X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=415935a4ed98f9772989edf5f8bd2c6f62b2f0c6;hb=44daf525cec5664a3de0ce6e7516cd6c0081cf5b;hp=ddc8353b5c9da4a33b9d0caa3d3911f3690ac87d;hpb=5eadacd4799f667e58a7f5876cf5499e420e6d61;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index ddc8353b..415935a4 100644 --- a/src/tools.c +++ b/src/tools.c @@ -274,7 +274,7 @@ void BackToFront() if (redraw_mask & REDRAW_TILES && game_status == GAME_MODE_PLAYING && - border.draw_masked[game_status]) + border.draw_masked[GAME_MODE_PLAYING]) redraw_mask |= REDRAW_FIELD; if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) @@ -315,7 +315,10 @@ void BackToFront() SyncDisplay(); #if 1 - DrawMaskedBorder(redraw_mask); + if (game_status != GAME_MODE_PLAYING || + redraw_mask & REDRAW_FROM_BACKBUFFER || + buffer == backbuffer) + DrawMaskedBorder(redraw_mask); #endif if (redraw_mask & REDRAW_ALL) @@ -333,9 +336,6 @@ void BackToFront() if (game_status != GAME_MODE_PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) { -#if 0 - DrawMaskedBorder(REDRAW_FIELD); -#endif BlitBitmap(backbuffer, window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); } @@ -354,21 +354,22 @@ void BackToFront() ABS(ScreenMovPos) == ScrollStepSize || redraw_tiles > REDRAWTILES_THRESHOLD) { -#if 1 - if (border.draw_masked[GFX_SPECIAL_ARG_MAIN]) + if (border.draw_masked[GAME_MODE_PLAYING]) { - BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + if (buffer != backbuffer) + { + BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + DrawMaskedBorder(REDRAW_FIELD); + } - DrawMaskedBorder(REDRAW_FIELD); BlitBitmap(backbuffer, window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); } else + { BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); -#else - BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); -#endif + } #if 0 #ifdef DEBUG @@ -392,28 +393,13 @@ void BackToFront() if (redraw_mask & REDRAW_DOORS) { if (redraw_mask & REDRAW_DOOR_1) - { -#if 0 - DrawMaskedBorder(REDRAW_DOOR_1); -#endif BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); - } if (redraw_mask & REDRAW_DOOR_2) - { -#if 0 - DrawMaskedBorder(REDRAW_DOOR_2); -#endif BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); - } if (redraw_mask & REDRAW_DOOR_3) - { -#if 0 - DrawMaskedBorder(REDRAW_DOOR_3); -#endif BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); - } redraw_mask &= ~REDRAW_DOORS; }