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forced standard element size when playing levels using MM game engine
author
Holger Schemel
<info@artsoft.org>
Thu, 9 Mar 2017 18:42:38 +0000
(19:42 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:10 +0000
(23:21 +0100)
src/tools.c
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diff --git
a/src/tools.c
b/src/tools.c
index 4f0206e36d8b86a21447332f2829f59295bdf67e..63718a51c691b3e92d8ce743826fc3a2408150cf 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-8914,6
+8914,8
@@
void ResetFontStatus()
void ChangeViewportPropertiesIfNeeded()
{
void ChangeViewportPropertiesIfNeeded()
{
+ boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+ FALSE : setup.small_game_graphics);
int gfx_game_mode = game_status;
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
int gfx_game_mode = game_status;
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
@@
-8945,9
+8947,7
@@
void ChangeViewportPropertiesIfNeeded()
int new_ey = vp_door_3->y;
int new_exsize = vp_door_3->width;
int new_eysize = vp_door_3->height;
int new_ey = vp_door_3->y;
int new_exsize = vp_door_3->width;
int new_eysize = vp_door_3->height;
- int new_tilesize_var =
- (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
-
+ int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
int new_scr_fieldx = new_sxsize / tilesize;
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
int new_scr_fieldx = new_sxsize / tilesize;