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3e3b2e2
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fixed zooming surfaces to keep alpha channel
author
Holger Schemel
<info@artsoft.org>
Wed, 29 Jun 2016 18:35:11 +0000
(20:35 +0200)
committer
Holger Schemel
<info@artsoft.org>
Wed, 29 Jun 2016 18:35:11 +0000
(20:35 +0200)
src/libgame/sdl.c
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diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index 0e8945d5883b1e69d4d5b49faa72a29c6f432906..60b40b3a29568bdebf76b1fb6ea592803031432c 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-2124,7
+2124,8
@@
SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
{
/* new source surface is 32 bit with a defined RGB ordering */
zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32,
{
/* new source surface is 32 bit with a defined RGB ordering */
zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32,
- 0x000000ff, 0x0000ff00, 0x00ff0000, 0);
+ 0x000000ff, 0x0000ff00, 0x00ff0000,
+ (src->format->Amask ? 0xff000000 : 0));
SDL_BlitSurface(src, NULL, zoom_src, NULL);
is_32bit = TRUE;
is_converted = TRUE;
SDL_BlitSurface(src, NULL, zoom_src, NULL);
is_32bit = TRUE;
is_converted = TRUE;
@@
-2137,7
+2138,8
@@
SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32,
zoom_src->format->Rmask,
zoom_src->format->Gmask,
zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32,
zoom_src->format->Rmask,
zoom_src->format->Gmask,
- zoom_src->format->Bmask, 0);
+ zoom_src->format->Bmask,
+ zoom_src->format->Amask);
}
else
{
}
else
{