X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=ec4a4679642512ef409998c50f0f2d849ffd1a43;hb=3466bff66861926f480a96e5b8923a4e044d50a4;hp=b0da6fd3115d8615f95dcdd98707f1dcda2ec369;hpb=da028195db34242cd7a82d82de768109963509cb;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index b0da6fd3..ec4a4679 100644 --- a/src/main.h +++ b/src/main.h @@ -1809,14 +1809,15 @@ #define GFX_SPECIAL_ARG_PANEL 24 #define GFX_SPECIAL_ARG_PREVIEW 25 #define GFX_SPECIAL_ARG_CRUMBLED 26 -#define GFX_SPECIAL_ARG_TYPENAME 27 -#define GFX_SPECIAL_ARG_SUBMENU 28 -#define GFX_SPECIAL_ARG_MENU 29 -#define GFX_SPECIAL_ARG_TOONS 30 -#define GFX_SPECIAL_ARG_FADING 31 -#define GFX_SPECIAL_ARG_QUIT 32 +#define GFX_SPECIAL_ARG_MAINONLY 27 +#define GFX_SPECIAL_ARG_TYPENAME 28 +#define GFX_SPECIAL_ARG_SUBMENU 29 +#define GFX_SPECIAL_ARG_MENU 30 +#define GFX_SPECIAL_ARG_TOONS 31 +#define GFX_SPECIAL_ARG_FADING 32 +#define GFX_SPECIAL_ARG_QUIT 33 -#define NUM_SPECIAL_GFX_ARGS 33 +#define NUM_SPECIAL_GFX_ARGS 34 /* these additional definitions are currently only used for draw offsets */ #define GFX_SPECIAL_ARG_INFO_MAIN 0 @@ -2026,14 +2027,15 @@ #define GAME_MODE_PSEUDO_PANEL 24 #define GAME_MODE_PSEUDO_PREVIEW 25 #define GAME_MODE_PSEUDO_CRUMBLED 26 -#define GAME_MODE_PSEUDO_TYPENAME 27 -#define GAME_MODE_PSEUDO_SUBMENU 28 -#define GAME_MODE_PSEUDO_MENU 29 -#define GAME_MODE_PSEUDO_TOONS 30 -#define GAME_MODE_PSEUDO_FADING 31 -#define GAME_MODE_QUIT 32 +#define GAME_MODE_PSEUDO_MAINONLY 27 +#define GAME_MODE_PSEUDO_TYPENAME 28 +#define GAME_MODE_PSEUDO_SUBMENU 29 +#define GAME_MODE_PSEUDO_MENU 30 +#define GAME_MODE_PSEUDO_TOONS 31 +#define GAME_MODE_PSEUDO_FADING 32 +#define GAME_MODE_QUIT 33 -#define NUM_GAME_MODES 33 +#define NUM_GAME_MODES 34 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -2821,6 +2823,9 @@ struct GlobalAnimInfo /* global animation graphic and control definitions */ int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; + + /* global animation sound definitions */ + int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; }; struct GraphicInfo