X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=0e5955c62e103ebac1681c9f4ff9822437a77344;hb=fdbb975aee39b32064a9fdc461467e733c7854c9;hp=bb4ea67e6237ceaeed0ef3eb1322b4b4b45386d9;hpb=1cacebfb41c20889c904155001a5b88ace962348;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index bb4ea67e..0e5955c6 100644 --- a/src/network.c +++ b/src/network.c @@ -1,587 +1,734 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * -*----------------------------------------------------------* -* network.c * -***********************************************************/ - -#include -#include -#include +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// network.c +// ============================================================================ + #include -#include #include -#include -#include -#include -#include -#include -#include -#include + +#include "libgame/libgame.h" #include "network.h" #include "netserv.h" +#include "main.h" #include "game.h" #include "tape.h" #include "files.h" #include "tools.h" -#include "misc.h" - -#define MAXNICKLEN 14 +#include "screens.h" -struct user +struct NetworkClientPlayerInfo { byte nr; - char name[MAXNICKLEN+2]; - struct user *next; + char name[MAX_PLAYER_NAME_LEN + 1]; + struct NetworkClientPlayerInfo *next; }; -struct user me = +static struct NetworkClientPlayerInfo first_player = { 0, - "no name", + EMPTY_PLAYER_NAME, NULL }; /* server stuff */ -int sfd; -unsigned char realbuf[512], readbuf[MAX_BUFFER_SIZE], writbuf[MAX_BUFFER_SIZE]; -unsigned char *buf = realbuf + 4; -int nread = 0, nwrite = 0; +static TCPsocket sfd; /* TCP server socket */ +static UDPsocket udp; /* UDP server socket */ +static SDLNet_SocketSet rfds; /* socket set */ -void sysmsg(char *s) +static byte realbuffer[512]; +static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE]; +static byte *buffer = realbuffer + 4; +static int nread = 0, nwrite = 0; +static boolean stop_network_game = FALSE; + +static void SendBufferToServer(int size) { - if (verbose) - { - printf("** %s\n", s); - fflush(stdout); - } + if (!network.enabled) + return; + + realbuffer[0] = realbuffer[1] = realbuffer[2] = 0; + realbuffer[3] = (byte)size; + buffer[0] = 0; + + if (nwrite + 4 + size >= MAX_BUFFER_SIZE) + Error(ERR_EXIT, "internal error: network send buffer overflow"); + + memcpy(writbuffer + nwrite, realbuffer, 4 + size); + nwrite += 4 + size; + + /* directly send the buffer to the network server */ + SDLNet_TCP_Send(sfd, writbuffer, nwrite); + nwrite = 0; } -void *mmalloc(int n) +struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr) { - void *r; + struct NetworkClientPlayerInfo *player = NULL; + + for (player = &first_player; player; player = player->next) + if (player->nr == player_nr) + break; - r = malloc(n); - if (r == NULL) - fatal("Out of memory"); - return r; + if (player == NULL) /* should not happen */ + Error(ERR_EXIT, "protocol error: reference to non-existing player %d", + player_nr); + + return player; } -void u_sleep(int i) +char *getNetworkPlayerName(int player_nr) { - struct timeval tm; - tm.tv_sec = i / 1000000; - tm.tv_usec = i % 1000000; - select(0, NULL, NULL, NULL, &tm); + struct NetworkClientPlayerInfo *player; + + if (player_nr == 0) + return("the network game server"); + else if (player_nr == first_player.nr) + return("you"); + else + for (player = &first_player; player; player = player->next) + if (player->nr == player_nr && strlen(player->name) > 0) + return(player->name); + + return(EMPTY_PLAYER_NAME); } -void flushbuf() +static void