X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=588f7f8eda16162eaa538c7f5b815a7419aa93e9;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=176b56f683c6ad6b05fcd7145344900251d6f357;hpb=42ffe4ef1bde9f93619d259af377083cdcd96da6;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 176b56f6..588f7f8e 100644 --- a/src/tools.c +++ b/src/tools.c @@ -304,6 +304,79 @@ void DrawMaskedBorder(int redraw_mask) } } +void BlitScreenToBitmap(Bitmap *target_bitmap) +{ + DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); + int fx = FX, fy = FY; + +#if NEW_TILESIZE + int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + int dx_var = dx * TILESIZE_VAR / TILESIZE; + int dy_var = dy * TILESIZE_VAR / TILESIZE; + int ffx, ffy; + + // fx += dx * TILESIZE_VAR / TILESIZE; + // fy += dy * TILESIZE_VAR / TILESIZE; +#else + fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); +#endif + + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; + ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) + fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; + else + fx += (dx_var > 0 ? TILEX_VAR : 0); + } + else + { + fx += dx_var; + } + + if (EVEN(SCR_FIELDY)) + { + if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) + fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; + else + fy += (dy_var > 0 ? TILEY_VAR : 0); + } + else + { + fy += dy_var; + } + +#if 0 + printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n", + scroll_x, scroll_y, + SBX_Left, SBX_Right, + SBY_Upper, SBY_Lower, + fx, fy); +#endif + + if (border.draw_masked[GAME_MODE_PLAYING]) + { + if (buffer != backbuffer) + { + /* copy playfield buffer to backbuffer to add masked border */ + BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + DrawMaskedBorder(REDRAW_FIELD); + } + + BlitBitmap(backbuffer, target_bitmap, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + } + else + { + BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY); + } +} + void BackToFront() { int x, y; @@ -322,6 +395,13 @@ void BackToFront() if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) redraw_mask |= REDRAW_FIELD; +#if 0 + /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 */ + /* (force full redraw) */ + if (game_status == GAME_MODE_PLAYING) + redraw_mask |= REDRAW_FIELD; +#endif + if (redraw_mask & REDRAW_FIELD) redraw_mask &= ~REDRAW_TILES; @@ -399,115 +479,88 @@ void BackToFront() } else { +#if 1 + BlitScreenToBitmap(window); +#else int fx = FX, fy = FY; - if (setup.soft_scrolling) - { #if NEW_TILESIZE - int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); - int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); - - int bx1, bx2, ffx, ffy; - - // fx += dx * TILESIZE_VAR / TILESIZE; - // fy += dy * TILESIZE_VAR / TILESIZE; + int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + int dx_var = dx * TILESIZE_VAR / TILESIZE; + int dy_var = dy * TILESIZE_VAR / TILESIZE; + int ffx, ffy; + + // fx += dx * TILESIZE_VAR / TILESIZE; + // fy += dy * TILESIZE_VAR / TILESIZE; #else - fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); #endif -#if 1 - -#if 0 - bx1 = SBX_Left * TILEX_VAR + TILEX_VAR / 2; - // bx1 = SBX_Left * TILEX_VAR; - bx2 = SBX_Right * TILEX_VAR - TILEX_VAR / 2; - ffx = scroll_x * TILEX_VAR + dx * TILESIZE_VAR / TILESIZE; - - if (ffx > bx1) // && ffx < bx2) - fx += dx * TILESIZE_VAR / TILESIZE; + /* !!! THIS WORKS !!! */ - // fx += TILEX_VAR - (ffx - bx1) % TILEX_VAR; + printf("::: %d, %d\n", scroll_x, scroll_y); - printf("::: %d (%d, %d) (%d)\n", ffx, bx1, bx2, dx); + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; + ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; -#if 0 - if (ffx > SBX_Left * TILEX_VAR) - fx -= MIN(ffx, TILEX_VAR / 2); - if (ffx > SBX_Left * TILEX_VAR && ffx < (SBX_Right + 1) * TILEX_VAR) - fx -= MIN(ffx, TILEX_VAR / 2); -#endif + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) + fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; + else + fx += (dx > 0 ? TILEX_VAR : 0); + } + else + { + fx += dx; + } -#else - ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx * TILESIZE_VAR / TILESIZE; + if (EVEN(SCR_FIELDY)) + { + if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) + fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; + else + fy += (dy > 0 ? TILEY_VAR : 0); + } + else + { + fy += dy; + } - if (EVEN(SCR_FIELDX)) + if (border.draw_masked[GAME_MODE_PLAYING]) + { + if (buffer != backbuffer) { - if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2) - fx = fx + dx * TILESIZE_VAR / TILESIZE - MIN(ffx, TILEX_VAR / 2); - else - fx = fx - (dx <= 0 ? TILEX_VAR : 0); - - printf("::: %d (%d, %d) [%d] [%d] => %d\n", - ffx, SBX_Left * TILEX_VAR, SBX_Right * TILEX_VAR, dx, FX, fx); + /* copy playfield buffer to backbuffer to add masked border */ + BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + DrawMaskedBorder(REDRAW_FIELD); } -#endif - -#if 0 - printf("::: %d, %d [%d, %d] [%d, %d] [%d, %d] [%d] [%d, %d]\n", - fx, fy, FX, FY, ScreenMovDir, ScreenGfxPos, - scroll_x, scroll_y, - ffx, - SBX_Left, SBX_Right); -#endif - -#endif -#if 0 -#if NEW_TILESIZE - fx = fx * TILESIZE_VAR / TILESIZE; - fy = fy * TILESIZE_VAR / TILESIZE; -#endif -#endif + BlitBitmap(backbuffer, window, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); } - - if (setup.soft_scrolling || - ABS(ScreenMovPos) + ScrollStepSize == TILEX || - ABS(ScreenMovPos) == ScrollStepSize || - redraw_tiles > REDRAWTILES_THRESHOLD) + else { - if (border.draw_masked[GAME_MODE_PLAYING]) - { - if (buffer != backbuffer) - { - /* copy playfield buffer to backbuffer to add masked border */ - BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); - DrawMaskedBorder(REDRAW_FIELD); - } - - BlitBitmap(backbuffer, window, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, - REAL_SX, REAL_SY); - } - else - { - BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); - } + BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); + } +#endif #if 0 #ifdef DEBUG - printf("redrawing all (ScreenGfxPos == %d) because %s\n", - ScreenGfxPos, - (setup.soft_scrolling ? - "setup.soft_scrolling" : - ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? - "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" : - ABS(ScreenGfxPos) == ScrollStepSize ? - "ABS(ScreenGfxPos) == ScrollStepSize" : - "redraw_tiles > REDRAWTILES_THRESHOLD")); + printf("redrawing all (ScreenGfxPos == %d) because %s\n", + ScreenGfxPos, + (setup.soft_scrolling ? + "setup.soft_scrolling" : + ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? + "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" : + ABS(ScreenGfxPos) == ScrollStepSize ? + "ABS(ScreenGfxPos) == ScrollStepSize" : + "redraw_tiles > REDRAWTILES_THRESHOLD")); #endif #endif - } } redraw_mask &= ~REDRAW_MAIN; @@ -542,6 +595,75 @@ void BackToFront() #endif #if NEW_TILESIZE + +#if 1 + InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE); + + { + int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0); + int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0); + + int dx = 0, dy = 0; + int dx_var = dx * TILESIZE_VAR / TILESIZE; + int dy_var = dy * TILESIZE_VAR / TILESIZE; + int ffx, ffy; + int fx = FX, fy = FY; + + int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0); + int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0); + + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; + ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) + { + fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; + + if (fx % TILEX_VAR) + sx -= TILEX_VAR / 2; + else + sx -= TILEX_VAR; + } + else + { + fx += (dx_var > 0 ? TILEX_VAR : 0); + } + } + + if (EVEN(SCR_FIELDY)) + { + if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) + { + fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; + + if (fy % TILEY_VAR) + sy -= TILEY_VAR / 2; + else + sy -= TILEY_VAR; + } + else + { + fy += (dy_var > 0 ? TILEY_VAR : 0); + } + } + +#if 0 + printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY); +#endif + + for (x = 0; x < scr_fieldx; x++) + for (y = 0 ; y < scr_fieldy; y++) + if (redraw[redraw_x1 + x][redraw_y1 + y]) + BlitBitmap(buffer, window, + FX + x * TILEX_VAR, FY + y * TILEY_VAR, + TILEX_VAR, TILEY_VAR, + sx + x * TILEX_VAR, sy + y * TILEY_VAR); + } + + InitGfxClipRegion(FALSE, -1, -1, -1, -1); +#else for (x = 0; x < SCR_FIELDX; x++) for (y = 0 ; y < SCR_FIELDY; y++) if (redraw[redraw_x1 + x][redraw_y1 + y]) @@ -549,6 +671,8 @@ void BackToFront() FX + x * TILEX_VAR, FY + y * TILEY_VAR, TILEX_VAR, TILEY_VAR, SX + x * TILEX_VAR, SY + y * TILEY_VAR); +#endif + #else for (x = 0; x < SCR_FIELDX; x++) for (y = 0 ; y < SCR_FIELDY; y++) @@ -2354,7 +2478,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); - unsigned long anim_delay = 0; + unsigned int anim_delay = 0; int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); int anim_delay_value = (no_delay ? 0 : frame_delay_value); int font_nr = FONT_ENVELOPE_1 + envelope_nr; @@ -2416,7 +2540,7 @@ void AnimateEnvelopeDoor(char *text, int anim_mode, int action) int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); - unsigned long anim_delay = 0; + unsigned int anim_delay = 0; int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); int anim_delay_value = (no_delay ? 0 : frame_delay_value); #if 1 @@ -2926,11 +3050,11 @@ static void DrawPreviewLevelLabelExt(int mode) void DrawPreviewLevel(boolean restart) { - static unsigned long scroll_delay = 0; - static unsigned long label_delay = 0; + static unsigned int scroll_delay = 0; + static unsigned int label_delay = 0; static int from_x, from_y, scroll_direction; static int label_state, label_counter; - unsigned long scroll_delay_value = preview.step_delay; + unsigned int scroll_delay_value = preview.step_delay; boolean show_level_border = (BorderElement != EL_EMPTY); int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); @@ -4184,8 +4308,8 @@ unsigned int MoveDoor(unsigned int door_state) { static int door1 = DOOR_OPEN_1; static int door2 = DOOR_CLOSE_2; - unsigned long door_delay = 0; - unsigned long door_delay_value; + unsigned int door_delay = 0; + unsigned int door_delay_value; int stepsize = 1; if (door_1.width < 0 || door_1.width > DXSIZE) @@ -4604,7 +4728,7 @@ void CreateToolButtons() Bitmap *deco_bitmap = None; int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; struct GadgetInfo *gi; - unsigned long event_mask; + unsigned int event_mask; int gd_xoffset, gd_yoffset; int gd_x1, gd_x2, gd_y; int id = i; @@ -7087,7 +7211,7 @@ int getGameFrameDelay_EM(int native_em_game_frame_delay) return game_frame_delay_value; } -unsigned int InitRND(long seed) +unsigned int InitRND(int seed) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM) return InitEngineRandom_EM(seed); @@ -7120,6 +7244,7 @@ inline static int get_effective_element_EM(int tile, int frame_em) return (frame_em > 5 ? EL_EMPTY : element); #if 0 + /* !!! FIX !!! */ case Ydiamond_stone: // if (!game.use_native_emc_graphics_engine) return EL_ROCK;