Open Exit: If the player enters the exit, the game is won!
+
+# this entry must be empty -- it is used as a placeholder to separate entries
+empty_space:
--- /dev/null
+file_identifier: ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_1.2
+
+name: Emerald Mine
+author: Klaus Heinz & Volker Wertich
+year: 1987
+imported_from: Original Emerald Mine
+
+levels: 102
+first_level: 0
--- /dev/null
+file_identifier: ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_1.2
+
+name: Sokoban
+
+levels: 50
+first_level: 1
+
+latest_engine: true
--- /dev/null
+file_identifier: ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_1.2
+
+name: Supaplex
+author: Michael Stopp & Philip Jespersen
+imported_from: Original Supaplex
+
+levels: 111
+first_level: 1
--- /dev/null
+file_identifier: ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_1.2
+
+name: Classic Original Games
+author: Various Authors
+imported_from: Various Games
+
+sort_priority: 100
+level_group: true