X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=2ae83cfed178bfbbfdbf6e2f2dcb71587e649f16;hb=59ee473b86e7cbc1d9b09a3c22b0bbd3a410f16f;hp=08bc8c390cbe50580c0b7e8ff0f274febc8b375b;hpb=5c909110697b6904d58880000face10c8ce8eb18;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 08bc8c39..2ae83cfe 100644 --- a/src/tools.h +++ b/src/tools.h @@ -18,7 +18,6 @@ #include "game.h" /* for SetDrawtoField */ -#define DRAW_DIRECT 0 #define DRAW_BUFFERED 1 #define DRAW_BACKBUFFER 2 @@ -72,22 +71,20 @@ void DrawMaskedBorder(int); void SetDrawtoField(int); void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); -void FadeToFront(); void FadeIn(int); void FadeOut(int); -void FadeCross(int); -void FadeCrossSaveBackbuffer(); void FadeSetEnterMenu(); void FadeSetLeaveMenu(); void FadeSetEnterScreen(); +void FadeSetNextScreen(); void FadeSetLeaveScreen(); void FadeSetFromType(int); void FadeSetDisabled(); void FadeSkipNextFadeIn(); void FadeSkipNextFadeOut(); -void ClearWindow(); +void ClearField(); void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); void SetDoorBackgroundImageIfDefined(int); @@ -138,9 +135,9 @@ void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); void DrawLevelFieldThruMask(int, int); -void DrawLevelFieldCrumbledSand(int, int); -void DrawLevelFieldCrumbledSandDigging(int, int, int, int); -void DrawLevelFieldCrumbledSandNeighbours(int, int); +void DrawLevelFieldCrumbled(int, int); +void DrawLevelFieldCrumbledDigging(int, int, int, int); +void DrawLevelFieldCrumbledNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); @@ -177,6 +174,10 @@ int map_direction_EM_to_RND(int); void map_android_clone_elements_RND_to_EM(struct LevelInfo *); void map_android_clone_elements_EM_to_RND(struct LevelInfo *); +int map_element_RND_to_SP(int); +int map_element_SP_to_RND(int); +int map_action_SP_to_RND(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -214,5 +215,6 @@ void PlaySoundActivating(); void PlaySoundSelecting(); void ToggleFullscreenIfNeeded(); +void ChangeScreenModeIfNeeded(); #endif /* TOOLS_H */