StartNetworkServer(int port) { - if (nwrite) - { - write(sfd, writbuf, nwrite); - nwrite = 0; - } + static int p; + + p = port; +#if defined(TARGET_SDL2) + server_thread = SDL_CreateThread(NetworkServerThread, + "NetworkServerThread", &p); +#else + server_thread = SDL_CreateThread(NetworkServerThread, &p); +#endif + network_server = TRUE; } -void sendbuf(int len) +boolean ConnectToServer(char *hostname, int port) { - if (!standalone) - { - realbuf[0] = realbuf[1] = realbuf[2] = 0; - realbuf[3] = (unsigned char)len; - buf[0] = 0; - if (nwrite + 4 + len >= MAX_BUFFER_SIZE) - fatal("Internal error: send buffer overflow"); - memcpy(writbuf + nwrite, realbuf, 4 + len); - nwrite += 4 + len; + IPaddress ip; + int server_host = 0; + int i; + if (port == 0) + port = DEFAULT_SERVER_PORT; - flushbuf(); + if (hostname == NULL) + { + // if no hostname given, try to auto-detect network server in local network + // by doing a UDP broadcast on the network server port and wait for answer + SDLNet_SocketSet udp_socket_set = SDLNet_AllocSocketSet(1); + if (!udp_socket_set) + Error(ERR_EXIT, "SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError(); - } -} + udp = SDLNet_UDP_Open(0); + if(!udp) + Error(ERR_EXIT, "SDLNet_UDP_Open() failed: %s", SDLNet_GetError()); -struct user *finduser(unsigned char c) -{ - struct user *u; - - for (u = &me; u; u = u->next) - if (u->nr == c) - return u; - - fatal("Protocol error: reference to non-existing user"); - return NULL; /* so that gcc -Wall doesn't complain */ -} + if (SDLNet_UDP_AddSocket(udp_socket_set, udp) == -1) + Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"), + SDLNet_GetError(); -char *get_user_name(unsigned char c) -{ - struct user *u; + char *data_ptr = "network server UDB broadcast"; + int data_len = strlen(data_ptr) + 1; + IPaddress ip_address; - if (c == 0) - return("the server"); - else if (c == me.nr) - return("you"); - else - for (u = &me; u; u = u->next) - if (u->nr == c && u->name && strlen(u->name)) - return(u->name); + SDLNet_Write32(0xffffffff, &ip_address.host); /* 255.255.255.255 */ + SDLNet_Write16(port, &ip_address.port); - return("no name"); -} + UDPpacket packet = + { + -1, + (Uint8 *)data_ptr, + data_len, + data_len, + 0, + ip_address + }; -void InitNetworkServer(int port) -{ - switch (fork()) - { - case 0: - NetworkServer(port, !serveronly); + SDLNet_UDP_Send(udp, -1, &packet); - /* never reached */ - exit(0); + Error(ERR_DEBUG, "doing UDP broadcast for local network server ..."); - case -1: - Error(ERR_RETURN, - "cannot create network server process - no network games"); - standalone = TRUE; - return; + if (SDLNet_CheckSockets(udp_socket_set, 1000) == 1) + { + int num_packets = SDLNet_UDP_Recv(udp, &packet); + + if (num_packets == 1) + { + Error(ERR_DEBUG, "network server found"); - default: - /* we are parent process -- resume normal operation */ - return; + server_host = SDLNet_Read32(&packet.address.host); + } + else + { + Error(ERR_DEBUG, "no answer from network server"); + } + } + else + { + Error(ERR_DEBUG, "no network server found"); + } } -} -BOOL ConnectToServer(char *host, int port) -{ - struct hostent *hp; - struct sockaddr_in s; - struct protoent *tcpproto; - int on = 1, i; + rfds = SDLNet_AllocSocketSet(1); - if (host) + if (hostname) { - if ((s.sin_addr.s_addr = inet_addr(host)) == -1) - { - hp = gethostbyname(host); - if (!hp) - fatal("Host not found"); - s.sin_addr = *(struct in_addr *)(hp->h_addr_list[0]); - } + SDLNet_ResolveHost(&ip, hostname, port); + + if (ip.host == INADDR_NONE) + Error(ERR_EXIT, "cannot locate host '%s'", hostname); + else + server_host = SDLNet_Read32(&ip.host); } else - s.sin_addr.s_addr = inet_addr("127.0.0.1"); + { + // if no hostname was given and no network server was auto-detected in the + // local network, try to connect to a network server at the local host + if (server_host == 0) + server_host = 0x7f000001; /* 127.0.0.1 */ - if (port == 0) - port = DEFAULTPORT; + SDLNet_Write32(server_host, &ip.host); + SDLNet_Write16(port, &ip.port); + } + + Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...", + (server_host >> 24) & 0xff, + (server_host >> 16) & 0xff, + (server_host >> 8) & 0xff, + (server_host >> 0) & 0xff); - s.sin_port = htons(port); - s.sin_family = AF_INET; - sfd = socket(PF_INET, SOCK_STREAM, 0); - if (sfd < 0) - fatal("Out of file descriptors"); - if ((tcpproto = getprotobyname("tcp")) != NULL) - setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int)); + sfd = SDLNet_TCP_Open(&ip); - if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) < 0) + if (sfd) { - if (!host) - { - printf("No rocksndiamonds server on localhost - starting up one ...\n"); + SDLNet_TCP_AddSocket(rfds, sfd); + return TRUE; + } + else + { + printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError()); + } - InitNetworkServer(port); + if (hostname) /* connect to specified server failed */ + return FALSE; - for (i=0; i<6; i++) - { - u_sleep(500000); - close(sfd); - sfd = socket(PF_INET, SOCK_STREAM, 0); - if (sfd < 0) - fatal("Out of file descriptors"); - setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int)); - if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0) - break; - } - if (i==6) - fatal("Can't connect to server"); + printf("No rocksndiamonds server on localhost -- starting up one ...\n"); + StartNetworkServer(port); + + /* wait for server to start up and try connecting several times */ + for (i = 0; i < 6; i++) + { + Delay(500); /* wait 500 ms == 0.5 seconds */ + + if ((sfd = SDLNet_TCP_Open(&ip))) /* connected */ + { + SDLNet_TCP_AddSocket(rfds, sfd); + return TRUE; } - else - fatal("Can't connect to server"); } - return(TRUE); + /* when reaching this point, connect to newly started server has failed */ + return FALSE; } -void SendToServer_Nickname(char *nickname) +void SendToServer_PlayerName(char *player_name) { - static char msgbuf[300]; + int len_player_name = strlen(player_name); - buf[1] = OP_NICKNAME; - memcpy(&buf[2], nickname, strlen(nickname)); - sendbuf(2 + strlen(nickname)); - sprintf(msgbuf, "you set your nick to \"%s\"", nickname); - sysmsg(msgbuf); + buffer[1] = OP_PLAYER_NAME; + memcpy(&buffer[2], player_name, len_player_name); + SendBufferToServer(2 + len_player_name); + Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name); } void SendToServer_ProtocolVersion() { - buf[1] = OP_PROTOCOL_VERSION; - buf[2] = PROT_VERS_1; - buf[3] = PROT_VERS_2; - buf[4] = PROT_VERS_3; + buffer[1] = OP_PROTOCOL_VERSION; + buffer[2] = PROTOCOL_VERSION_1; + buffer[3] = PROTOCOL_VERSION_2; + buffer[4] = PROTOCOL_VERSION_3; - sendbuf(5); + SendBufferToServer(5); } void SendToServer_NrWanted(int nr_wanted) { - buf[1] = OP_NUMBER_WANTED; - buf[2] = nr_wanted; + buffer[1] = OP_NUMBER_WANTED; + buffer[2] = nr_wanted; - sendbuf(3); + SendBufferToServer(3); } void SendToServer_StartPlaying() { - unsigned long new_random_seed = InitRND(NEW_RANDOMIZE); + unsigned int new_random_seed = InitRND(level.random_seed); - buf[1] = OP_START_PLAYING; - buf[2] = (byte)(level_nr >> 