X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=041a2d1d0a510d995a16544d2ed9abb503ea6bc7;hb=a56f43284d320b60cbeb1ebd097ec6d21d4f4ff1;hp=71b4f01af7c8b85ab3480070ecaf683b2ad97413;hpb=c3fa9fcf03db2a48bbd8fa343b79a94c42d4cac3;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 71b4f01a..041a2d1d 100644 --- a/src/tools.h +++ b/src/tools.h @@ -76,6 +76,7 @@ void DrawMaskedBorder_DOOR_2(); void DrawMaskedBorder_DOOR_3(); void DrawMaskedBorder_ALL(); void DrawMaskedBorder(int); +void DrawMaskedBorderToTarget(int); void SetDrawtoField(int); void RedrawPlayfield(); @@ -95,6 +96,8 @@ void FadeSetDisabled(); void FadeSkipNextFadeIn(); void FadeSkipNextFadeOut(); +Bitmap *getGlobalBorderBitmapFromStatus(int); + void ClearField(); void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); @@ -107,6 +110,7 @@ void DrawBackground(int, int, int, int); void DrawBackgroundForFont(int, int, int, int, int); void DrawBackgroundForGraphic(int, int, int, int, int); boolean CheckIfGlobalBorderHasChanged(); +void RedrawGlobalBorder(); void MarkTileDirty(int, int); void SetBorderElement(); @@ -116,9 +120,6 @@ void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimation(int, int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); - void DrawFixedGraphicAnimation(int, int, int); void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); @@ -136,7 +137,6 @@ void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); void getFixedGraphicSource(int, int, Bitmap **, int *, int *); void getMiniGraphicSource(int, Bitmap **, int *, int *); -void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); void DrawGraphic(int, int, int, int); @@ -249,6 +249,8 @@ void PlayMenuMusic(); void PlaySoundActivating(); void PlaySoundSelecting(); +void SetGameStatus(int); + void ToggleFullscreenOrChangeWindowScalingIfNeeded(); void ChangeViewportPropertiesIfNeeded();