X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=041a2d1d0a510d995a16544d2ed9abb503ea6bc7;hb=a56f43284d320b60cbeb1ebd097ec6d21d4f4ff1;hp=37f7d06bc823c6f26f47c0fa8c39c025d811bb49;hpb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 37f7d06b..041a2d1d 100644 --- a/src/tools.h +++ b/src/tools.h @@ -16,7 +16,7 @@ #include "game.h" /* for SetDrawtoField */ -#define DRAW_BUFFERED 1 +#define DRAW_FIELDBUFFER 1 #define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ @@ -76,13 +76,11 @@ void DrawMaskedBorder_DOOR_2(); void DrawMaskedBorder_DOOR_3(); void DrawMaskedBorder_ALL(); void DrawMaskedBorder(int); +void DrawMaskedBorderToTarget(int); void SetDrawtoField(int); -#if 1 void RedrawPlayfield(); -#else -void RedrawPlayfield(boolean, int, int, int, int); -#endif +void BlitScreenToBitmap_RND(Bitmap *); void BlitScreenToBitmap(Bitmap *); void BackToFront(); @@ -98,6 +96,8 @@ void FadeSetDisabled(); void FadeSkipNextFadeIn(); void FadeSkipNextFadeOut(); +Bitmap *getGlobalBorderBitmapFromStatus(int); + void ClearField(); void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); @@ -109,6 +109,8 @@ void SetPanelBackground(); void DrawBackground(int, int, int, int); void DrawBackgroundForFont(int, int, int, int, int); void DrawBackgroundForGraphic(int, int, int, int, int); +boolean CheckIfGlobalBorderHasChanged(); +void RedrawGlobalBorder(); void MarkTileDirty(int, int); void SetBorderElement(); @@ -118,9 +120,6 @@ void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimation(int, int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); - void DrawFixedGraphicAnimation(int, int, int); void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); @@ -138,7 +137,6 @@ void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); void getFixedGraphicSource(int, int, Bitmap **, int *, int *); void getMiniGraphicSource(int, Bitmap **, int *, int *); -void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); void DrawGraphic(int, int, int, int); @@ -172,6 +170,9 @@ void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); +void DrawSizedElement(int, int, int, int); +void DrawSizedElementOrWall(int, int, int, int, int); + void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); @@ -179,6 +180,7 @@ void ShowEnvelope(int); void ShowEnvelopeDoor(char *text, int); void DrawLevel(int); +void DrawSizedLevel(int, int, int, int, int); void DrawMiniLevel(int, int, int, int); void DrawPreviewLevelInitial(void); void DrawPreviewLevelAnimation(void); @@ -247,6 +249,8 @@ void PlayMenuMusic(); void PlaySoundActivating(); void PlaySoundSelecting(); +void SetGameStatus(int); + void ToggleFullscreenOrChangeWindowScalingIfNeeded(); void ChangeViewportPropertiesIfNeeded();