8); - buf[3] = (byte)(level_nr & 0xff); - buf[4] = (byte)(leveldir_nr >> 8); - buf[5] = (byte)(leveldir_nr & 0xff); + int dummy = 0; /* !!! HAS NO MEANING ANYMORE !!! */ + /* the name of the level must be enough */ - buf[6] = (unsigned char)((new_random_seed >> 24) & 0xff); - buf[7] = (unsigned char)((new_random_seed >> 16) & 0xff); - buf[8] = (unsigned char)((new_random_seed >> 8) & 0xff); - buf[9] = (unsigned char)((new_random_seed >> 0) & 0xff); + buffer[1] = OP_START_PLAYING; + buffer[2] = (byte)(level_nr >> 8); + buffer[3] = (byte)(level_nr & 0xff); + buffer[4] = (byte)(dummy >> 8); + buffer[5] = (byte)(dummy & 0xff); - strcpy(&buf[10], leveldir[leveldir_nr].name); + buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff); + buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff); + buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff); + buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff); - sendbuf(10 + strlen(leveldir[leveldir_nr].name)+1); + strcpy((char *)&buffer[10], leveldir_current->identifier); + + SendBufferToServer(10 + strlen(leveldir_current->identifier) + 1); +} + +void SendToServer_PausePlaying() +{ + buffer[1] = OP_PAUSE_PLAYING; + + SendBufferToServer(2); +} + +void SendToServer_ContinuePlaying() +{ + buffer[1] = OP_CONTINUE_PLAYING; + + SendBufferToServer(2); +} + +void SendToServer_StopPlaying(int cause_for_stopping) +{ + buffer[1] = OP_STOP_PLAYING; + buffer[2] = cause_for_stopping; + + SendBufferToServer(3); } void SendToServer_MovePlayer(byte player_action) { - buf[1] = OP_MOVE_FIGURE; - buf[2] = player_action; + buffer[1] = OP_MOVE_PLAYER; + buffer[2] = player_action; + + SendBufferToServer(3); +} - sendbuf(3); +static void Handle_OP_BAD_PROTOCOL_VERSION() +{ + Error(ERR_WARN, "protocol version mismatch"); + Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d", + buffer[2], buffer[3], + PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3); } -void handlemessages() +static void Handle_OP_YOUR_NUMBER() { - unsigned int len; - struct user *u, *v = NULL; - static char msgbuf[300]; + int new_client_nr = buffer[2]; + int new_index_nr = new_client_nr - 1; + struct PlayerInfo *old_local_player = local_player; + struct PlayerInfo *new_local_player = &stored_player[new_index_nr]; + + printf("OP_YOUR_NUMBER: %d\n", buffer[0]); + first_player.nr = new_client_nr; - while (nread >= 4 && nread >= 4 + readbuf[3]) + if (old_local_player != new_local_player) { - len = readbuf[3]; - if (readbuf[0] || readbuf[1] || readbuf[2]) - fatal("Wrong server line length"); + /* set relevant player settings and change to new player */ + + local_player = new_local_player; - memcpy(buf, &readbuf[4], len); - nread -= 4 + len; - copydown(readbuf, readbuf + 4 + len, nread); + old_local_player->connected_locally = FALSE; + new_local_player->connected_locally = TRUE; - switch(buf[1]) + old_local_player->connected_network = FALSE; + new_local_player->connected_network = TRUE; + } + + if (first_player.nr > MAX_PLAYERS) + Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS); + + Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr); +} + +static void Handle_OP_NUMBER_WANTED() +{ + int client_nr_wanted = buffer[2]; + int old_client_nr = buffer[0]; + int new_client_nr = buffer[3]; + int old_index_nr = old_client_nr - 1; + int new_index_nr = new_client_nr - 1; + int index_nr_wanted = client_nr_wanted - 1; + struct PlayerInfo *old_player = &stored_player[old_index_nr]; + struct PlayerInfo *new_player = &stored_player[new_index_nr]; + + printf("OP_NUMBER_WANTED: %d\n", buffer[0]); + + if (new_client_nr == client_nr_wanted) /* switching succeeded */ + { + struct NetworkClientPlayerInfo *player; + + if (old_client_nr != client_nr_wanted) /* client's nr has changed */ + Error(ERR_NETWORK_CLIENT, "client %d switches to # %d", + old_client_nr, new_client_nr); + else if (old_client_nr == first_player.nr) /* local player keeps his nr */ + Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr); + + if (old_client_nr != new_client_nr) { - case OP_YOUR_NUMBER: - { - int new_client_nr = buf[2]; - int new_index_nr = new_client_nr - 1; + /* set relevant player settings and change to new player */ - printf("OP_YOUR_NUMBER: %d\n", buf[0]); - me.nr = new_client_nr; + old_player->connected_network = FALSE; + new_player->connected_network = TRUE; + } - stored_player[new_index_nr] = *local_player; - local_player = &stored_player[new_index_nr]; + player = getNetworkPlayer(old_client_nr); + player->nr = new_client_nr; - TestPlayer = new_index_nr; + if (old_player == local_player) /* local player switched */ + { + local_player = new_player; - if (me.nr > MAX_PLAYERS) - Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS); + old_player->connected_locally = FALSE; + new_player->connected_locally = TRUE; + } + } + else if (old_client_nr == first_player.nr) /* failed -- local player? */ + { + char request[100]; - sprintf(msgbuf, "you get client # %d", new_client_nr); - sysmsg(msgbuf); + sprintf(request, "Sorry! Player %d already exists! You are player %d!", + index_nr_wanted + 1, new_index_nr + 1); - break; - } + Request(request, REQ_CONFIRM); - case OP_NUMBER_WANTED: - { - int client_nr_wanted = buf[2]; - int new_client_nr = buf[3]; - int new_index_nr = new_client_nr - 1; + Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d", + new_client_nr); + } +} - printf("OP_NUMBER_WANTED: %d\n", buf[0]); +static void Handle_OP_PLAYER_NAME(unsigned int len) +{ + struct NetworkClientPlayerInfo *player; + int player_nr = (int)buffer[0]; + + printf("OP_PLAYER_NAME: %d\n", player_nr); + player = getNetworkPlayer(player_nr); + buffer[len] = 0; + Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"", + buffer[0], &buffer[2]); + strncpy(player->name, (char *)&buffer[2], MAX_PLAYER_NAME_LEN); +} - if (new_client_nr != client_nr_wanted) - { - char *color[] = { "yellow", "red", "green", "blue" }; +static void Handle_OP_PLAYER_CONNECTED() +{ + struct NetworkClientPlayerInfo *player, *last_player = NULL; + int new_client_nr = (int)buffer[0]; + int new_index_nr = new_client_nr - 1; - sprintf(msgbuf, "Sorry ! You are %s player !", - color[new_index_nr]); - Request(msgbuf, REQ_CONFIRM); + printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr); + Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr); - sprintf(msgbuf, "cannot switch -- you keep client # %d", - new_client_nr); - sysmsg(msgbuf); - } - else - { - if (me.nr != client_nr_wanted) - sprintf(msgbuf, "switching to client # %d", new_client_nr); - else - sprintf(msgbuf, "keeping client # %d", new_client_nr); - sysmsg(msgbuf); + for (player = &first_player; player; player = player->next) + { + if (player->nr == new_client_nr) + Error(ERR_EXIT, "multiplayer server sent duplicate player id"); - me.nr = new_client_nr; + last_player = player; + } - stored_player[new_index_nr] = *local_player; - local_player = &stored_player[new_index_nr]; + last_player->next = player = + checked_malloc(sizeof(struct NetworkClientPlayerInfo)); + player->nr = new_client_nr; + player->name[0] = '\0'; + player->next = NULL; - TestPlayer = new_index_nr; - } + stored_player[new_index_nr].connected_network = TRUE; +} - break; - } +static void Handle_OP_PLAYER_DISCONNECTED() +{ + struct NetworkClientPlayerInfo *player, *player_disconnected; + int player_nr = (int)buffer[0]; + int index_nr = player_nr - 1; + + printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr); + player_disconnected = getNetworkPlayer(player_nr); + Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected", + player_nr, getNetworkPlayerName(buffer[0])); + + for (player = &first_player; player; player = player->next) + if (player->next == player_disconnected) + player->next = player_disconnected->next; + free(player_disconnected); + + stored_player[index_nr].connected_locally = FALSE; + stored_player[index_nr].connected_network = FALSE; +} - case OP_PLAYER_CONNECTED: - printf("OP_PLAYER_CONNECTED: %d\n", buf[0]); - sprintf(msgbuf, "new client %d connected", buf[0]); - sysmsg(msgbuf); - - for (u = &me; u; u = u->next) - { - if (u->nr == buf[0]) - Error(ERR_EXIT, "multiplayer server sent duplicate player id"); - else - v = u; - } - - v->next = u = mmalloc(sizeof(struct user)); - u->nr = buf[0]; - u->name[0] = '\0'; - u->next = NULL; +static void Handle_OP_START_PLAYING() +{ + LevelDirTree *new_leveldir; + int new_level_nr; + unsigned int new_random_seed; + char *new_leveldir_identifier; + + new_level_nr = (buffer[2] << 8) + buffer[3]; + new_random_seed = + (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]); + new_leveldir_identifier = (char *)&buffer[10]; + + new_leveldir = getTreeInfoFromIdentifier(leveldir_first, + new_leveldir_identifier); + if (new_leveldir == NULL) + { + Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier); - break; + new_leveldir = leveldir_first; + Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier); + } - case OP_NICKNAME: - printf("OP_NICKNAME: %d\n", buf[0]); - u = finduser(buf[0]); - buf[len] = 0; - sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]); - sysmsg(msgbuf); - strncpy(u->name, &buf[2], MAXNICKLEN); - break; - - case OP_GONE: - printf("OP_GONE: %d\n", buf[0]); - u = finduser(buf[0]); - sprintf(msgbuf, "client %d (%s) disconnected", - buf[0], get_user_name(buf[0])); - sysmsg(msgbuf); - - for (v = &me; v; v = v->next) - if (v->next == u) - v->next = u->next; - free(u); + printf("OP_START_PLAYING: %d\n", buffer[0]); + Error(ERR_NETWORK_CLIENT, + "client %d starts game [level %d from level identifier '%s']\n", + buffer[0], new_level_nr, new_leveldir->identifier); - break; + leveldir_current = new_leveldir; + level_nr = new_level_nr; - case OP_BAD_PROTOCOL_VERSION: - Error(ERR_RETURN, "protocol version mismatch"); - Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d", - buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3); - break; + TapeErase(); + LoadTape(level_nr); + LoadLevel(level_nr); - case OP_START_PLAYING: - { - int new_level_nr, new_leveldir_nr; - unsigned long new_random_seed; - unsigned char *new_leveldir_name; + StartGameActions(FALSE, setup.autorecord, new_random_seed); +} - /* - if (game_status == PLAYING) - break; - */ +static void Handle_OP_PAUSE_PLAYING() +{ + printf("OP_PAUSE_PLAYING: %d\n", buffer[0]); + Error(ERR_NETWORK_CLIENT, "client %d pauses game", buffer[0]); - new_level_nr = (buf[2] << 8) + buf[3]; - new_leveldir_nr = (buf[4] << 8) + buf[5]; - new_random_seed = - (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]); - new_leveldir_name = &buf[10]; + tape.pausing = TRUE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); +} - printf("OP_START_PLAYING: %d\n", buf[0]); - sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n", - buf[0], - new_level_nr, - new_leveldir_nr, - new_leveldir_name); - sysmsg(msgbuf); +static void Handle_OP_CONTINUE_PLAYING() +{ + printf("OP_CONTINUE_PLAYING: %d\n", buffer[0]); + Error(ERR_NETWORK_CLIENT, "client %d continues game", buffer[0]); + tape.pausing = FALSE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); +} - if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0) - Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name); +static void Handle_OP_STOP_PLAYING() +{ + printf("OP_STOP_PLAYING: %d [%d]\n", buffer[0], buffer[2]); + Error(ERR_NETWORK_CLIENT, "client %d stops game [%d]", buffer[0], buffer[2]); - leveldir_nr = new_leveldir_nr; + if (game_status == GAME_MODE_PLAYING) + { + int client_nr = buffer[0]; + int index_nr = client_nr - 1; + boolean stopped_by_remote_player = (index_nr != local_player->index_nr); + char *message = (buffer[2] == NETWORK_STOP_BY_PLAYER ? + "Network game stopped by player!" : + buffer[2] == NETWORK_STOP_BY_ERROR ? + "Network game stopped due to internal error!" : + "Network game stopped!"); + + if (buffer[2] != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player) + Request(message, REQ_CONFIRM | REQ_STAY_CLOSED); + } - local_player->leveldir_nr = leveldir_nr; - LoadPlayerInfo(PLAYER_LEVEL); - SavePlayerInfo(PLAYER_SETUP); + SetGameStatus(GAME_MODE_MAIN); - level_nr = new_level_nr; + DrawMainMenu(); +} - TapeErase(); - LoadLevelTape(level_nr); +static void Handle_OP_MOVE_PLAYER(unsigned int len) +{ + int server_frame_counter; + int i; - GetPlayerConfig(); - LoadLevel(level_nr); + if (!network_playing) + return; - /* - if (autorecord_on) - TapeStartRecording(); - */ + server_frame_counter = + (buffer[2] << 24) | (buffer[3] << 16) | (buffer[4] << 8) | (buffer[5]); - if (tape.recording) - tape.random_seed = new_random_seed; + if (server_frame_counter != FrameCounter) + { + Error(ERR_INFO, "client and servers frame counters out of sync"); + Error(ERR_INFO, "frame counter of client is %d", FrameCounter); + Error(ERR_INFO, "frame counter of server is %d", server_frame_counter); + Error(ERR_INFO, "this should not happen -- please debug"); - InitRND(new_random_seed); + stop_network_game = TRUE; + return; + } - /* - printf("tape.random_seed == %d\n", tape.random_seed); - */ + /* copy valid player actions */ + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].effective_action = + (i < len - 6 ? buffer[6 + i] : 0); - game_status = PLAYING; - InitGame(); + network_player_action_received = TRUE; +} - break; - } +static void HandleNetworkingMessages() +{ + unsigned int message_length; - case OP_MOVE_FIGURE: - { - int frame_nr; - int i; + stop_network_game = FALSE; - frame_nr = - (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]); + while (nread >= 4 && nread >= 4 + readbuffer[3]) + { + message_length = readbuffer[3]; + if (readbuffer[0] || readbuffer[1] || readbuffer[2]) + Error(ERR_EXIT, "wrong network server line length"); - if (frame_nr != FrameCounter) - { - Error(ERR_RETURN, "client and servers frame counters out of sync"); - Error(ERR_RETURN, "frame counter of client is %d", FrameCounter); - Error(ERR_RETURN, "frame counter of server is %d", frame_nr); - Error(ERR_EXIT, "this should not happen -- please debug"); - } + memcpy(buffer, &readbuffer[4], message_length); + nread -= 4 + message_length; + memmove(readbuffer, readbuffer + 4 + message_length, nread); - for (i=0; i