X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=657c796b7cfd30d7b5951ab686f82d3ba3f04a48;hb=80a611519cc20b404bce7fc5dc6d321b082f99d2;hp=b7c753b45f9e429b56b07116e1b5323d9cfaa011;hpb=1a07df371a8d0c7defad55b7c11f868b1bcbca56;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index b7c753b4..657c796b 100644 --- a/src/network.c +++ b/src/network.c @@ -462,6 +462,8 @@ static void Handle_OP_YOUR_NUMBER() Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS); Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr); + + stored_player[new_index_nr].connected_network = TRUE; } static void Handle_OP_NUMBER_WANTED() @@ -518,6 +520,9 @@ static void Handle_OP_NUMBER_WANTED() Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d", new_client_nr); } + + if (game_status == GAME_MODE_MAIN) + DrawNetworkPlayers(); } static void Handle_OP_PLAYER_NAME(unsigned int len) @@ -577,6 +582,24 @@ static void Handle_OP_PLAYER_DISCONNECTED() stored_player[index_nr].connected_locally = FALSE; stored_player[index_nr].connected_network = FALSE; + + if (game_status == GAME_MODE_PLAYING) + { + char message[100]; + + sprintf(message, "Player %d left network server! Network game stopped!", + player_nr); + + Request(message, REQ_CONFIRM | REQ_STAY_CLOSED); + + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + } + else if (game_status == GAME_MODE_MAIN) + { + DrawNetworkPlayers(); + } } static void Handle_OP_START_PLAYING() @@ -645,19 +668,21 @@ static void Handle_OP_STOP_PLAYING() int index_nr = client_nr - 1; struct PlayerInfo *client_player = &stored_player[index_nr]; boolean stopped_by_remote_player = (!client_player->connected_locally); - char *message = (buffer[2] == NETWORK_STOP_BY_PLAYER ? - "Network game stopped by player!" : - buffer[2] == NETWORK_STOP_BY_ERROR ? - "Network game stopped due to internal error!" : - "Network game stopped!"); + char message[100]; + + sprintf(message, (buffer[2] == NETWORK_STOP_BY_PLAYER ? + "Network game stopped by player %d!" : + buffer[2] == NETWORK_STOP_BY_ERROR ? + "Network game stopped due to internal error!" : + "Network game stopped!"), client_nr); if (buffer[2] != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player) Request(message, REQ_CONFIRM | REQ_STAY_CLOSED); - } - SetGameStatus(GAME_MODE_MAIN); + SetGameStatus(GAME_MODE_MAIN); - DrawMainMenu(); + DrawMainMenu(); + } } static void Handle_OP_MOVE_PLAYER(unsigned int len) @@ -799,6 +824,17 @@ static char *HandleNetworkingPackets() return NULL; } +static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player) +{ + if (player == NULL) + return; + + if (player->next) + FreeNetworkClientPlayerInfo(player->next); + + checked_free(player); +} + static void HandleNetworkingDisconnect() { int i; @@ -815,6 +851,11 @@ static void HandleNetworkingDisconnect() for (i = 0; i < MAX_PLAYERS; i++) stored_player[i].connected_network = FALSE; + + FreeNetworkClientPlayerInfo(first_player.next); + + first_player.nr = 0; + first_player.next = NULL; } void HandleNetworking() @@ -836,6 +877,9 @@ void HandleNetworking() else { Request(error_message, REQ_CONFIRM); + + if (game_status == GAME_MODE_MAIN) + ClearNetworkPlayers(); } } }