{
boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
FALSE : setup.small_game_graphics);
{
boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
FALSE : setup.small_game_graphics);
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];